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坦克大战[源码] ---你懂得

2012-05-08 23:07 169 查看
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;

public class TankClient extends Frame{
public static final int GAMEWEIGHT = 800;
public static final int GAMEHEIGHT = 600;
Image offScreenImage = null;

Tank myTank = new Tank(700, 50, true, this);

List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
List<Tank> tanks = new ArrayList<Tank>();
Wall w1 = new Wall(300, 200, 20, 150, this);
Wall w2 = new Wall(50, 500, 300, 20, this);
Blood b = new Blood();

private static final long serialVersionUID = 1L;
//主线程入口
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}

public void launchFrame() {
setBounds(50, 50, GAMEWEIGHT, GAMEHEIGHT);
setResizable(false);
//用匿名类处理窗口关闭事件
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
setVisible(false);
System.exit(0);
}
});

addKeyListener(new KeyMonitor());

setTitle("TanKing .......");
setBackground(Color.GRAY);
setVisible(true);

for(int i = 0; i < 10; i++) {
tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
}

new Thread(new PaintThread()).start();

}

public void paint(Graphics g) {
g.drawString("missiles conut:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks count" + tanks.size(), 10, 90);
g.drawString("MyTank life:" + myTank.getLife(), 10, 110);

if(tanks.size() <= 0) {
for(int i = 0; i < 5; i++) {
tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
}
}

myTank.draw(g);
myTank.eat(b);

for(int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
t.collidesWall(w1);
t.collidesWall(w2);
t.CollidesWithTanks(tanks);
t.draw(g);
}

for(int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
}

for(int i = 0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}

w1.draw(g);
w2.draw(g);
b.draw(g);

}

public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage =
this.createImage(GAMEWEIGHT, GAMEHEIGHT);
}
Graphics gOffScreenImage = offScreenImage.getGraphics();

Color c = gOffScreenImage.getColor();
gOffScreenImage.setColor(Color.GRAY);
gOffScreenImage.fillRect(0, 0, GAMEWEIGHT, GAMEHEIGHT);
gOffScreenImage.setColor(c);

paint(gOffScreenImage);
g.drawImage(offScreenImage, 0, 0, null);
}

private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

private class KeyMonitor extends KeyAdapter {
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}

public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
}

}
import java.awt.Color;
import java.util.*;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;

public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;

private static Random r = new Random();
private BloodBar bb = new BloodBar();
private int x, oldX;
private int y, oldY;
int step = r.nextInt(12) + 3;
TankClient tc;
boolean good;
private int life = 100;

private boolean live = true;
public void setLife(int life) {
this.life = life;
}

public int getLife() {
return life;
}

public boolean isLive() {
return live;
}

public void setLive(boolean live) {
this.live = live;
}

public Tank(int x, int y, boolean good, TankClient tc, Direction dir) {
this(x, y, good, tc);
this.dir = dir;
}

public Tank(int x, int y, boolean good, TankClient tc) {
this(x, y, good);
this.tc = tc;
}

public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;

}

private boolean bL = false;
private boolean bR = false;
private boolean bU = false;
private boolean bD = false;

enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public void draw(Graphics g) {
if(!live) {
if(!good) {
tc.tanks.remove(this);
}
return;
}

Color c = g.getColor();
if(good) {
g.setColor(Color.RED);
} else {
g.setColor(Color.YELLOW);
}
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
drawPt(g);
if(good) {
bb.draw(g);
}

move();
}

public void drawPt(Graphics g) {
switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y + Tank.HEIGHT / 2);
break;
case LU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH / 2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH , y + Tank.HEIGHT / 2);
break;
case RD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x + Tank.WIDTH / 2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT/ 2, x, y + Tank.HEIGHT);
break;
}
}

public void move() {

this.oldX = x;
this.oldY = y;

switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
y -= YSPEED;
x += XSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
y += YSPEED;
x -= XSPEED;
break;
case STOP:
break;
}

if(dir != Direction.STOP) {
ptDir = dir;
}

if(x < 0) x = 0;
if(y < 24) y = 24;
if(x + Tank.WIDTH > TankClient.GAMEWEIGHT) {
x = TankClient.GAMEWEIGHT- Tank.WIDTH;
}
if(y + Tank.HEIGHT > TankClient.GAMEHEIGHT) {
y = TankClient.GAMEHEIGHT - Tank.HEIGHT;
}

if(!good) {
Direction[] dirs = Direction.values();

if(step == 0) {
step = r.nextInt(40) + 9;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}

if(r.nextInt(40) > 36) {
this.fire();
}

step --;
}

}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
}
setLocateDirection();
}

public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_A:
superFire();
break;
case KeyEvent.VK_F2:
if(!live) {
this.live = true;
this.life = 100;
}
break;
}

setLocateDirection();
}

public void setLocateDirection() {
if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
else if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
}

public Missile fire() {
if(!live) {
return null;
}
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
Missile m = new Missile(x, y, ptDir,tc, good);
tc.missiles.add(m);
return m;
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

private void stay() {
x = oldX;
y = oldY;
}

public boolean collidesWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.stay();
return true;
}
return false;
}

public boolean CollidesWithTanks(List<Tank> tanks) {
for(int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
this.stay();
t.stay();
return true;
}
}
}

return false;
}

public Missile fire(Direction dir) {
if(!live) {
return null;
}
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
Missile m = new Missile(x, y, dir,tc, good);
tc.missiles.add(m);
return m;
}

private void superFire() {
Direction[] dirs = Direction.values();
for(int i = 0; i < 8; i++) {
tc.missiles.add(fire(dirs[i]));
}
}

private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GREEN);
g.drawRect(x, y-10, WIDTH, 10);
int w = WIDTH * life / 100;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}

public boolean eat(Blood b) {
if(this.live && b.isLive()&& this.getRect().intersects(b.getRect())) {
this.life = 100;
b.setLive(false);
return true;
}
return false;
}
}


import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.List;

public class Missile {
public static final int XSPEED = 20;
public static final int YSPEED = 20;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;

private boolean live = true;

int x;
int y;
Tank.Direction dir;
private TankClient tc;
boolean good;
public void setLive(boolean live) {
this.live = live;
}

public boolean isLive() {
return live;
}

public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}

public Missile(int x, int y, Tank.Direction dir,TankClient tc) {
this(x, y, dir);
this.tc = tc;
}

public Missile(int x, int y, Tank.Direction dir,TankClient tc, boolean good) {
this(x, y, dir, tc);
this.good = good;
}

public void draw(Graphics g) {
if(!live) {
tc.missiles.remove(this);
return;
}

Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

move();
}

private void move() {

switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
y -= YSPEED;
x += XSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
y += YSPEED;
x -= XSPEED;
break;
}

if(x < 0 || y < 0 || x > TankClient.GAMEWEIGHT || y > TankClient.GAMEHEIGHT) {
live = false;
}
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

public boolean hitTank(Tank t) {
if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.good) {

if(t.good) {
t.setLife(t.getLife() - 20);
if(t.getLife() <= 0) {
t.setLive(false);
}
} else {
t.setLive(false);
}

this.live = false;

Explode e = new Explode(x, y, tc);
tc.explodes.add(e);

return true;
}
return false;
}

public boolean hitTanks(List<Tank> tanks) {
for(int i = 0; i < tanks.size(); i++) {
if(hitTank(tanks.get(i))) {

return true;
}
}

return false;
}

public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.live = false;
return true;
}
return false;
}

}


import java.awt.*;
public class Explode {
int x;
int y;
private TankClient tc;
public Explode(int x, int y, TankClient tc) {
this.x = x;
this.y = y;
this.tc = tc;
}

private boolean live = true;
int [] diameter = {
4, 7 , 12, 23, 34, 12, 6
};
int step = 0;

public void draw(Graphics g) {
if(!live) {
tc.explodes.remove(this);
return;
}

if(step == diameter.length) {
live = false;
step = 0;
return;
}

Color c = g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x , y, diameter[step], diameter[step]);
g.setColor(c);
step ++;
}
}


import java.awt.*;

public class Wall {
int x, y, w, h;
TankClient tc;

public Wall(int x, int y, int w, int h, TankClient tc) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.tc = tc;
}

public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillRect(x, y, w, h);
g.setColor(c);
}

public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}

}


import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;

public class Blood {
int x, y, w, h;
TankClient tc;
int step = 0;
private boolean live = true;

public void setLive(boolean live) {
this.live = live;
}

public boolean isLive() {
return live;
}

private int [][] pos = {
{70,70},
{120,70},
{170,70},
{220,70},
{270,70},
{320,70},
{370,7}
};

public Blood() {
x = pos[0][0];
y = pos[0][1];
w = h = 15;
}

public void draw(Graphics g) {

if(!live) {
return;
}

Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.fillRect(x, y, w, h);
g.setColor(c);

move();
}

private void move() {
step ++;

if(step == pos.length) {
step = 0;
}

x = pos[step][0];
y = pos[step][1];

}

public Rectangle getRect() {
return new Rectangle(x, y, w, h);
}
}

----------------------------------------------------------------------华丽的分割线----------------------------------------------------------------------------------------------------------------------------------------------

---------------------------- //美化版-------

import java.awt.Color;
import java.util.*;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;

public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;

private static Random r = new Random();
private BloodBar bb = new BloodBar();
private int x, oldX;
private int y, oldY;
int step = r.nextInt(12) + 3;
TankClient tc;
boolean good;
private int life = 100;

private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image [] imgs = null;
private static Map<String, Image> img = new HashMap<String, Image>();
static {
imgs = new Image[] {
tk.getImage(Tank.class.getClassLoader().getResource("images/tankL.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankLU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankRU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankR.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankRD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankLD.gif"))
};

img.put("L", imgs[0]);
img.put("LU", imgs[1]);
img.put("U", imgs[2]);
img.put("RU", imgs[3]);
img.put("R", imgs[4]);
img.put("RD", imgs[5]);
img.put("D", imgs[6]);
img.put("LD", imgs[7]);
}

private boolean live = true;
public void setLife(int life) {
this.life = life;
}

public int getLife() {
return life;
}

public boolean isLive() {
return live;
}

public void setLive(boolean live) {
this.live = live;
}

public Tank(int x, int y, boolean good, TankClient tc, Direction dir) {
this(x, y, good, tc);
this.dir = dir;
}

public Tank(int x, int y, boolean good, TankClient tc) {
this(x, y, good);
this.tc = tc;
}

public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;

}

private boolean bL = false;
private boolean bR = false;
private boolean bU = false;
private boolean bD = false;

enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public void draw(Graphics g) {
if(!live) {
if(!good) {
tc.tanks.remove(this);
}
return;
}

drawPt(g);
if(good) {
bb.draw(g);
}

move();
}

public void drawPt(Graphics g) {
switch(ptDir) {
case L:
g.drawImage(img.get("L"), x, y, null);
break;
case LU:
g.drawImage(img.get("LU"), x, y, null);
break;
case U:
g.drawImage(img.get("U"), x, y, null);
break;
case RU:
g.drawImage(img.get("RU"), x, y, null);
break;
case R:
g.drawImage(img.get("R"), x, y, null);
break;
case RD:
g.drawImage(img.get("RD"), x, y, null);
break;
case D:
g.drawImage(img.get("D"), x, y, null);
break;
case LD:
g.drawImage(img.get("LD"), x, y, null);
break;
}
}

public void move() {

this.oldX = x;
this.oldY = y;

switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
y -= YSPEED;
x += XSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
y += YSPEED;
x -= XSPEED;
break;
case STOP:
break;
}

if(dir != Direction.STOP) {
ptDir = dir;
}

if(x < 0) x = 0;
if(y < 24) y = 24;
if(x + Tank.WIDTH > TankClient.GAMEWEIGHT) {
x = TankClient.GAMEWEIGHT- Tank.WIDTH;
}
if(y + Tank.HEIGHT > TankClient.GAMEHEIGHT) {
y = TankClient.GAMEHEIGHT - Tank.HEIGHT;
}

if(!good) {
Direction[] dirs = Direction.values();

if(step == 0) {
step = r.nextInt(40) + 9;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}

if(r.nextInt(40) > 36) {
this.fire();
}

step --;
}

}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
}
setLocateDirection();
}

public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_A:
superFire();
break;
case KeyEvent.VK_F2:
if(!live) {
this.live = true;
this.life = 100;
}
break;
}

setLocateDirection();
}

public void setLocateDirection() {
if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
else if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
}

public Missile fire() {
if(!live) {
return null;
}
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
Missile m = new Missile(x, y, ptDir,tc, good);
tc.missiles.add(m);
return m;
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

private void stay() {
x = oldX;
y = oldY;
}

public boolean collidesWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.stay();
return true;
}
return false;
}

public boolean CollidesWithTanks(List<Tank> tanks) {
for(int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
this.stay();
t.stay();
return true;
}
}
}

return false;
}

public Missile fire(Direction dir) {
if(!live) {
return null;
}
int x = this.x + Tank.WIDTH / 2 - Missile.WIDTH /2;
int y = this.y + Tank.HEIGHT /2 - Missile.HEIGHT /2;
Missile m = new Missile(x, y, dir,tc, good);
tc.missiles.add(m);
return m;
}

private void superFire() {
Direction[] dirs = Direction.values();
for(int i = 0; i < 8; i++) {
tc.missiles.add(fire(dirs[i]));
}
}

private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GREEN);
g.drawRect(x, y-10, WIDTH, 10);
int w = WIDTH * life / 100;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}

public boolean eat(Blood b) {
if(this.live && b.isLive()&& this.getRect().intersects(b.getRect())) {
this.life = 100;
b.setLive(false);
return true;
}
return false;
}
}


import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
public class Explode {
int x;
int y;

private TankClient tc;
public Explode(int x, int y, TankClient tc) {
this.x = x;
this.y = y;
this.tc = tc;
}

private boolean live = true;
private static boolean init = false;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image [] imgs = {
tk.getImage(Explode.class.getClassLoader().getResource("images/0.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/1.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/2.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/3.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/4.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/5.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/6.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/7.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/8.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/9.gif")),
tk.getImage(Explode.class.getClassLoader().getResource("images/10.gif"))
};

int step = 0;

public void draw(Graphics g) {

if(!init) {
for (int j = 0; j < imgs.length; j++) {
g.drawImage(imgs[j], -100, -100, null);
}
init = true;
}

if(!live) {
tc.explodes.remove(this);
return;
}

if(step == imgs.length) {
live = false;
step = 0;
return;
}

g.drawImage(imgs[step], x, y, null);
step ++;
}
}


import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

public class Missile {
public static final int XSPEED = 20;
public static final int YSPEED = 20;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;

private boolean live = true;

int x;
int y;
Tank.Direction dir;
private TankClient tc;
boolean good;

private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image [] imgs = null;
private static Map<String, Image> img = new HashMap<String, Image>();
static {
imgs = new Image[] {
tk.getImage(Missile.class.getClassLoader().getResource("images/missileL.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileLU.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileU.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileRU.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileR.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileRD.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileD.gif")),
tk.getImage(Missile.class.getClassLoader().getResource("images/missileLD.gif"))
};

img.put("L", imgs[0]);
img.put("LU", imgs[1]);
img.put("U", imgs[2]);
img.put("RU", imgs[3]);
img.put("R", imgs[4]);
img.put("RD", imgs[5]);
img.put("D", imgs[6]);
img.put("LD", imgs[7]);
}

public void setLive(boolean live) {
this.live = live;
}

public boolean isLive() {
return live;
}

public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}

public Missile(int x, int y, Tank.Direction dir,TankClient tc) {
this(x, y, dir);
this.tc = tc;
}

public Missile(int x, int y, Tank.Direction dir,TankClient tc, boolean good) {
this(x, y, dir, tc);
this.good = good;
}

public void draw(Graphics g) {
if(!live) {
tc.missiles.remove(this);
return;
}

switch(dir) {
case L:
g.drawImage(img.get("L"), x, y, null);
break;
case LU:
g.drawImage(img.get("LU"), x, y, null);
break;
case U:
g.drawImage(img.get("U"), x, y, null);
break;
case RU:
g.drawImage(img.get("RU"), x, y, null);
break;
case R:
g.drawImage(img.get("R"), x, y, null);
break;
case RD:
g.drawImage(img.get("RD"), x, y, null);
break;
case D:
g.drawImage(img.get("D"), x, y, null);
break;
case LD:
g.drawImage(img.get("LD"), x, y, null);
break;
}

move();
}

private void move() {

switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
y -= YSPEED;
x += XSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
y += YSPEED;
x -= XSPEED;
break;
}

if(x < 0 || y < 0 || x > TankClient.GAMEWEIGHT || y > TankClient.GAMEHEIGHT) {
live = false;
}
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

public boolean hitTank(Tank t) {
if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.good) {

if(t.good) {
t.setLife(t.getLife() - 20);
if(t.getLife() <= 0) {
t.setLive(false);
}
} else {
t.setLive(false);
}

this.live = false;

Explode e = new Explode(x, y, tc);
tc.explodes.add(e);

return true;
}
return false;
}

public boolean hitTanks(List<Tank> tanks) {
for(int i = 0; i < tanks.size(); i++) {
if(hitTank(tanks.get(i))) {

return true;
}
}

return false;
}

public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.live = false;
return true;
}
return false;
}

}


---------------------------------------------------华丽的分割线----------------------------------------------------------------------------------------------------------------------

----------------------------//加配置文件的方法

配置文件名:tank.properties

initTankCount=10

reProduceTankCount=15

--------------------------------使用局部配置

//加配置文件 ;
Properties props = new Properties();
try {
props.load(this.getClass().getClassLoader().getResourceAsStream("config/tank.properties"));
} catch (IOException e1) {
e1.printStackTrace();
}

int initTankCount = Integer.parseInt(props.getProperty("initTankCount"));

for(int i = 0; i < initTankCount; i++) {
tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
}


------------------使用全局配置

import java.io.IOException;
import java.util.Properties;

public class PropertyMgr {
static Properties props = new Properties();

static {
try {
props.load(PropertyMgr.class.getClass().getClassLoader().getResourceAsStream("config/tank.properties"));
} catch (IOException e1) {
e1.printStackTrace();
}
}
private PropertyMgr(){};

public static String getProperty(String key) {
return props.getProperty(key);
}
}


for(int i = 0; i < Integer.parseInt(PropertyMgr.getProperty("initTankCount")); i++) {
tanks.add(new Tank(40 * (i + 1), 400, false, this, Tank.Direction.U));
}
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