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用广度优先搜索解迷宫问题 By LYLtim

2011-10-21 20:09 513 查看
//By LYLtim

#include<stdio.h>

const int di[4] = {0,1,0,-1},
dj[4] = {1,0,-1,0};

unsigned maze[5][5] = {
2, 1, 0, 0, 0,
0, 1, 0, 1, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
0, 0, 0, 1, 0},
head = 0, tail = 1;

struct { int i, j; } que[23] = {0};

void print_maze(void)
{
int i, j;
for (i = 0; i < 5; i++) {
for (j = 0; j < 5; j++)
printf("%d ", maze[i][j]);
putchar('\n');
}
printf("*********\n");
}

int main(void)
{
while (head != tail) {
head = (head + 1) % 23;
int i;
for (i = 0; i < 4; i++)
if (que[head].i + di[i] >= 0 && que[head].i + di[i] < 5
&& que[head].j + dj[i] >= 0 && que[head].j +dj[i] < 5
&& maze[que[head].i + di[i]][que[head].j +dj[i]] == 0) {
que[tail = (tail + 1) % 23].i = que[head].i + di[i];
que[tail].j = que[head].j +dj[i];
maze[que[head].i + di[i]][que[head].j +dj[i]] = 2;
if (que[head].i + di[i] == 4 && que[head].j +dj[i] == 4) {
printf("Have path.\n"); exit(0);
}
}
print_maze();
}
printf("No path.\n");
return 0;
}


运行结果如下:

2 1 0 0 0
2 1 0 1 0
0 0 0 0 0
0 1 1 1 0
0 0 0 1 0
*********
2 1 0 0 0
2 1 0 1 0
2 0 0 0 0
0 1 1 1 0
0 0 0 1 0
*********
2 1 0 0 0
2 1 0 1 0
2 2 0 0 0
2 1 1 1 0
0 0 0 1 0
*********
2 1 0 0 0
2 1 0 1 0
2 2 2 0 0
2 1 1 1 0
0 0 0 1 0
*********
2 1 0 0 0
2 1 0 1 0
2 2 2 0 0
2 1 1 1 0
2 0 0 1 0
*********
2 1 0 0 0
2 1 2 1 0
2 2 2 2 0
2 1 1 1 0
2 0 0 1 0
*********
2 1 0 0 0
2 1 2 1 0
2 2 2 2 0
2 1 1 1 0
2 2 0 1 0
*********
2 1 0 0 0
2 1 2 1 0
2 2 2 2 2
2 1 1 1 0
2 2 0 1 0
*********
2 1 2 0 0
2 1 2 1 0
2 2 2 2 2
2 1 1 1 0
2 2 0 1 0
*********
2 1 2 0 0
2 1 2 1 0
2 2 2 2 2
2 1 1 1 0
2 2 2 1 0
*********
2 1 2 0 0
2 1 2 1 2
2 2 2 2 2
2 1 1 1 2
2 2 2 1 0
*********
2 1 2 2 0
2 1 2 1 2
2 2 2 2 2
2 1 1 1 2
2 2 2 1 0
*********
2 1 2 2 0
2 1 2 1 2
2 2 2 2 2
2 1 1 1 2
2 2 2 1 0
*********
Have path.
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标签:  struct