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FFMPEG教程4_让程序模块化-增加多线程(使用2014年新SDK重新整理编译通过)

2014-10-01 17:34 471 查看

龚希鹏 2014.10.1修改 使用SDL2.0

转载请注明出处

#include "stdafx.h"
#include <math.h>
#include <Windows.h>

#pragma warning( disable : 4312 )
#pragma warning( disable : 4244 )
#pragma warning( disable : 4311 )

#ifdef  __cplusplus
extern "C" {
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libswscale/swscale.h>
#include <libavutil/avstring.h>

#include <SDL/SDL.h>
#include <SDL/SDL_video.h>      // SDL
#include <SDL/SDL_thread.h>      // SDL

#ifdef __cplusplus
}
#endif

#pragma comment( lib, "libgcc.a")
#pragma comment( lib, "libmingwex.a")
#pragma comment( lib, "libcoldname.a")
#pragma comment( lib, "libavcodec.a")
#pragma comment( lib, "libavformat.a")
#pragma comment( lib, "libavutil.a")
#pragma comment( lib, "libswscale.a")
#pragma comment( lib, "libz.a")
#pragma comment( lib, "libfaac.a")
#pragma comment( lib, "libgsm.a")
#pragma comment( lib, "libmp3lame.a")
#pragma comment( lib, "libogg.a")
#pragma comment( lib, "libspeex.a")
#pragma comment( lib, "libtheora.a")
#pragma comment( lib, "libvorbis.a")
#pragma comment( lib, "libvorbisenc.a")
#pragma comment( lib, "libx264.a")
#pragma comment( lib, "xvidcore.a")
#pragma comment( lib, "wsock32.lib")
#pragma comment( lib, "vfw32.lib")

#pragma comment( lib, "sdl2main.lib")
#pragma comment( lib, "sdl2.lib")
#pragma   comment(lib, "winmm.lib ")
#pragma	  comment(lib,"Version.lib")
#pragma	  comment(lib,"imm32.lib")

#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif

#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000

#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

#define FF_ALLOC_EVENT   (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)

#define VIDEO_PICTURE_QUEUE_SIZE 1

typedef struct VideoPicture {
AVFrame* rawdata;
int width, height; /* source height & width */
int allocated;
SDL_Texture* texture;
} VideoPicture;

typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;

typedef struct VideoState {

AVFormatContext *pFormatCtx;
int             videoStream, audioStream;
AVStream        *audio_st;
PacketQueue     audioq;
uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int    audio_buf_size;
unsigned int    audio_buf_index;
AVFrame         audio_frame;
AVPacket        audio_pkt;
uint8_t         *audio_pkt_data;
int             audio_pkt_size;
AVStream        *video_st;
PacketQueue     videoq;

VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
int             pictq_size, pictq_rindex, pictq_windex;
SDL_mutex       *pictq_mutex;
SDL_cond        *pictq_cond;

SDL_Thread      *parse_tid;
SDL_Thread      *video_tid;

char            filename[1024];
int             quit;

AVIOContext     *io_context;
struct SwsContext *sws_ctx;
struct SDL_Window *pScreen;

} VideoState;

/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;

//PacketQueue audioq;
//int quit = 0;

void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

AVPacketList *pkt1;
if(av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;

SDL_LockMutex(q->mutex);

if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);

SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;

SDL_LockMutex(q->mutex);

for(;;) {

if(global_video_state->quit) {
ret = -1;
break;
}

pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}

int audio_decode_frame(VideoState *is) {
int len1, data_size = 0;
AVPacket *pkt = &is->audio_pkt;

for(;;) {
while(is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
if(len1 < 0) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if (got_frame)
{
data_size =
av_samples_get_buffer_size
(
NULL,
is->audio_st->codec->channels,
is->audio_frame.nb_samples,
is->audio_st->codec->sample_fmt,
1
);
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if(data_size <= 0) {
/* No data yet, get more frames */
continue;
}
/* We have data, return it and come back for more later */
return data_size;
}
if(pkt->data)
av_free_packet(pkt);

if(is->quit) {
return -1;
}
/* next packet */
if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
}
}

void audio_callback(void *userdata, Uint8 *stream, int len) {

VideoState *is = (VideoState *)userdata;
int len1, audio_size;

//这个为SDL2.0增加 ,gongxp 2014注释
SDL_memset(stream, 0, len);
while(len > 0) {
if(is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is);
if(audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if(len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}

/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}

void video_display(VideoState *is,SDL_Renderer* renderer,SDL_Texture* texture) {

SDL_Rect rect;
VideoPicture *vp;
//AVPicture pict;
float aspect_ratio;
//int w=0, h=0, x=0, y=0;
//screen->w;
//int i;

//renderer->w;

vp = &is->pictq[is->pictq_rindex];
if(vp->rawdata) {
if(is->video_st->codec->sample_aspect_ratio.num == 0) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
is->video_st->codec->width / is->video_st->codec->height;
}
if(aspect_ratio <= 0.0) {
aspect_ratio = (float)is->video_st->codec->width /
(float)is->video_st->codec->height;
}
//screen->h;
//        h = screen->h;
//        w = ((int)rint(h * aspect_ratio)) & -3;
//        if(w > screen->w) {
//            w = screen->w;
//            h = ((int)rint(w / aspect_ratio)) & -3;
//        }
//        x = (screen->w - w) / 2;
//        y = (screen->h - h) / 2;

rect.x = 0;
rect.y = 0;
rect.w = vp->width;
rect.h = vp->height;

//SDL_SetRenderDrawColor(renderer, 120, 0, 0, 255);
//SDL_RenderFillRect(renderer, &rect);

//设置窗口大小和视频一样大
SDL_SetWindowSize(is->pScreen,vp->width, vp->height);

SDL_UpdateTexture( texture, &rect, vp->rawdata->data[0], vp->rawdata->linesize[0] );
SDL_RenderClear( renderer );
SDL_RenderCopy( renderer,texture , &rect, &rect );
SDL_RenderPresent( renderer );

//SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}

void video_refresh_timer(void *userdata,SDL_Renderer* renderer) {

VideoState *is = (VideoState *)userdata;
// vp is used in later tutorials for synchronization
VideoPicture *vp = &is->pictq[is->pictq_windex];

if(is->video_st) {
if(is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
//vp = &is->pictq[is->pictq_rindex];
/* Now, normally here goes a ton of code
about timing, etc. we're just going to
guess at a delay for now. You can
increase and decrease this value and hard code
the timing - but I don't suggest that ;)
We'll learn how to do it for real later.
*/
schedule_refresh(is, 30);

/* show the picture! */
video_display(is,renderer,vp->texture);

/* update queue for next picture! */
if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}

void alloc_picture(void *userdata,SDL_Renderer* renderer) {

VideoState *is = (VideoState *)userdata;
VideoPicture *vp;

vp = &is->pictq[is->pictq_windex];
if(vp->rawdata) {
av_free(vp->rawdata);
}

vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;

//if(vp->texture)SDL_DestroyTexture(vp->texture);
//else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);

AVCodecContext *pCodecCtx = NULL;
pCodecCtx = is->video_st->codec;

AVFrame* pFrameYUV = avcodec_alloc_frame();
if( pFrameYUV == NULL )
return;
int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);
uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));

avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P,pCodecCtx->width, pCodecCtx->height);
vp->rawdata = pFrameYUV;

if(vp->texture)SDL_DestroyTexture(vp->texture);
else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);

SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);

}

int queue_picture(VideoState *is, AVFrame *pFrame) {

VideoPicture *vp;
//AVCodecContext *pCodecCtx;

/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);

if(is->quit)return -1;

// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];

/* allocate or resize the buffer! */
if(!vp->rawdata ||
vp->width != is->video_st->codec->width ||
vp->height != is->video_st->codec->height) {
SDL_Event event;

vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);

/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while(!vp->allocated && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if(is->quit) {
return -1;
}
}

/* We have a place to put our picture on the queue */

if(vp->rawdata) {

//SDL_LockYUVOverlay(vp->bmp);

/* point pict at the queue */

//        pict.data[0] = vp->bmp->pixels[0];
//        pict.data[1] = vp->bmp->pixels[2];
//        pict.data[2] = vp->bmp->pixels[1];
//
//        pict.linesize[0] = vp->bmp->pitches[0];
//        pict.linesize[1] = vp->bmp->pitches[2];
//        pict.linesize[2] = vp->bmp->pitches[1];

// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx,
(uint8_t const * const *)pFrame->data,pFrame->linesize,0,
is->video_st->codec->height,vp->rawdata->data,vp->rawdata->linesize);
//        SDL_Rect rect;
//        rect.x = 0;
//        rect.y = 0;
//        rect.w = vp->width;
//        rect.h = vp->height;
//printf("%d,%d\n",rect.w,rect.h);

//SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );

//av_free(pFrameYUV);

//SDL_UnlockYUVOverlay(vp->bmp);
/* now we inform our display thread that we have a pic ready */
if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}

int video_thread(void *arg) {
VideoState *is = (VideoState *)arg;
AVPacket pkt1, *packet = &pkt1;
int frameFinished;
AVFrame *pFrame;

pFrame = avcodec_alloc_frame();

for(;;) {
if(packet_queue_get(&is->videoq, packet, 1) < 0) {
// means we quit getting packets
break;
}
// Decode video frame
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,packet);

// Did we get a video frame?
if(frameFinished) {
//printf("video_thread\n");
if(queue_picture(is, pFrame) < 0) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}

int stream_component_open(VideoState *is, int stream_index) {

AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx = NULL;
AVCodec *codec = NULL;
AVDictionary *optionsDict = NULL;
SDL_AudioSpec wanted_spec, spec;

if(stream_index < 0 || stream_index >= (int)pFormatCtx->nb_streams) {
return -1;
}

// Get a pointer to the codec context for the video stream
codecCtx = pFormatCtx->streams[stream_index]->codec;

if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
/*if(SDL_Init( SDL_INIT_AUDIO)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}*/
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = codecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;

if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio 失败: %s\n\n", SDL_GetError());
return -1;
}
}

codec = avcodec_find_decoder(codecCtx->codec_id);
if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}

switch(codecCtx->codec_type) {
case AVMEDIA_TYPE_AUDIO:
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
SDL_PauseAudio(0);
break;
case AVMEDIA_TYPE_VIDEO:
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];

packet_queue_init(&is->videoq);
is->video_tid = SDL_CreateThread(video_thread, "video_thread",is);
is->sws_ctx =
sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
is->video_st->codec->width,
is->video_st->codec->height,
PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL
);
break;
default:
break;
}
return 0;
}

int decode_interrupt_cb(void *opaque) {
return (global_video_state && global_video_state->quit);
}

int decode_thread(void *arg) {

VideoState *is = (VideoState *)arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;

int video_index = -1;
int audio_index = -1;
int i;

AVDictionary *io_dict = NULL;
AVIOInterruptCB callback;

is->videoStream=-1;
is->audioStream=-1;

if(SDL_Init( SDL_INIT_AUDIO)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}

//SDL_RenderSetViewport(ctx.renderer, NULL );
//ctx.displayrect.w = ctx.window_w = event.window.data1;
//ctx.displayrect.h = ctx.window_h = event.window.data2;

global_video_state = is;
// will interrupt blocking functions if we quit!
callback.callback = decode_interrupt_cb;
callback.opaque = is;
if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict))
{
fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
return -1;
}

// Open video file
if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
return -1; // Couldn't open file

is->pFormatCtx = pFormatCtx;

// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx, NULL)<0)
return -1; // Couldn't find stream information

// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);

// Find the first video stream

for(i=0; i<(int)pFormatCtx->nb_streams; i++) {
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
video_index < 0) {
video_index=i;
}
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
audio_index < 0) {
audio_index=i;
}
}
if(audio_index >= 0) {
stream_component_open(is, audio_index);
}
if(video_index >= 0) {
stream_component_open(is, video_index);
}

if(is->videoStream < 0 || is->audioStream < 0) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}

// main decode loop

for(;;) {
if(is->quit) {
break;
}
// seek stuff goes here
if(is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE) {
SDL_Delay(10);
continue;
}
if(av_read_frame(is->pFormatCtx, packet) < 0) {
if(is->pFormatCtx->pb->error == 0) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if(packet->stream_index == is->videoStream) {
packet_queue_put(&is->videoq, packet);
} else if(packet->stream_index == is->audioStream) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
/* all done - wait for it */
while(!is->quit) {
SDL_Delay(100);
}

fail:
if(1){
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}

int _tmain(int argc, _TCHAR* argv[])
{
SDL_Event       event;

VideoState      *is;

struct SDL_Window     *pScreen;
struct SDL_Renderer   *pRenderer;

is = (VideoState  *)av_mallocz(sizeof(VideoState));
memset(is,0,sizeof(VideoState));

if(argc < 2) {
fprintf(stderr, "Usage: test <file>\n");
exit(1);
}
// Register all formats and codecs
av_register_all();

//if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}

pScreen = SDL_CreateWindow("audio & video", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640,480, SDL_WINDOW_OPENGL);
if(!pScreen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
pRenderer = SDL_CreateRenderer(pScreen, -1, 0);
is->pScreen = pScreen;

SDL_Texture* texture = SDL_CreateTexture(pRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 649, 480);

av_strlcpy(is->filename, argv[1], 1024);

is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();

schedule_refresh(is, 40);

is->parse_tid = SDL_CreateThread(decode_thread,"parse_thread", is);
if(!is->parse_tid) {
av_free(is);
return -1;
}
for(;;) {

SDL_WaitEvent(&event);
switch(event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT:
is->quit = 1;
/*
* If the video has finished playing, then both the picture and
* audio queues are waiting for more data.  Make them stop
* waiting and terminate normally.
*/
SDL_CondSignal(is->audioq.cond);
SDL_CondSignal(is->videoq.cond);
SDL_Quit();
return 0;
break;
case FF_ALLOC_EVENT:
alloc_picture(event.user.data1,pRenderer);
break;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1,pRenderer);
break;
default:
break;
}
}

SDL_DestroyTexture(texture);

return 0;

}
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