poj 2002 Squares
2013-08-21 18:57
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这道题的意思是:有一堆平面散点集,任取四个点,求能组成正方形的不同组合方式有多少。相同的四个点,不同顺序构成的正方形视为同一正方形。
一开始想到的是暴搜所有的点,但是做之前习惯的看了一下题解、、发现暴搜过不了啊、、还好找到了由两个定点求其他两个顶点的数学方法,一开始感觉很高端啊、、后来证明了一下发现就是全等三角形的变形得来的啊、、初中数学啊、、伤不起啊、、呵呵呵、、我是跟牛牛学的把大于等于0,与小于0分开来存,这样可以更好地减少hash冲突啊、、、
Squares
Description
A square is a 4-sided polygon whose sides have equal length and adjacent sides form 90-degree angles. It is also a polygon such that rotating about its centre by 90 degrees gives the same polygon. It is not the only polygon with the latter property, however,
as a regular octagon also has this property.
So we all know what a square looks like, but can we find all possible squares that can be formed from a set of stars in a night sky? To make the problem easier, we will assume that the night sky is a 2-dimensional plane, and each star is specified by its x
and y coordinates.
Input
The input consists of a number of test cases. Each test case starts with the integer n (1 <= n <= 1000) indicating the number of points to follow. Each of the next n lines specify the x and y coordinates (two integers) of each point. You may assume that the
points are distinct and the magnitudes of the coordinates are less than 20000. The input is terminated when n = 0.
Output
For each test case, print on a line the number of squares one can form from the given stars.
Sample Input
Sample Output
一开始想到的是暴搜所有的点,但是做之前习惯的看了一下题解、、发现暴搜过不了啊、、还好找到了由两个定点求其他两个顶点的数学方法,一开始感觉很高端啊、、后来证明了一下发现就是全等三角形的变形得来的啊、、初中数学啊、、伤不起啊、、呵呵呵、、我是跟牛牛学的把大于等于0,与小于0分开来存,这样可以更好地减少hash冲突啊、、、
Squares
Time Limit: 3500MS | Memory Limit: 65536K | |
Total Submissions: 14400 | Accepted: 5419 |
A square is a 4-sided polygon whose sides have equal length and adjacent sides form 90-degree angles. It is also a polygon such that rotating about its centre by 90 degrees gives the same polygon. It is not the only polygon with the latter property, however,
as a regular octagon also has this property.
So we all know what a square looks like, but can we find all possible squares that can be formed from a set of stars in a night sky? To make the problem easier, we will assume that the night sky is a 2-dimensional plane, and each star is specified by its x
and y coordinates.
Input
The input consists of a number of test cases. Each test case starts with the integer n (1 <= n <= 1000) indicating the number of points to follow. Each of the next n lines specify the x and y coordinates (two integers) of each point. You may assume that the
points are distinct and the magnitudes of the coordinates are less than 20000. The input is terminated when n = 0.
Output
For each test case, print on a line the number of squares one can form from the given stars.
Sample Input
4 1 0 0 1 1 1 0 0 9 0 0 1 0 2 0 0 2 1 2 2 2 0 1 1 1 2 1 4 -2 5 3 7 0 0 5 2 0
Sample Output
1 6 1
#include <stdio.h> #include <string.h> #include <stdlib.h> #include <iostream> using namespace std; struct p { int x, y; } next[1005]; struct node { struct p po[1005]; } hash1[40005], hash2[40005]; int head1[40005], head2[40005]; int search(int x, int y) { int sum = x+y; if(sum >= 0) { for(int i = 0; i < head1[sum]; i++) if(hash1[sum].po[i].x == x && hash1[sum].po[i].y == y) return 1; } else { sum *= -1; for(int i = 0; i < head2[sum]; i++) if(hash2[sum].po[i].x == x && hash2[sum].po[i].y == y) return 1; } return 0; } int main() { int n; while(~scanf("%d",&n) && n) { int i, sum; memset(head1 , 0 , sizeof(head1)); memset(head2 , 0 , sizeof(head2)); for(i = 0; i < n; i++) { scanf("%d %d",&next[i].x, &next[i].y); sum = next[i].x+next[i].y; if(sum >= 0) { hash1[sum].po[head1[sum]].x = next[i].x; hash1[sum].po[head1[sum]].y = next[i].y; head1[sum]++; } else { sum *= -1; hash2[sum].po[head2[sum]].x = next[i].x; hash2[sum].po[head2[sum]].y = next[i].y; head2[sum]++; } } int x1, y1, x2, y2, cnt = 0, j; for(i = 0; i < n; i++) { for(j = i+1; j < n; j++) { if(i == j) continue; x1 = next[i].x + next[i].y - next[j].y; y1 = next[i].y - next[i].x + next[j].x; x2 = next[j].x + next[i].y - next[j].y; y2 = next[j].y - next[i].x + next[j].x; if(search(x1,y1) && search(x2, y2)) cnt ++; x1 = next[i].x - next[i].y + next[j].y; y1 = next[i].y + next[i].x - next[j].x; x2 = next[j].x - next[i].y + next[j].y; y2 = next[j].y + next[i].x - next[j].x; if(search(x1,y1) && search(x2, y2)) cnt ++; } } printf("%d\n",cnt/4); } return 0; }
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