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List of Examples Converting XNA 3.1 to XNA 4.0

2012-02-16 13:48 344 查看
List of Examples Converting XNA 3.1 to XNA 4.0SpriteBlendMode, SaveStateMode?
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RenderState?
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Effect and EffectPass, Begin(), End(), CommitChanges(), Clone()?
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ShaderProfile, TotalRealTime, TransparentBlack?
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ResolveTexture2D, ResolveBackBuffer, RenderTarget2D, GetTexture, DepthStencilBuffer, PresentationParameters, MultiSampleType, MultiSampleQuality, SetRenderTarget?
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VertexDeclaration, Vertices, VertexElements, SizeInBytes?
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VertexBuffer, StreamOffset, VertexStride, IndexBuffer, BaseVertex?
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Points, PointSpriteEnable, PointSizeMax, PointList ?
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OpenContainer, BeginShowStorageDeviceSelector, EndShowStorageDeviceSelector, Path, TitleLocation, FileStream?
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VertexShader, PixelShader, ps_1_x
Inside your shader (*.fx) files…?
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XNA Model drawn inside out, slightly transparent, missing parts or just looks wrong
Add the following code before the XNA Model Draw code

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