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FFMPEG教程2_解码后在屏幕显示(使用2014年新SDK重新整理编译通过)

2014-09-30 13:24 459 查看
#include "stdafx.h"
#include <Windows.h>

#pragma warning( disable : 4312 )
#pragma warning( disable : 4244 )
#pragma warning( disable : 4311 )

#ifdef  __cplusplus
extern "C" {
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libswscale/swscale.h>
#include <SDL/SDL.h>
#include <SDL/SDL_video.h>      // SDL
#include <SDL/SDL_thread.h>      // SDL

#ifdef __cplusplus
}
#endif

#pragma comment( lib, "libgcc.a")
#pragma comment( lib, "libmingwex.a")
#pragma comment( lib, "libcoldname.a")
#pragma comment( lib, "libavcodec.a")
#pragma comment( lib, "libavformat.a")
#pragma comment( lib, "libavutil.a")
#pragma comment( lib, "libswscale.a")
#pragma comment( lib, "libz.a")
#pragma comment( lib, "libfaac.a")
#pragma comment( lib, "libgsm.a")
#pragma comment( lib, "libmp3lame.a")
#pragma comment( lib, "libogg.a")
#pragma comment( lib, "libspeex.a")
#pragma comment( lib, "libtheora.a")
#pragma comment( lib, "libvorbis.a")
#pragma comment( lib, "libvorbisenc.a")
#pragma comment( lib, "libx264.a")
#pragma comment( lib, "xvidcore.a")
#pragma comment( lib, "wsock32.lib")
#pragma comment( lib, "vfw32.lib")

#pragma comment( lib, "sdl2main.lib")
#pragma comment( lib, "sdl2.lib")
#pragma   comment(lib, "winmm.lib ")
#pragma	  comment(lib,"Version.lib")
#pragma	  comment(lib,"imm32.lib")

#define SFM_REFRESH_EVENT  (SDL_USEREVENT + 1)

int thread_exit=0;

int sfp_refresh_thread(void *opaque)
{
while (thread_exit==0) {
SDL_Event event;
event.type = SFM_REFRESH_EVENT;
SDL_PushEvent(&event);
SDL_Delay(40);
}
return 0;
}

int _tmain(int argc, char *argv[])
{
//下面这个千万要注意,原来老代码不需要=NULL,
//但是新SDK如果不初始化会在avformat_open_input非法退出
//因此,将指针初始化为NULL是个好习惯!
AVFormatContext *pFormatCtx = NULL;
int             i, videoStream;
AVCodecContext  *pCodecCtx = NULL;
AVCodec         *pCodec = NULL;
AVFrame         *pFrame = NULL;
AVFrame         *pFrameRGB = NULL;
AVPacket        packet;
int             frameFinished;
int             numBytes;
uint8_t         *buffer;
struct SwsContext *sws_ctx = NULL;

SDL_Texture    *bmp = NULL;
SDL_Window     *screen = NULL;
SDL_Rect        rect;
SDL_Event       event;

if(argc < 2) {
printf("带参数执行,后面跟视频文件\n");
return -1;
}
// 注册所有的解码格式
av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();

if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}

printf_s("打开视频文件:%s成功\n",argv[1]);
//打开视频
printf_s("打开视频文件:%s成功\n",argv[1]);
if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)
return -1; // 打开视频文件失败

printf_s("打开视频文件:%s成功\n",argv[1]);
// 检索流信息
if(av_find_stream_info(pFormatCtx)<0)
return -1; // 不能发现流信息资料

//打印标准的转储信息
av_dump_format(pFormatCtx, 0, argv[1], 0);

// 找到第一个视频
videoStream=-1;
for(i=0; i<(int)pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
videoStream=i;
break;
}
if(videoStream==-1)
return -1; // 没有发现视频流

//获得视频编解码器的上下文指针
pCodecCtx=pFormatCtx->streams[videoStream]->codec;

// 找到视频解码器
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
return -1; //视频解码未发现
}
// 开放的编解码器
if(avcodec_open(pCodecCtx, pCodec)<0)return -1; // 视频解码未发现

//分配视频帧
pFrame=avcodec_alloc_frame();

// 分配一个AVFrame结构
pFrameRGB=avcodec_alloc_frame();
if(pFrameRGB==NULL)return -1;

int screen_w = pCodecCtx->width;
int screen_h = pCodecCtx->height;
screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,SDL_WINDOW_OPENGL);
//screen = SDL_CreateWindow("My Game Window",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,pCodecCtx->width,  pCodecCtx->height,SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0);
if(!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
//bmp = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_YV12,SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);//如果使用这个SDL_PIXELFORMAT_YV12,显示颜色失真!
bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);
//用于保存显示到SDL
sws_ctx = sws_getContext(pCodecCtx->width,pCodecCtx->height, pCodecCtx->pix_fmt,pCodecCtx->width,pCodecCtx->height,PIX_FMT_YUV420P,SWS_BILINEAR,NULL,NULL,NULL);

////确定所需的缓冲区大小和分配缓冲区,用于显示到SDL的
numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);
buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));

// Assign appropriate parts of buffer to image planes in pFrameRGB
// Note that pFrameRGB is an AVFrame, but AVFrame is a superset of AVPicture
//分配适当的部分缓冲给在pFrameRGB中的图像平面,请注意,pFrameRGB 是一个AVFrame,但AVFrame却是AVPicture的超集,用于显示到SDL
avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);

i=0;
rect.x = 0;
rect.y = 0;
rect.w = pCodecCtx->width;
rect.h = pCodecCtx->height;

SDL_Thread *video_tid = SDL_CreateThread(sfp_refresh_thread,NULL,NULL);
int iret;

for(;;)
{
SDL_WaitEvent(&event);
if(event.type==SFM_REFRESH_EVENT)
{
if(av_read_frame(pFormatCtx, &packet)>=0) {
// 这是一个视频的包吗?
if(packet.stream_index==videoStream) {
// 解码视频帧
iret = avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,&packet);
if(iret < 0){
printf("Decode Error.(解码错误)\n");
return -1;
}
// 成功获得了视频帧?
if(frameFinished) {
// 将图像从原生格式转换成为目标格式
sws_scale(sws_ctx,(uint8_t const * const *)pFrame->data,pFrame->linesize, 0,pCodecCtx->height, pFrameRGB->data,pFrameRGB->linesize);
//送到SDL2.0中显示,和SDL1.0明显不同!
SDL_UpdateTexture( bmp, &rect, pFrameRGB->data[0], pFrameRGB->linesize[0] );
SDL_RenderClear( renderer );
SDL_RenderCopy( renderer, bmp, &rect, &rect );
SDL_RenderPresent( renderer );
}

}
// 释放av_read_frame分配的包
av_free_packet(&packet);
}else{
thread_exit = 1;
break;
}
}
}

SDL_DestroyTexture(bmp);
sws_freeContext(sws_ctx);
SDL_Quit();

// 释放RGB图像
av_free(buffer);
av_free(pFrameRGB);

// 释放YUV帧
av_free(pFrame);

// 关闭解码器
avcodec_close(pCodecCtx);

// 关闭视频文件
av_close_input_file(pFormatCtx);

return 0;

}
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