cocos2d-x节点(CCThread.h)API
2013-11-30 14:18
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温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记
cocos2d-x节点(CCThread.h)API
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记///cocos2d-x-3.0alpha0/cocos2dx/platform //在 ios 设备上创建线程释放池对象 #ifndef __CC_PLATFORM_THREAD_H__ #define __CC_PLATFORM_THREAD_H__ #include "platform/CCCommon.h" #include "CCPlatformMacros.h" NS_CC_BEGIN /** * @addtogroup platform * @{ */ /* 在iOS上,应当创建一个新的线程来创建autorelease池 * 线程结束时并释放它. */ class CC_DLL Thread { public: /** * @js NA * @lua NA */ Thread() : _autoReleasePool(nullptr) {} /** * @js NA * @lua NA */ ~Thread(); /** * @js NA * @lua NA */ void createAutoreleasePool(); private: void *_autoReleasePool; }; // end of platform group /// @} NS_CC_END #endif // __CC_PLATFORM_THREAD_H__
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