Unity3D 2D动画插件EasyMotion2D (之三)Sprite
2013-04-23 16:51
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Sprite is a rendering primitive in EasyMotion2D.
Sprite is a class inherited from UnityEngine.ScriptableObject and
store in Sprite Asset file.
Here is a image list all public data members in inspector.
About more member of Sprite information you can see Here.
You don't need modify these member in inspector directly. EasyMotion2D provide some tool to modify sprite's member.
Asset Viewer can be create sprites.
Delete: Use the popup menu item “Delete” can be delete selected sprites in Sprite
Asset Viewer.
Rename: Click the textfield under sprite, you can rename the sprite's name.
Edit: Use the popup menu item “Edit” or double-click a sprite can be open the Sprite
Editor to modify a sprite's setting.
Split: Use the popup menu item “Split” can be open the Sprite Splitter to split a sprite.
Sprite is a class inherited from UnityEngine.ScriptableObject and
store in Sprite Asset file.
Here is a image list all public data members in inspector.
About more member of Sprite information you can see Here.
You don't need modify these member in inspector directly. EasyMotion2D provide some tool to modify sprite's member.
How to
Create: Drag textures in project window to a sprite asset file windows in SpriteAsset Viewer can be create sprites.
Delete: Use the popup menu item “Delete” can be delete selected sprites in Sprite
Asset Viewer.
Rename: Click the textfield under sprite, you can rename the sprite's name.
Edit: Use the popup menu item “Edit” or double-click a sprite can be open the Sprite
Editor to modify a sprite's setting.
Split: Use the popup menu item “Split” can be open the Sprite Splitter to split a sprite.
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