自转 note
2019-04-15 09:48
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always自转
transform.Rotate(new Vector3(0, 0, 1),Space.World); transform.Rotate(new Vector3(0, 0, 0.2f);
自转
Quaternion rotationC = objectC.localRotation; Vector3 rotC = rotationC.eulerAngles; rotC.z = -heading;
???
gameObject.transform.Rotate(new Vector3(0,1,0),Input.GetAxis("Horizontal");
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