您的位置:首页 > 移动开发 > Cocos引擎

cocos2d-x如何添加精灵动画(适合于2以上的版本)

2013-06-06 19:01 399 查看
bool HelloWorld::init()

{

bool bRet = false;

do

{

CC_BREAK_IF(! CCLayer::init());

//创建一个精灵作为背景、、、、//

CCSize winsize = CCDirector::sharedDirector()->getWinSize();

CCSprite* sprite1 = CCSprite::create("Bg.png");

sprite1->setPosition(ccp(winsize.width/2,winsize.height/2));

this->addChild(sprite1,0);

CCSprite* sprite = CCSprite::create("hero.png");

sprite->setPosition(ccp(winsize.width/2,winsize.height/2));

this->addChild(sprite,1);



CCAnimation* animation = CCAnimation::create();//创建动画、、//

CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("hero.png");//纹理//

for (int i=0; i<4; i++)

{

CCRect rect = CCRect(32 * i, 0, 32, 32);

CCSpriteFrame* spriteFrame = CCSpriteFrame::createWithTexture(texture, rect);

animation->addSpriteFrame(spriteFrame);

animation->addSpriteFrameWithTexture(texture, rect);

}

animation->setDelayPerUnit(0.1f);//每帧间隔//

animation->setLoops(-1);//重复次数,-1为无限循环//

CCAnimate* animate = CCAnimate::create(animation);//创建动作..、//

sprite->runAction(animate);

bRet = true;

} while (0);

return bRet;

}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: