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Android寻找匹配最佳资源的原理

2015-01-09 10:53 281 查看
原文地址:http://developer.android.com/guide/topics/resources/providing-resources.html

       当应用中提供复选资源的时候,Android系统会依据当前前的系统配置,在运行过程中寻找最优的资源。下面,以这几个文件中的图片资源为例,解析Android系统定位多选资源的过程:

drawable/
drawable-en/
drawable-fr-rCA/
drawable-en-port/
drawable-en-notouch-12key/
drawable-port-ldpi/
drawable-port-notouch-12key/

并且假设,系统的配置如下:
Locale = 
en-GB
 
Screen orientation = 
port
 
Screen pixel density = 
hdpi
 
Touchscreen type = 
notouch
 
Primary text input method = 
12key


在这个系统配置下,Android系统最终选择文件 drawable-en-port 中的图片。下面是这个选择过程的详细解析:
        如下图所示(摘自官方文档),是Android系统需找最佳资源的逻辑顺序图。



同样,以上面的例子为例,Android会首先去除与设备当前配置不符的文件目录。在这个例子中, drawable-fr-rCA/ 文件被消除,因为它与语言位置 en-GB 不符。由此,剩下的结果如下:

drawable/
drawable-en/
drawable-fr-rCA/
drawable-en-port/
drawable-en-notouch-12key/
drawable-port-ldpi/
drawable-port-notouch-12key/


注意:屏幕分辨率(screen pixel density)的判定方式对于这一步并不适用。即使系统设置的屏幕分辨率是 hdpi,在这一步中,drawable-port-ldpi/ 文件目录依然不会被系统忽略。因为,它是被系统认为是能够满足当前系统配置要求的。
接着,系统会按照优先级顺序对适配条件(qualifier)进行判定(步骤2)
进入步骤3,如果无法满足步骤2中的当前适配条件,则换下一个适配条件继续步骤2;如果有文档目录满足当前的失配条件,则进入步骤4
排除剩下目录中,不符合当前适配条件的目录。在本例子中,适配条件为英语语种(en)时,剩下的结果如下,不符合这一条件的目录被排除

drawable/
drawable-en/
drawable-en-port/
drawable-en-notouch-12key/
drawable-port-ldpi/
drawable-port-notouch-12key/


注意:涉及到屏幕分辨率(screen pixel density)时,Android 会选择最相近的屏幕分辨率。并且,一般来说,会将分辨率较大的图片显示在分辨率较小的屏幕上
最后,重复步骤2, 3, 4得到唯一的目录,最终结果如下:

drawable-en/
drawable-en-port/
drawable-en-notouch-12key/


        从这个过程可以看出,Android系统在选择合适资源的时候,步骤二中的适配条件(qualifier)判定顺序尤为重要。并且,对于涉及屏幕分辨率时,这一原则有所不同,需要特别注意。
        下表是步骤二中适配条件(qualifier)的顺寻——自上而下。
Table 2. Configuration
qualifier names.

ConfigurationQualifier ValuesDescription
MCC and MNCExamples:
mcc310


mcc310-mnc004

mcc208-mnc00


etc.
The mobile country code (MCC), optionally followed by mobile network code (MNC) from the SIM card in the device. For example, 
mcc310
 is
U.S. on any carrier, 
mcc310-mnc004
 is U.S. on Verizon, and 
mcc208-mnc00
 is
France on Orange.
If the device uses a radio connection (GSM phone), the MCC and MNC values come from the SIM card.
You can also use the MCC alone (for example, to include country-specific legal resources in your application). If you need to specify based on the language only, then use the language
and region qualifier instead (discussed next). If you decide to use the MCC and MNC qualifier, you should do so with care and test that it works as expected.
Also see the configuration fields 
mcc
,
and 
mnc
,
which indicate the current mobile country code and mobile network code, respectively.
Language and regionExamples:
en

fr

en-rUS

fr-rFR

fr-rCA


etc.
The language is defined by a two-letter ISO
639-1 language code, optionally followed by a two letter ISO
3166-1-alpha-2 region code (preceded by lowercase "
r
").
The codes are not case-sensitive; the 
r
 prefix
is used to distinguish the region portion. You cannot specify a region alone.
This can change during the life of your application if the user changes his or her language in the system settings. See Handling
Runtime Changes for information about how this can affect your application during runtime.
See Localization for
a complete guide to localizing your application for other languages.
Also see the 
locale
 configuration
field, which indicates the current locale.
Layout Direction
ldrtl

ldltr

The layout direction of your application. 
ldrtl
 means
"layout-direction-right-to-left". 
ldltr
 means "layout-direction-left-to-right"
and is the default implicit value.
This can apply to any resource such as layouts, drawables, or values.
For example, if you want to provide some specific layout for the Arabic language and some generic layout for any other "right-to-left" language (like Persian or Hebrew) then you would have:
res/
layout/
main.xml  (Default layout)
layout-ar/
main.xml  (Specific layout for Arabic)
layout-ldrtl/
main.xml  (Any "right-to-left" language, except
for Arabic, because the "ar" language qualifier
has a higher precedence.)

Note: To enable right-to-left layout features for your app, you must set 
supportsRtl
 to 
"true"
and
set 
targetSdkVersion
 to
17 or higher.
Added in API level 17.
smallestWidth
sw<N>dp


Examples:
sw320dp

sw600dp

sw720dp


etc.
The fundamental size of a screen, as indicated by the shortest dimension of the available screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
height and width (you may also think of it as the "smallest possible width" for the screen). You can use this qualifier to ensure that, regardless of the screen's current orientation, your application has at least 
<N>
 dps
of width available for its UI.
For example, if your layout requires that its smallest dimension of screen area be at least 600 dp at all times, then you can use this qualifer to create the layout resources, 
res/layout-sw600dp/
.
The system will use these resources only when the smallest dimension of available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived height or width. The smallestWidth is a fixed screen size characteristic of the device; the
device's smallestWidth does not change when the screen's orientation changes.
The smallestWidth of a device takes into account screen decorations and system UI. For example, if the device has some persistent UI elements on the screen that account for space along the
axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual screen size, because those are screen pixels not available for your UI. Thus, the value you use should be the actual smallest dimension required
by your layout (usually, this value is the "smallest width" that your layout supports, regardless of the screen's current orientation).
Some values you might use here for common screen sizes:
320, for devices with screen configurations such as:
240x320 ldpi (QVGA handset)
320x480 mdpi (handset)
480x800 hdpi (high-density handset)

480, for screens such as 480x800 mdpi (tablet/handset).
600, for screens such as 600x1024 mdpi (7" tablet).
720, for screens such as 720x1280 mdpi (10" tablet).
When your application provides multiple resource directories with different values for the smallestWidth qualifier, the system uses the one closest to (without exceeding) the device's smallestWidth.
Added in API level 13.
Also see the 
android:requiresSmallestWidthDp
 attribute,
which declares the minimum smallestWidth with which your application is compatible, and the 
smallestScreenWidthDp
 configuration
field, which holds the device's smallestWidth value.
For more information about designing for different screens and using this qualifier, see the Supporting
Multiple Screens developer guide.
Available width
w<N>dp


Examples:
w720dp

w1024dp


etc.
Specifies a minimum available screen width, in 
dp
 units
at which the resource should be used—defined by the 
<N>
 value. This
configuration value will change when the orientation changes between landscape and portrait to match the current actual width.
When your application provides multiple resource directories with different values for this configuration, the system uses the one closest to (without exceeding) the device's current screen
width. The value here takes into account screen decorations, so if the device has some persistent UI elements on the left or right edge of the display, it uses a value for the width that is smaller than the real screen size, accounting for these UI elements
and reducing the application's available space.
Added in API level 13.
Also see the 
screenWidthDp
 configuration
field, which holds the current screen width.
For more information about designing for different screens and using this qualifier, see the Supporting
Multiple Screens developer guide.
Available height
h<N>dp


Examples:
h720dp

h1024dp


etc.
Specifies a minimum available screen height, in "dp" units at which the resource should be used—defined by the 
<N>
 value.
This configuration value will change when the orientation changes between landscape and portrait to match the current actual height.
When your application provides multiple resource directories with different values for this configuration, the system uses the one closest to (without exceeding) the device's current screen
height. The value here takes into account screen decorations, so if the device has some persistent UI elements on the top or bottom edge of the display, it uses a value for the height that is smaller than the real screen size, accounting for these UI elements
and reducing the application's available space. Screen decorations that are not fixed (such as a phone status bar that can be hidden when full screen) are notaccounted
for here, nor are window decorations like the title bar or action bar, so applications must be prepared to deal with a somewhat smaller space than they specify.
Added in API level 13.
Also see the 
screenHeightDp
 configuration
field, which holds the current screen width.
For more information about designing for different screens and using this qualifier, see the Supporting
Multiple Screens developer guide.
Screen size
small

normal

large

xlarge
small
: Screens that are of similar size to a low-density QVGA screen. The minimum layout size for a small screen is approximately
320x426 dp units. Examples are QVGA low-density and VGA high density.
normal
: Screens that are of similar size to a medium-density HVGA screen. The minimum layout size for a normal screen is
approximately 320x470 dp units. Examples of such screens a WQVGA low-density, HVGA medium-density, WVGA high-density.
large
: Screens that are of similar size to a medium-density VGA screen. The minimum layout size for a large screen is approximately
480x640 dp units. Examples are VGA and WVGA medium-density screens.
xlarge
: Screens that are considerably larger than the traditional medium-density HVGA screen. The minimum layout size for
an xlarge screen is approximately 720x960 dp units. In most cases, devices with extra-large screens would be too large to carry in a pocket and would most likely be tablet-style devices. Added
in API level 9.
Note: Using a size qualifier does not imply that the resources areonly for
screens of that size. If you do not provide alternative resources with qualifiers that better match the current device configuration, the system may use whichever resources are the best
match.
Caution: If all your resources use a size qualifier that is larger than
the current screen, the system will not use them and your application will crash at runtime (for example, if all layout
resources are tagged with the 
xlarge
 qualifier, but the device is
a normal-size screen).
Added in API level 4.
See Supporting
Multiple Screens for more information.
Also see the 
screenLayout
 configuration
field, which indicates whether the screen is small, normal, or large.
Screen aspect
long

notlong
long
: Long screens, such as WQVGA, WVGA, FWVGA
notlong
: Not long screens, such as QVGA, HVGA, and VGA
Added in API level 4.
This is based purely on the aspect ratio of the screen (a "long" screen is wider). This is not related to the screen orientation.
Also see the 
screenLayout
 configuration
field, which indicates whether the screen is long.
Screen orientation
port

land
port
: Device is in portrait orientation (vertical)
land
: Device is in landscape orientation (horizontal)
This can change during the life of your application if the user rotates the screen. See Handling
Runtime Changes for information about how this affects your application during runtime.
Also see the 
orientation
 configuration
field, which indicates the current device orientation.
UI mode
car

desk

television
appliance
watch
car
: Device is displaying in a car dock
desk
: Device is displaying in a desk dock
television
: Device is displaying on a television, providing a "ten foot" experience where its UI is on a large screen that
the user is far away from, primarily oriented around DPAD or other non-pointer interaction
appliance
: Device is serving as an appliance, with no display
watch
: Device has a display and is worn on the wrist
Added in API level 8, television added in API 13, watch added in API 20.
For information about how your app can respond when the device is inserted into or removed from a dock, read Determining
and Monitoring the Docking State and Type.
This can change during the life of your application if the user places the device in a dock. You can enable or disable some of these modes using 
UiModeManager
.
See Handling Runtime Changes for
information about how this affects your application during runtime.
Night mode
night

notnight
night
: Night time
notnight
: Day time
Added in API level 8.
This can change during the life of your application if night mode is left in auto mode (default), in which case the mode changes based on the time of day. You can enable or disable this
mode using 
UiModeManager
.
See Handling Runtime Changes for
information about how this affects your application during runtime.
Screen pixel density (dpi)
ldpi

mdpi

hdpi

xhdpi

xxhdpi

xxxhdpi

nodpi

tvdpi
ldpi
: Low-density screens; approximately 120dpi.
mdpi
: Medium-density (on traditional HVGA) screens; approximately 160dpi.
hdpi
: High-density screens; approximately 240dpi.
xhdpi
: Extra-high-density screens; approximately 320dpi. Added
in API Level 8
xxhdpi
: Extra-extra-high-density screens; approximately 480dpi. Added
in API Level 16
xxxhdpi
: Extra-extra-extra-high-density uses (launcher icon only, see thenote in Supporting
Multiple Screens); approximately 640dpi. Added in API Level 18
nodpi
: This can be used for bitmap resources that you do not want to be scaled to match the device density.
tvdpi
: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is not considered a "primary" density group. It
is mostly intended for televisions and most apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and the system will scale them as appropriate. This qualifier was introduced with API level 13.
There is a 3:4:6:8:12:16 scaling ratio between the six primary densities (ignoring the tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi, 24x24 in xhdpi and so on.
If you decide that your image resources don't look good enough on a television or other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For example, a 100px
x 100px image for mdpi screens should be 133px x 133px for tvdpi.
Note: Using a density qualifier does not imply that the resources areonly for
screens of that density. If you do not provide alternative resources with qualifiers that better match the current device configuration, the system may use whichever resources are the best
match.
See Supporting
Multiple Screens for more information about how to handle different screen densities and how Android might scale your bitmaps to fit the current density.
Touchscreen type
notouch

finger
notouch
: Device does not have a touchscreen.
finger
: Device has a touchscreen that is intended to be used through direction interaction of the user's finger.
Also see the 
touchscreen
 configuration
field, which indicates the type of touchscreen on the device.
Keyboard availability
keysexposed

keyshidden

keyssoft
keysexposed
: Device has a keyboard available. If the device has a software keyboard enabled (which is likely), this may be
used even when the hardware keyboard is not exposed to the user, even if the device has no hardware keyboard. If no software
keyboard is provided or it's disabled, then this is only used when a hardware keyboard is exposed.
keyshidden
: Device has a hardware keyboard available but it is hiddenand the
device does not have a software keyboard enabled.
keyssoft
: Device has a software keyboard enabled, whether it's visible or not.
If you provide 
keysexposed
 resources,
but not 
keyssoft
 resources, the system uses the 
keysexposed
 resources
regardless of whether a keyboard is visible, as long as the system has a software keyboard enabled.
This can change during the life of your application if the user opens a hardware keyboard. See Handling
Runtime Changes for information about how this affects your application during runtime.
Also see the configuration fields 
hardKeyboardHidden
 and 
keyboardHidden
,
which indicate the visibility of a hardware keyboard and and the visibility of any kind of keyboard (including software), respectively.
Primary text input method
nokeys

qwerty

12key
nokeys
: Device has no hardware keys for text input.
qwerty
: Device has a hardware qwerty keyboard, whether it's visible to the user or not.
12key
: Device has a hardware 12-key keyboard, whether it's visible to the user or not.
Also see the 
keyboard
 configuration
field, which indicates the primary text input method available.
Navigation key availability
navexposed

navhidden
navexposed
: Navigation keys are available to the user.
navhidden
: Navigation keys are not available (such as behind a closed lid).
This can change during the life of your application if the user reveals the navigation keys. See Handling
Runtime Changes for information about how this affects your application during runtime.
Also see the 
navigationHidden
 configuration
field, which indicates whether navigation keys are hidden.
Primary non-touch navigation method
nonav

dpad

trackball

wheel
nonav
: Device has no navigation facility other than using the touchscreen.
dpad
: Device has a directional-pad (d-pad) for navigation.
trackball
: Device has a trackball for navigation.
wheel
: Device has a directional wheel(s) for navigation (uncommon).
Also see the 
navigation
 configuration
field, which indicates the type of navigation method available.
Platform Version (API level)Examples:
v3

v4

v7


etc.
The API level supported by the device. For example, 
v1
 for
API level 1 (devices with Android 1.0 or higher) and 
v4
 for API level
4 (devices with Android 1.6 or higher). See the Android
API levelsdocument for more information about these values.

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