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资源池设计模式 (Resource Pool)和数据池的简单实现

2013-11-21 01:47 357 查看
本人摘自:http://sourcemaking.com/design_patterns/object_pool

翻译到了一半,感觉还是看原味的比较好点,翻译过的东西和原味的怎么都是有差别。有人想看的话我给贴出来。

Object Pool Design
Pattern



Intent

Object pooling can offer a significant performance boost; it is most effective in situations where the cost of initializing a class instance is high, the rate of instantiation of a class is high, and the number of instantiations in use at any one time is low.


Problem

Object pools (otherwise known as resource pools) are used to manage the object caching. A client with access to a Object pool can avoid creating a new Objects by simply asking the pool for one that has already been instantiated instead. Generally the pool will
be a growing pool, i.e. the pool itself will create new objects if the pool is empty, or we can have a pool, which restricts the number of objects created.

It is desirable to keep all Reusable objects that are not currently in use in the same object pool so that they can be managed by one coherent policy. To achieve this, the Reusable Pool class is designed to be a singleton class.


Discussion

The Object Pool lets others "check out" objects from its pool, when those objects are no longer needed by their processes, they are returned to the pool in order to be reused.

However, we don't want a process to have to wait for a particular object to be released, so the Object Pool also instantiates new objects as they are required, but must also implement a facility to clean up unused objects periodically.


Structure

The general idea for the Connection Pool pattern is that if instances of a class can be reused, you avoid creating instances of the class by reusing them.



Reusable
-
Instances of classes in this role collaborate with other objects for a limited amount of time, then they are no longer needed for that collaboration.

Client
-
Instances of classes in this role use Reusable objects.

ReusablePool
-
Instances of classes in this role manage Reusable objects for use by Client objects.

Usually, it is desirable to keep all
Reusable
objects
that are not currently in use in the same object pool so that they can be managed by one coherent policy. To achieve this, the
Reusable
Pool
class is designed to be a singleton class. Its constructor(s) are private, which forces other classes to call its getInstance method to get the one instance of the
ReusablePool
class.

A Client object calls a
ReusablePool
object's
acquireReusable
method
when it needs a
Reusable
object.
A
ReusablePool
object
maintains a collection of
Reusable
objects.
It uses the collection of
Reusable
objects
to contain a pool of
Reusable
objects
that are not currently in use.

If there are any
Reusable
objects
in the pool when the
acquireReusable
method
is called, it removes a
Reusable
object
from the pool and returns it. If the pool is empty, then the
acquireReusable
method
creates a
Reusable
object
if it can. If the
acquireReusable
method
cannot create a new
Reusable
object,
then it waits until a
Reusable
object
is returned to the collection.

Client objects pass a
Reusable
object
to a
ReusablePool
object's
releaseReusable
method
when they are finished with the object. The
releaseReusable
method
returns a
Reusable
object
to the pool of
Reusable
objects
that are not in use.

In many applications of the Object Pool pattern, there are reasons for limiting the total number of
Reusable
objects
that may exist. In such cases, the
ReusablePool
object
that creates
Reusable
objects
is responsible for not creating more than a specified maximum number of
Reusable
objects.
If
ReusablePool
objects
are responsible for limiting the number of objects they will create, then the
ReusablePool
class
will have a method for specifying the maximum number of objects to be created. That method is indicated in the above diagram as setMaxPoolSize.


Example

Do you like bowling? If you do, you probably know that you should change your shoes when you getting the bowling club. Shoe shelf is wonderful example of Object Pool. Once you want to play, you'll get your pair (
aquireReusable
)
from it. After the game, you'll return shoes back to the shelf (
releaseReusable
).




Check list

Create
ObjectPool
class
with private array of
Object
s
inside

Create
acquare
and
release
methods
in ObjectPool class

Make sure that your ObjectPool is Singleton


Rules of thumb

The Factory Method pattern can be used to encapsulate the creation logic for objects. However, it does not manage them after their creation, the object pool pattern keeps track of the objects it creates.

Object Pools are usually implemented as Singletons.

====================

下面是详细实现代码,在代码里并没有对设置数据池的最大最小数量、客户端数进行设置,代码的意图在于通过设计一个简单的数据池来表达资源池的概念:

// ObjectPool Class

public abstract class ObjectPool<T> {
private long expirationTime;

private Hashtable<T, Long> locked, unlocked;

public ObjectPool() {
expirationTime = 30000; // 30 seconds
locked = new Hashtable<T, Long>();
unlocked = new Hashtable<T, Long>();
}

protected abstract T create();

public abstract boolean validate(T o);

public abstract void expire(T o);

public synchronized T checkOut() {
long now = System.currentTimeMillis();
T t;
if (unlocked.size() > 0) {
Enumeration<T> e = unlocked.keys();
while (e.hasMoreElements()) {
t = e.nextElement();
if ((now - unlocked.get(t)) > expirationTime) {
// object has expired
unlocked.remove(t);
expire(t);
t = null;
} else {
if (validate(t)) {
unlocked.remove(t);
locked.put(t, now);
return (t);
} else {
// object failed validation
unlocked.remove(t);
expire(t);
t = null;
}
}
}
}
// no objects available, create a new one
t = create();
locked.put(t, now);
return (t);
}

public synchronized void checkIn(T t) {
locked.remove(t);
unlocked.put(t, System.currentTimeMillis());
}
}

//The three remaining methods are abstract
//and therefore must be implemented by the subclass

public class JDBCConnectionPool extends ObjectPool<Connection> {

private String dsn, usr, pwd;

public JDBCConnectionPool(String driver, String dsn, String usr, String pwd) {
super();
try {
Class.forName(driver).newInstance();
} catch (Exception e) {
e.printStackTrace();
}
this.dsn = dsn;
this.usr = usr;
this.pwd = pwd;
}

@Override
protected Connection create() {
try {
return (DriverManager.getConnection(dsn, usr, pwd));
} catch (SQLException e) {
e.printStackTrace();
return (null);
}
}

@Override
public void expire(Connection o) {
try {
((Connection) o).close();
} catch (SQLException e) {
e.printStackTrace();
}
}

@Override
public boolean validate(Connection o) {
try {
return (!((Connection) o).isClosed());
} catch (SQLException e) {
e.printStackTrace();
return (false);
}
}
}


JDBCConnectionPool will allow the application to borrow and return database connections:
public class Main {
public static void main(String args[]) {
// Do something...
...

// Create the ConnectionPool:
JDBCConnectionPool pool = new JDBCConnectionPool(
"org.hsqldb.jdbcDriver", "jdbc:hsqldb://localhost/mydb",
"sa", "secret");

// Get a connection:
Connection con = pool.checkOut();

// Use the connection
...

// Return the connection:
pool.checkIn(con);

}
}
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