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UVALive 5102 Fermat Point in Quadrangle 极角排序+找距离二维坐标4个点近期的点

2015-01-22 19:15 411 查看
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题意:

给定二维坐标上的4个点

问:

找一个点使得这个点距离4个点的距离和最小

输出距离和。

思路:

若4个点不是凸4边形。则一定是端点最优。

否则就是2条对角线的交点最优,能够简单证明一下。

对于凸4边形则先极角排序一下。

#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
typedef double ll;
const int N = 5;
int n = 4;
double x
, y
;

struct Point {
ll x, y, dis;
} s[4], p0;
ll Dis(ll x1, ll y1, ll x2, ll y2)
{
return (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);
}
int Cmp_PolarAngel(struct Point p1, struct Point p2, struct Point pb)
{
double delta=(p1.x-pb.x)*(p2.y-pb.y)-(p2.x-pb.x)*(p1.y-pb.y);
if (delta<0.0) return 1;
else if (delta==0.0) return 0;
else return -1;
}
bool Is_LeftTurn(struct Point p3, struct Point p2, struct Point p1)
{
int type=Cmp_PolarAngel(p3, p1, p2);
if (type<0) return true;
return false;
}
int Cmp(const void*p1, const void*p2)
{
struct Point*a1=(struct Point*)p1;
struct Point*a2=(struct Point*)p2;
int type=Cmp_PolarAngel(*a1, *a2, p0);
if (type<0) return -1;
else if (type==0) {
if (a1->dis<a2->dis) return -1;
else if (a1->dis==a2->dis) return 0;
else return 1;
}
else return 1;
}
double cal(double x1, double y1, double x2, double y2) {
return sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2));
}
int main() {
while (~scanf("%lf%lf%lf%lf%lf%lf%lf%lf", &x[0], &y[0], &x[1], &y[1], &x[2], &y[2], &x[3], &y[3])) {
if(x[0] == -1) break;
double ans = 1e10, di;
for(int i = 0; i < n; i ++) {
di = 0.0;
for(int j = 0; j < n; j ++) {
if(j == i) continue;
di += cal(x[i], y[i], x[j], y[j]);
}
ans = min(ans, di);
}

double xx = x[0] + x[1] + x[2] + x[3];
double yy = y[0] + y[1] + y[2] + y[3];
di = 0.0;
for(int j = 0; j < n; j ++) {
di += cal(xx/4, yy/4, x[j], y[j]);
}
ans = min(ans, di);

p0.x = x[0], p0.y = y[0];
for(int i = 0; i < 4; i ++) {
s[i].x = x[i];
s[i].y = y[i];
}
for(int i = 0; i < n; i ++) {
s[i].dis = cal(s[0].x, s[0].y, s[i].x, s[i].y);
}
qsort(s+1, n-1, sizeof(struct Point), Cmp);

x[0] = s[0].x; y[0] = s[0].y;
x[1] = s[2].x; y[1] = s[2].y;
x[2] = s[1].x; y[2] = s[1].y;
x[3] = s[3].x; y[3] = s[3].y;

double k1 = (y[0] - y[1]) / (x[0] - x[1]);
double k2 = (y[3] - y[2]) / (x[3] - x[2]);
double ansx, ansy;
if(x[0] == x[1]) {
ansx = x[0];
if(x[2] == x[3]) {
ansy = yy / 4;
} else {
ansy = k2 * (ansx - x[2]) + y[2];
}
} else {
if(x[2] == x[3]) {
ansx = x[2];
ansy = k1 * (ansx - x[1]) + y[1];
} else {
if(k1 != k2) {
ansx = (y[2] - y[1] +  k1*x[1] - k2*x[2]) / (k1 - k2);
ansy = k1*(ansx - x[1]) + y[1];
} else {
ansx = 1000;
ansy = 1000;
}
}
}
di = 0.0;
for(int j = 0; j < n; j ++) {
di += cal(ansx, ansy, x[j], y[j]);
}
ans = min(ans, di);

printf("%.4f\n", ans);
}
return 0;
}
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