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android处理图片的一些问题总结

2014-06-11 14:12 579 查看
第一个问题是out of memory

1
java.lang.OutOfMemoryError:
bitmap size exceedsVM budget
这个据说是VM对一个程序申请的所有的bitmap对象会有一个最大值的要求。解决这个问题有几个方法:

1. 从源文件生成图片时,直接将图片缩小,而不是加载原始大小的图片。如下代码:

01
Bitmap
bitmap =
null
;
02
if
(mUseZoomOut
|| mUseZoomIn) {
03
//
decode image size (decode metadata only, not the whole image)
04
o
=
new
BitmapFactory.Options();
05
o.inJustDecodeBounds
=
true
;
06
stream
=
new
FileInputStream(filename);
07
BitmapFactory.decodeStream(stream,
null
,
o);
08
stream.close();
09
10
//
get original image size
11
int
inWidth
=  o.outWidth;
12
int
inHeight
= o.outHeight;
13
clog(String.format(
"Original
bitmap size: (%dx%d)."
,
inWidth, inHeight));
14
15
//
get size for pre-resized image
16
o
=
new
Options();
17
o.inSampleSize
= Math.max(inWidth/targetWidth, inHeight/targetHeight);
18
}
19
20
//
decode pre-resized image
21
stream
=
new
FileInputStream(filename);
22
//
o.inPurgeable = true;
23
bitmap
= BitmapFactory.decodeStream(stream,
null
,
o);
24
stream.close();
25
clog(String.format(
"Pre-sized
bitmap size: (%dx%d)."
,
bitmap.getWidth(), bitmap.getHeight()));
2. 及时删除不需要使用的bitmap对象,不要将所有的对象都cache住

3. 增加程序的heap size。从某个版本开始,android manifest文件里有一个新的属性了:

1
android:largeHeap=
"true"
android:largeHeap

1
Whether
your application
's
processesshould be created with a large Dalvik heap. Thisappliesto all processescreated for the application. It only appliesto the first application loaded into a process; if you'
re
using a shared user ID to allow multiple applicationsto use a process, they all must use
this
option
consistently or they will have unpredictable results.
2
Most
appsshould not need
this
and
should instead focuson reducing their overall memory usage
for
improved
performance. Enabling
this
also
doesnot guarantee a fixed increase in available memory, because some devicesare constrained by their total available memory.
3
To
query the available memory size at runtime, use the methodsgetMemoryClass() or getLargeMemoryClass().
第二个问题是

1
Bitmap
too large to be uploaded into a texture exception
这个问题下面链接有详细描述:
http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit
简单说就是硬件加速的时候,对图片的大小有限制。不同设备可能有不同的最大值。这个问题悲催的地方是,程序貌似没有捕获到这个exception, 结果是程序也不报错,图片也显示不出来。只有看debug log才能发现这个error message.

一个解决的方法是禁止硬件加速,简单粗暴:

1
android:hardwareAccelerated=
"false"
2
3
android:hardwareAccelerated
4
Whether
or not hardware-accelerated rendering should be enabled
for
all
activitiesand viewsin
this
application
—
"true"
if
it
should be enabled, and
"false"
if
not.
The
default
value
is
"true"
if
you
've
set either minSdkVersion or targetSdkVersion to "14" or higher; otherwise, it'
s
"false"
.
5
Starting
from Android
3.0
(API
level
11
),
a hardware-accelerated OpenGL renderer isavailable to applications, to improve performance
for
many
common 2D graphicsoperations. When the hardware-accelerated renderer isenabled, most operationsin Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Thisresultsin smoother animations, smoother scrolling, and improved responsiveness
overall, even
for
applications
that
do
not
explicitly make use the framework'sOpenGL libraries.
6
Note
that not all of the OpenGL 2D operationsare accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.
7
For
more information, read the Hardware Acceleration guide.
比较好的解决方法是类似google map的实现:将图片分成不同的块,每次加载需要的块。android提供了一个方法:
http://developer.android.com/reference/android/graphics/BitmapRegionDecoder.html
1
public
void
drawBitmap
(Bitmap bitmap, Rect src, RectF dst, Paint paint)
2
3
public
Bitmap
decodeRegion (Rect rect, BitmapFactory.Optionsoptions)
采取上述操作后,就可以加载很多图片,同时也可以显示超级大图了。
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