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php和actionscript实现socket实例

2011-04-07 17:00 741 查看
      这个实例是以php作为socket服务器,actionscript作为socket客户端

      在实现php socket服务器之前,我们先要做点准备工作。首先我们要先打开socket扩展,然后我们将php.exe的路径加入环境变量path中,例如,我的php.exe的路径为:D:/wamp/bin/php/php5.2.6

 

php服务器代码

SocketStart.php文件

<?php

/**

 * NOTICE OF LICENSE

 *

 * THIS SOURCE FILE IS PART OF EVEBIT'S PRIVATE PROJECT.

 *

 * DO NOT USE THIS FILE IN OTHER PLACE.

 *

 * @category    Superwar

 * @package     Application

 * @subpackage  Service

 * @author      Chen Qiao <chen.qiao@evebit.com>

 * @version     $$Id: SocketStart.php 171 2011-03-25 05:18:45Z chen.qiao $$

 * @copyright   Copyright (c) 2011

*/

include_once 'SocketServer.php';

$socketStart = new Service_SocketServer();

 

SocketServer.php文件

<?php

/**

 * NOTICE OF LICENSE

 *

 * THIS SOURCE FILE IS PART OF EVEBIT'S PRIVATE PROJECT.

 *

 * DO NOT USE THIS FILE IN OTHER PLACE.

 *

 * @category    Superwar

 * @package     Application

 * @subpackage  Service

 * @author      Chen Qiao <chen.qiao@evebit.com>

 * @version     $$Id: SocketServer.php 171 2011-03-25 05:18:45Z chen.qiao $$

 * @copyright   Copyright (c) 2011

*/

/**

 * socket server class

 *

 * create a socket server and get the message from the client,decode it and

 * send to resulte to client,when the client socket is removed,give the message

 *

 * @package     Information

 * @subpackage  Controller

 * @author      Chen Qiao <chen.qiao@evebit.com>

 * @version     $$Id: PlannerController.php 171 2011-03-25 05:18:45Z chen.qiao $$

 */

class Service_SocketServer

{    

    private $_host;

    private $_port;

    private $_masterSocket;

    private $_currentSockets;

    public static $onlineUserArr = array();

    

    /**

     * __construct of the class

     */

    public function __construct(){

        error_reporting(E_ALL);

        set_time_limit(0);

        ob_implicit_flush();

        /*

         * the host of the socket sever,and also you can use the domain name,and you

         * must change the initSocket function

         */

        $this->_host = '192.168.1.205';

        $this->_port = '9999';

        $this->initSocket();

        $this->_currentSockets = array();

        $this->_currentSockets[] = $this->_masterSocket;

        $this->listenToSockets();

    }

    

    /**

     * create the socket,set option,bind and listen to all socket client

     */

    private function initSocket(){

        if(($this->_masterSocket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) < 0) {

             echo '[SocketServer.initSocket]'.'socket_create()

             failed, reason: ' . socket_strerror($this->_masterSocket);

        } else {

            echo '[SocketServer.initSocket]  socket server create  success.';

        }

        socket_set_option($this->_masterSocket, SOL_SOCKET,SO_REUSEADDR, 1);

        if(($ret = socket_bind($this->_masterSocket, $this->_host, $this->_port)) < 0) {

            echo '[SocketServer.initSocket] '.'socket_bind() failed,

            reason: ' . socket_strerror($ret);

        }

        if(($ret = socket_listen($this->_masterSocket, 5)) < 0) {

            echo '[SocketServer.initSocket] '.'socket_listen()

            failed, reason: ' . socket_strerror($ret);    

        }

    }

    

    /**

     * decode the client message,when the socket client send the message the first time,

     * it need a cross-domain policy files,the socket server must send it,and the client

     * could connected successful.if the socket client is not the first time to send the

     * message,you will decode the message,and return the corresponding message

     *

     * @param resource|array $socket

     * @param string $data

     */

    private function parseRequest($socket, $data){

        if(substr($data,0, 22) == '<policy-file-request/>') {

            $crossFile = '<cross-domain-policy><allow-access-from domain="*"

            to-ports="*"/></cross-domain-policy>';

            $this->sendMessage($socket,$crossFile);    

            return;    

        } else {

//            $socketData = json_decode($data);

            if(!$data) {

                $socketStr = substr($data, 0 ,strlen($data) - 1);

            } else {

                $socketStr = substr($data, 2 ,strlen($data));

            }

//            $socketData = json_decode($socketStr);

            $this->saveDataAndLoad($socket,$socketStr);

        }

    }

    

    /**

     * send the message to socket client

     *

     * @param resource|array $socket

     * @param string $message

     */

    public function sendMessage($sockets, $message){

        $message .= "\0";

        if(!is_array($sockets)) {

            $sockets = array($sockets);

        }

        foreach($sockets as $socket) {

            if($socket === NULL || $socket == '') {

                continue;

            }

            socket_write($socket, $message);

            echo '[SocketServer.SendMessage] Wrote : '.$message.' to ' . $socket;

        }

    }

    

    /**

     * listen to the socket,the socket server can listen to the socket client,if one client socket

     * is connected,we listen to it and receive the message and to decode it,if the client socket

     * is removed,we give the message and close the client socket

     */

    private function listenToSockets(){

        while (true) {

            $changedSockets = $this->_currentSockets;

            $num_changed_sockets = socket_select($changedSockets, $write = NULL, $except = NULL, NULL);

            foreach($changedSockets as $socket)

            {

                if ($socket == $this->_masterSocket) {

                    if (($client = socket_accept($this->_masterSocket)) < 0) {

                        echo '[SocketServer.listenToSockets] '.

                        'socket_accept() failed: reason: ' . socket_strerror($socket);

                        continue;

                    } else {

                        $this->_currentSockets[] = $client;

                        socket_getpeername($client, $newClientAddress);

                        echo '[SocketServer.listenToSockets] '.

                        'NEW CLIENT '.$client.' [IP: '.$newClientAddress.']';

                        $this->addOnlineUserInfo($client);

                    }

                } else {

                     $bytes = socket_recv($socket, $buffer, 4096, 0);

                    if ($bytes == 0) {

                        echo  '[SocketServer.listenToSockets] '.

                        'REMOVING CLIENT '.$socket;

                        $index = array_search($socket, $this->_currentSockets);

                        unset($this->_currentSockets[$index]);    

                        $this->deleteUserFromOnline($socket);            

                        socket_close($socket);

                    }else{                        

                        $this->parseRequest($socket,$buffer);

                    }

                }

            }

            

        }

    }

    

    /**

     * the socket server receive the message from the socket client and decode it,

     * and return the message to client

     *

     * @param resource|array $socket

     * @param string $socketData

     */

    private function saveDataAndLoad($socket,$socketData){

        if($socketData) {

            $this->sendMessage(self::$onlineUserArr, $socketData);

        }

    }

    

    /**

     * if one user is login success , add the socket resource to online user array

     *

     * @param resource $socket

     */

    private function addOnlineUserInfo($socket) {

        echo '[SocketServer.addOnlineUserInfo] '.

                        'Add User To Online User Array';

        self::$onlineUserArr[] = $socket;

    }

    

    /**

     * if one user is login success , add the socket resource to online user array

     *

     * @param resource $socket

     */

    private function deleteUserFromOnline($socket) {

        echo '[SocketServer.deleteUserFromOnline] '.

                        'Delete User From Online User';

        foreach(self::$onlineUserArr as $key=>$online) {

            if($socket == $online) {

                unset(self::$onlineUserArr[$key]);

            }

        }

    }

    

}

 

 

actionscript客户端代码

test.fla文件

mySocket = new XMLSocket();

    mySocket.onConnect = function(success) {

    if (success) {

                    msgArea.htmlText += "<b>Server connection established!</b>";

                } else {

                    msgArea.htmlText += "<b>Server connection failed!</b>";

                }

            }

           

            mySocket.onClose = function() {

                msgArea.htmlText += "<b>Server connection lost</b>";

            }

           

            XMLSocket.prototype.onData = function(msg) {

                msgArea.htmlText += "<b>receive:</b>";

                msgArea.htmlText += msg;

            };

           

            mySocket.connect("192.168.1.205", 9999);

           

            function msgGO() {

                if(msgSend.text != ''){                   

                    var str = msgSend.text;

                    mySocket.send(str);

                    msgArea.htmlText += "<b>send:</b>";

                    msgArea.htmlText += str;

                }

            }

           

            pushMsg.onRelease = function() {

                msgGO();

            }

我们还可以新建一个php文件将此swf客户端嵌入网页中运行

swfShow.php文件

<script type="text/javascript">

function setFlashFocus()

{

    document.getElementById('SuperWar').focus();

}

</script>

<br/>

<div id="putswf" class = "putswf">

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="SuperWar" width="760" height="600"

codebase=" http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">
<param name="movie" value="test.swf" />

<param name="quality" value="high" />

<param name="bgcolor" value="#869ca7" />

<param name="allowScriptAccess" value="sameDomain" />

<embed src="test.swf" quality="high" bgcolor="#869ca7" width="760"

height="600" name="demo" align="middle" play="true" loop="false" quality="high"

allowScriptAccess="sameDomain" type="application/x-shockwave-flash"

pluginspage=" http://www.macromedia.com/go/getflashplayer" ></embed>

</object>

</div>

 

当然,上面的ip你应该改为自己的ip,端口也可以自己设置。而且你还可以使用域名,但是代码需要一点小改动。

一切准备就绪之后,你就可以去运行你的socket服务器了,在cmd中输入php socketStart.php即可。

 

如果需要源码的话可以去此地址下载:http://download.csdn.net/source/3148443
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