Android模拟器学framework和driver之battery & backlight-----7. backlight in jni
2012-03-09 11:30
417 查看
最近一直在弄离职的东西,有点烦,这里我们介绍下android framework中对backlight的处理,这里我们先介绍下framework中的native层。
首先我们要知道android中lightService对光的控制有很多,比如说提示灯,键盘背光,lcd背光,还有闪光灯等等各种光源设备,这边我们只关注lcd backlight,代码位置:
framework/base/services/jni/com_android_server_LightsService.cpp
之前介绍过很多jni中的东西,不了解的可以先去参考:
http://blog.csdn.net/zhangjie201412/article/details/7296966
http://blog.csdn.net/zhangjie201412/article/details/7238202
咱还是先来研究研究jni代码吧,首先是注册函数:
只要之前看过framework中jni的应该都很熟悉这个代码,在onLoad这个native code的时候首先就会去执行register_android_service_xxxxxxxx,就是把一些native method注册进系统供framework中java代码调用,我们来看下我们这边注册进去的function
有3个方法,init_native, finalize_nbative, setLight_native看名字大家应该就知道是做什么用的了吧,首先来看看init_native的代码
so easy,一看就知道中间那么一大串我们只要关系backlight相关的就可以了,因为这边我们只有backlight,别的啥都没有,首先这里调用了
hw_get_module函数去获得HAL层中的模块,这里应该是default.goldfish.light.so文件,然后就可以使用这个动态库中的方法了。调用相应的get_device函数:
static light_device_t* get_device(hw_module_t* module, char const* name)
{
int err;
hw_device_t* device;
err = module->methods->open(module, name, &device);
if (err == 0) {
return (light_device_t*)device;
} else {
return NULL;
}
}
这个更简单就是调用了methods中的open函数,在上篇中的HAL中有定义,咱还是来分析下,
static int lights_device_open(const struct hw_module_t* module,
const char* name, struct hw_device_t** device)
{
int status = -EINVAL;
LOGV("lights_device_open\n");
if (!strcmp(name, LIGHT_ID_BACKLIGHT)) {
struct light_device_t *dev;
char value[PROPERTY_VALUE_MAX];
dev = malloc(sizeof(*dev));
/* initialize our state here */
memset(dev, 0, sizeof(*dev));
/* initialize the procs */
dev->common.tag = HARDWARE_DEVICE_TAG;
dev->common.version = 0;
dev->common.module = (struct hw_module_t*) module;
dev->common.close = light_close_backlight;
dev->set_light = set_light_backlight;
*device = &dev->common;
// property_get("hw.backlight.dev", value, DEF_BACKLIGHT_DEV);
// strcpy(path, DEF_BACKLIGHT_PATH);
// strcat(path, value);
// strcpy(max_path, path);
// strcat(max_path, "/max_brightness");
// strcat(path, "/brightness");
strcpy(path, "/sys/devices/platform/android-backlight.0/backlight/android-backlight.0/brightness");
strcpy(max_path, "/sys/devices/platform/android-backlight.0/backlight/android-backlight.0/max_brightness");
LOGI("max backlight file is %s\n", max_path);
LOGI("backlight brightness file is %s\n", path);
status = 0;
}
/* todo other lights device init */
return status;
}
这里还是做了一些初始化的动作,把brightness的路径保存下来,把HAL中的方法的回调函数都挂起来,别的也没做什么。
然后是我们的第二个方法finalize_native函数,这里就是调用了close函数就不多说了,最后是set_light函数
static void setLight_native(JNIEnv *env, jobject clazz, int ptr,
int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode)
{
Devices* devices = (Devices*)ptr;
light_state_t state;
if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {
return ;
}
memset(&state, 0, sizeof(light_state_t));
state.color = colorARGB;
state.flashMode = flashMode;
state.flashOnMS = onMS;
state.flashOffMS = offMS;
state.brightnessMode = brightnessMode;
devices->lights[light]->set_light(devices->lights[light], &state);
}
简单来说就是调用了HAL中的set_light函数,这里面逻辑其实很简单,我们要知道和了解的就是一个流程,如果想自己模仿着写代码的话,最重要的还是要熟悉里面的一些结构体,还有就是java中是如何调用的,jni和hal我个人认为其实都是起承上启下的作用,所以写代码的时候不要孤立的去写,多看看上层和下层。
---------------------------------------------------------------------
下面我们会介绍到framework中的LightService是如何管理的。
首先我们要知道android中lightService对光的控制有很多,比如说提示灯,键盘背光,lcd背光,还有闪光灯等等各种光源设备,这边我们只关注lcd backlight,代码位置:
framework/base/services/jni/com_android_server_LightsService.cpp
之前介绍过很多jni中的东西,不了解的可以先去参考:
http://blog.csdn.net/zhangjie201412/article/details/7296966
http://blog.csdn.net/zhangjie201412/article/details/7238202
咱还是先来研究研究jni代码吧,首先是注册函数:
int register_android_server_LightsService(JNIEnv *env) { return jniRegisterNativeMethods(env, "com/android/server/LightsService", method_table, NELEM(method_table)); }
只要之前看过framework中jni的应该都很熟悉这个代码,在onLoad这个native code的时候首先就会去执行register_android_service_xxxxxxxx,就是把一些native method注册进系统供framework中java代码调用,我们来看下我们这边注册进去的function
static JNINativeMethod method_table[] = { { "init_native", "()I", (void*)init_native }, { "finalize_native", "(I)V", (void*)finalize_native }, { "setLight_native", "(IIIIIII)V", (void*)setLight_native }, };
有3个方法,init_native, finalize_nbative, setLight_native看名字大家应该就知道是做什么用的了吧,首先来看看init_native的代码
static jint init_native(JNIEnv *env, jobject clazz) { int err; hw_module_t* module; Devices* devices; devices = (Devices*)malloc(sizeof(Devices)); err = hw_get_module(LIGHTS_HARDWARE_MODULE_ID, (hw_module_t const**)&module); if (err == 0) { devices->lights[LIGHT_INDEX_BACKLIGHT] = get_device(module, LIGHT_ID_BACKLIGHT); devices->lights[LIGHT_INDEX_KEYBOARD] = get_device(module, LIGHT_ID_KEYBOARD); devices->lights[LIGHT_INDEX_BUTTONS] = get_device(module, LIGHT_ID_BUTTONS); devices->lights[LIGHT_INDEX_BATTERY] = get_device(module, LIGHT_ID_BATTERY); devices->lights[LIGHT_INDEX_NOTIFICATIONS] = get_device(module, LIGHT_ID_NOTIFICATIONS); devices->lights[LIGHT_INDEX_ATTENTION] = get_device(module, LIGHT_ID_ATTENTION); devices->lights[LIGHT_INDEX_BLUETOOTH] = get_device(module, LIGHT_ID_BLUETOOTH); devices->lights[LIGHT_INDEX_WIFI] = get_device(module, LIGHT_ID_WIFI); } else { memset(devices, 0, sizeof(Devices)); } return (jint)devices; }
so easy,一看就知道中间那么一大串我们只要关系backlight相关的就可以了,因为这边我们只有backlight,别的啥都没有,首先这里调用了
hw_get_module函数去获得HAL层中的模块,这里应该是default.goldfish.light.so文件,然后就可以使用这个动态库中的方法了。调用相应的get_device函数:
static light_device_t* get_device(hw_module_t* module, char const* name)
{
int err;
hw_device_t* device;
err = module->methods->open(module, name, &device);
if (err == 0) {
return (light_device_t*)device;
} else {
return NULL;
}
}
这个更简单就是调用了methods中的open函数,在上篇中的HAL中有定义,咱还是来分析下,
static int lights_device_open(const struct hw_module_t* module,
const char* name, struct hw_device_t** device)
{
int status = -EINVAL;
LOGV("lights_device_open\n");
if (!strcmp(name, LIGHT_ID_BACKLIGHT)) {
struct light_device_t *dev;
char value[PROPERTY_VALUE_MAX];
dev = malloc(sizeof(*dev));
/* initialize our state here */
memset(dev, 0, sizeof(*dev));
/* initialize the procs */
dev->common.tag = HARDWARE_DEVICE_TAG;
dev->common.version = 0;
dev->common.module = (struct hw_module_t*) module;
dev->common.close = light_close_backlight;
dev->set_light = set_light_backlight;
*device = &dev->common;
// property_get("hw.backlight.dev", value, DEF_BACKLIGHT_DEV);
// strcpy(path, DEF_BACKLIGHT_PATH);
// strcat(path, value);
// strcpy(max_path, path);
// strcat(max_path, "/max_brightness");
// strcat(path, "/brightness");
strcpy(path, "/sys/devices/platform/android-backlight.0/backlight/android-backlight.0/brightness");
strcpy(max_path, "/sys/devices/platform/android-backlight.0/backlight/android-backlight.0/max_brightness");
LOGI("max backlight file is %s\n", max_path);
LOGI("backlight brightness file is %s\n", path);
status = 0;
}
/* todo other lights device init */
return status;
}
这里还是做了一些初始化的动作,把brightness的路径保存下来,把HAL中的方法的回调函数都挂起来,别的也没做什么。
然后是我们的第二个方法finalize_native函数,这里就是调用了close函数就不多说了,最后是set_light函数
static void setLight_native(JNIEnv *env, jobject clazz, int ptr,
int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode)
{
Devices* devices = (Devices*)ptr;
light_state_t state;
if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {
return ;
}
memset(&state, 0, sizeof(light_state_t));
state.color = colorARGB;
state.flashMode = flashMode;
state.flashOnMS = onMS;
state.flashOffMS = offMS;
state.brightnessMode = brightnessMode;
devices->lights[light]->set_light(devices->lights[light], &state);
}
简单来说就是调用了HAL中的set_light函数,这里面逻辑其实很简单,我们要知道和了解的就是一个流程,如果想自己模仿着写代码的话,最重要的还是要熟悉里面的一些结构体,还有就是java中是如何调用的,jni和hal我个人认为其实都是起承上启下的作用,所以写代码的时候不要孤立的去写,多看看上层和下层。
---------------------------------------------------------------------
下面我们会介绍到framework中的LightService是如何管理的。
相关文章推荐
- Android模拟器学framework和driver之battery & backlight-----7. backlight in jni .
- Android模拟器学framework和driver之battery & backlight-----7. backlight in jni
- Android模拟器学framework和driver之battery & backlight-----5. backlight in linux .
- Android模拟器学framework和driver之battery & backlight-----8. backlight in framework
- Android模拟器学framework和driver之battery & backlight-----5. backlight in linux
- Android模拟器学framework和driver之battery & backlight-----8. backlight in framework .
- Android模拟器学framework和driver之battery & backlight-----5. backlight in linux .
- Android模拟器学framework和driver之battery & backlight-----5. backlight in linux
- Android模拟器学framework和driver之battery & backlight-----6. backlight in hal .
- Android模拟器学framework和driver之battery & backlight-----6. backlight in hal
- Android模拟器学framework和driver之battery & backlight-----8. backlight in framework
- Android模拟器学framework和driver之battery & backlight-----6. backlight in hal
- Android模拟器学framework和driver之battery & backlight-----5. backlight in linux
- Android模拟器学framework和driver之battery & backlight-----2. battery in jni
- Android模拟器学framework和driver之battery & backlight-----2. battery in jni
- Android模拟器学framework和driver之battery & backlight-----2. battery in jni
- Android模拟器学framework和driver之battery & backlight-----1.battery in linux
- Android模拟器学framework和driver之battery & backlight-----1.battery in linux
- Android模拟器学framework和driver之battery & backlight-----3. battery in framework
- Android模拟器学framework和driver之battery & backlight-----1.battery in linux