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MFC窗口程序显示命令行输出窗口的方法

2013-08-07 14:46 447 查看
经常看到一些程序在运行的时候有一个WINDOWS控制台,感觉非常COOL。实际上有的时候帮助你监视系统运行是很方便的,那么怎么样创建一个控制台呢?

实际上WINDOWS为你提供了一系列的API来完成这个功能,例如:ReadConsole,WriteConsole等,具体参见MSDN。

下面我们用一段代码来说明如何创建Console.

1。首先调用AllocConsole函数来为你进程创建一个Console,该API是将当前进程Attache到一个新创建的Console上。你还可以通过调用SetConsoleTitle(tstrName);来设置Console的Title.

2。使用WriteConsoleOutput来将信息输出到Console上;在输出之前,先要得到Console的HANDLE,这通过GetStdHandle(STD_OUTPUT_HANDLE)来得到,然后将信息组织成Console的格式,然后输出。

3。关闭CONSOLE。当不需要这个CONSOLE的时候,调用FreeConsole来将当前进程从Console中Detach中。

4。通过创建一个进程来为监视你的CONSOLE输入和输出;你可以创建一个线程然后来,在线程中取得标准输入和输出CONSOLE的HANDLE,然后循环监视其事件,再对不同的事件进行处理。

下面是我写的一个实现以上功能的接口类:

//头文件

#pragma once

#include <Windows.h>

#include <tchar.h>

class CConsoleOutInfo

{

public:

 int   m_cursorX;

 int   m_cursorY;

 int   m_cursorStartLine;

 int   m_cursorVisible;

 LPBYTE  m_consoleBuffer;

};

class CConsoleMgr

{

public:

 CConsoleMgr(void);

 virtual ~CConsoleMgr(void);

 BOOL CreateConsole(TCHAR * tstrName,BOOL bFullDosMode=FALSE);

 BOOL OutputToConsole(CConsoleOutInfo &outInfo);

 BOOL CloseConsole();

 BOOL ThreadIsStart(){return m_hConsoleThread&&m_idConsoleThread;}

 virtual DWORD ProcessConsoleInput(INPUT_RECORD* pInputRec,DWORD dwInputs) =0;

protected:

 void SetConsoleBufferSize(SMALL_RECT &writeRegion,

        COORD &bufferSize,

        COORD &bufferCoord);

 void ResetThreadInfo();

private:

 HANDLE m_hConsoleThread;

 DWORD m_idConsoleThread;

};

//cpp文件

#include "StdAfx.h"

#include "./consolemgr.h"

#define MAX_SHADOW_CONSOLE_INPUT_BUFFER  50

DWORD WINAPI ConsoleInputMonitor(LPVOID lParam);

BOOL WINAPI MyHandlerRoutine(DWORD  dwCtrlType);

CConsoleMgr::CConsoleMgr(void)

{

 ResetThreadInfo();

}

void CConsoleMgr::ResetThreadInfo()

{

 m_hConsoleThread = 0;

 m_idConsoleThread = 0;

}

CConsoleMgr::~CConsoleMgr(void)

{

 if(m_hConsoleThread&&m_idConsoleThread)

  CloseConsole();

}

BOOL CConsoleMgr::CreateConsole(TCHAR * tstrName,BOOL bFullDosMode)

{

 m_hConsoleThread = CreateThread(NULL, 0, ConsoleInputMonitor,

  this, CREATE_SUSPENDED, &m_idConsoleThread);

 if (m_hConsoleThread)

 {

  SetThreadPriority(m_hConsoleThread, THREAD_PRIORITY_ABOVE_NORMAL);

  if(AllocConsole())

  {   

   SetConsoleTitle(tstrName);

   SetConsoleCtrlHandler((PHANDLER_ROUTINE)MyHandlerRoutine,TRUE);

   if(bFullDosMode)

   {

    SetConsoleTitle("Sharing Full Screen DOS");

    keybd_event(VK_MENU, (BYTE)MapVirtualKey(VK_MENU, 0),

     0, GetMessageExtraInfo());

    // Simulate ENTER is pressed,

    keybd_event(VK_RETURN, (BYTE)MapVirtualKey(VK_RETURN, 0),

     0, GetMessageExtraInfo());

    // Simulate ENTER is released,

    keybd_event(VK_RETURN, (BYTE)MapVirtualKey(VK_RETURN, 0),

     KEYEVENTF_KEYUP, GetMessageExtraInfo());

    // Simulate ALT is released,

    keybd_event(VK_MENU, (BYTE)MapVirtualKey(VK_MENU, 0),

     KEYEVENTF_KEYUP, GetMessageExtraInfo());

   }

   SetThreadPriority(m_hConsoleThread, THREAD_PRIORITY_NORMAL);

   ResumeThread(m_hConsoleThread);

  }

  return TRUE;

 }

 return FALSE;

}

void CConsoleMgr::SetConsoleBufferSize( SMALL_RECT &writeRegion,

           COORD &bufferSize,

           COORD &bufferCoord)

{

 bufferSize.X  = 80;

 bufferSize.Y  = 25;

 bufferCoord.X = 0;

 bufferCoord.Y = 0;

 writeRegion.Top = 0; 

 writeRegion.Left = 0;

 writeRegion.Bottom = 24;

 writeRegion.Right = 79;

}

BOOL CConsoleMgr::OutputToConsole(CConsoleOutInfo &outInfo)

{

 HANDLE    hConsoleOutput;

 COORD    CursorPosition;

 COORD    bufferSize;

 COORD    bufferCoord;

 SMALL_RECT   writeRegion;

 CHAR_INFO   buffer[25*80];

 CONSOLE_CURSOR_INFO ConsoleCursorInfo;

 CursorPosition.X = (SHORT)outInfo.m_cursorX;

 CursorPosition.Y = (SHORT)outInfo.m_cursorY;

 if( outInfo.m_cursorStartLine == 0 )

  ConsoleCursorInfo.dwSize = 14; //Default size

 else

  ConsoleCursorInfo.dwSize = (DWORD)(0x10-outInfo.m_cursorStartLine)*100/0x10;

 ConsoleCursorInfo.bVisible = (BOOL)outInfo.m_cursorVisible;

 // Convert the raw data to console screen buffer format.

 for(int i=0; i<25*80; i++)

 {

  buffer[i].Char.AsciiChar = outInfo.m_consoleBuffer[i*2];

  buffer[i].Attributes  = outInfo.m_consoleBuffer[i*2+1];

 }

 SetConsoleBufferSize(writeRegion,bufferSize,bufferCoord);

 // Write texts to screen.

 hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);

 WriteConsoleOutput(hConsoleOutput, buffer, bufferSize,

  bufferCoord, &writeRegion);

 // Set cursor information.

 SetConsoleCursorInfo(hConsoleOutput, &ConsoleCursorInfo);

 // Set cursor position.

 SetConsoleCursorPosition(hConsoleOutput, CursorPosition);

 return FALSE;

}

BOOL CConsoleMgr::CloseConsole()

{

 DWORD   dwEventNum;

 INPUT_RECORD Input_Record;

 Input_Record.EventType = MOUSE_EVENT;

 Input_Record.Event.MouseEvent.dwMousePosition.X = 0;

 Input_Record.Event.MouseEvent.dwMousePosition.Y = 0;

 Input_Record.Event.MouseEvent.dwButtonState  = 0;

 Input_Record.Event.MouseEvent.dwControlKeyState = 0;

 Input_Record.Event.MouseEvent.dwEventFlags  = MOUSE_MOVED;

 WriteConsoleInput(GetStdHandle(STD_INPUT_HANDLE), &Input_Record, 1, &dwEventNum);

 SetConsoleCtrlHandler((PHANDLER_ROUTINE)MyHandlerRoutine,FALSE);

 //Waiting for the thread termination.

 if( WaitForSingleObject(m_hConsoleThread, 10000) == WAIT_TIMEOUT )

 {

  TerminateThread(m_hConsoleThread, 0);

 }

 CloseHandle(m_hConsoleThread);

 FreeConsole();

 ResetThreadInfo();

 return FALSE;

}

DWORD WINAPI ConsoleInputMonitor(LPVOID lParam)



 CConsoleMgr *pConsoleMgr = (CConsoleMgr *)lParam;

 if(pConsoleMgr == NULL) return -1;

 HANDLE   hConsoleInput;

 DWORD   dwInputs;

 INPUT_RECORD Input_Record[MAX_SHADOW_CONSOLE_INPUT_BUFFER];

 hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);

 FlushConsoleInputBuffer(hConsoleInput);

 while( pConsoleMgr->ThreadIsStart() )

 {

  hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);

  // If there are input events in buffer, this object is signaled

  WaitForSingleObject(hConsoleInput, INFINITE);

  GetNumberOfConsoleInputEvents(hConsoleInput, &dwInputs);

  ReadConsoleInput(hConsoleInput, Input_Record,

   min(dwInputs,MAX_SHADOW_CONSOLE_INPUT_BUFFER),

   &dwInputs);

  pConsoleMgr->ProcessConsoleInput(Input_Record,0);

 }

 return 0;

}

BOOL WINAPI MyHandlerRoutine(DWORD  dwCtrlType)

{

 return TRUE;

}

如果你想为你的程序创建一个CONSOLE,那么你只要从该类继承即可,然后调用对应的方法。该类没有对输出进行格式化,所以使用起来有些不方便,过段时间处理一下。
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