COcos2d-X 节点(CCGLBufferedNode.h)API
2013-12-09 10:40
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COcos2d-X 节点(CCGLBufferedNode.h)API
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记///cocos2d-x-3.0alpha0/cocos2dx/base_nodes #ifndef __CC_GL_BUFFERED_NODE__ #define __CC_GL_BUFFERED_NODE__ #include "CCGL.h" class GLBufferedNode { public: /** * @js ctor */ GLBufferedNode(); /** * @js NA * @lua NA */ virtual ~GLBufferedNode(); /** * 从这个节点的 GL 缓冲区加载指定的数据LWebGL的需要,因为它不支持 client-side arrays */ void setGLBufferData(void *buf, GLuint bufSize, int slot); void setGLIndexData(void *buf, GLuint bufSize, int slot); // 我们每个节点分配 4 个缓存对象索引到它们的 slots (插槽) #define BUFFER_SLOTS 4 GLuint _bufferObject[BUFFER_SLOTS]; GLuint _bufferSize[BUFFER_SLOTS]; GLuint _indexBufferObject[BUFFER_SLOTS]; GLuint _indexBufferSize[BUFFER_SLOTS]; }; #endif // __CC_GL_BUFFERED_NODE__
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