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python pygame study 5 实现一个画板

2018-10-30 19:42 453 查看
[code]# -*- coding:UTF-8 -*-
#这个是按照教程写的,教程敲http://eyehere.net/2011/python-pygame-novice-professional-index/
#用来学Python挺好的,尤其是有了基础不知道该写点啥的孩砸
import pygame
from pygame.locals import *
from sys import exit
from math import sqrt

class Brush():
def __init__(self,screen):
self.screen=screen
self.color=(255,255,255)
self.size=1
self.drawing=False
self.style=False
self.last_pos=None
self.brush=pygame.image.load("images/brush.png")
self.brush_now=self.brush.subsurface((0,0),(1,1))
def get_style(self):
return self.style

def set_style(self,style):
self.style=style

def set_color(self,color):
self.color=color
for i in xrange(self.brush.get_width()):
for j in xrange(self.brush.get_height()):
self.brush.set_at((i,j),color+(self.brush.get_at((i,j)).a,))
# self.brush.set_at((i, j),
#                   color + (self.brush.get_at((i, j)).a,))

def get_color(self):
return  self.color

def set_size(self,size):
if size<1:
size=0.5
if size>32:
size=32
self.size=size
self.brush_now = self.brush.subsurface((0, 0), (size * 2, size * 2))
print ("set size to %f.2:"%size)

def get_size(self):
return self.size

def start_drawing(self,pos):
self.drawing=True
self.last_pos=pos

def end_drawing(self):
self.drawing=False

def get_current_brush(self):
return self.brush_now

def draw(self,pos):
if self.drawing:
for p in self._get_position(pos):
if self.style:
self.screen.blit(self.brush_now,p)
else:
pygame.draw.circle(self.screen,self.color,p,int(self.size))

def _get_position(self,pos):
points = [(self.last_pos[0], self.last_pos[1])]
len_x=pos[0]-self.last_pos[0]
len_y=pos[1]-self.last_pos[1]
length=sqrt(len_x**2+len_y**2)
step_x=len_x/length
step_y=len_y/length
for i in range(int(length)):
points.append((points[-1][0]+step_x,points[-1][1]+step_y))
points=map(lambda x:(int(x[0]+0.5),int(x[1]+0.5)),points)
self.last_pos=pos
return list(set(points))
class Menu():
def __init__(self,screen):
self.screen=screen
self.brush=None
self.colors=[
(0xff, 0x00, 0xff), (0x80, 0x00, 0x80),
(0x00, 0x00, 0xff), (0x00, 0x00, 0x80),
(0x00, 0xff, 0xff), (0x00, 0x80, 0x80),
(0x00, 0xff, 0x00), (0x00, 0x80, 0x00),
(0xff, 0xff, 0x00), (0x80, 0x80, 0x00),
(0xff, 0x00, 0x00), (0x80, 0x00, 0x00),
(0xc0, 0xc0, 0xc0), (0xff, 0xff, 0xff),
(0x00, 0x00, 0x00), (0x80, 0x80, 0x80),
]
self.colors_rect=[]
for (i,rgb) in enumerate(self.colors):
rect=pygame.Rect(10 + i % 2 * 32, 254 + i / 2 * 32, 32, 32)
self.colors_rect.append(rect)
self.sizes_rect=[]
self.sizes=[
pygame.image.load("images/big.png"),
pygame.image.load("images/small.png"),
]
for (i,size) in enumerate(self.sizes):
rect=pygame.Rect(10 + i * 32, 138, 32, 32)
self.sizes_rect.append(rect)
self.pens=[
pygame.image.load("images/pen1.png"),
pygame.image.load("images/pen2.png"),
]
self.pens_rect=[]
for (i,img) in enumerate(self.pens):
rect=pygame.Rect(10, 10 + i * 64, 64, 64)
self.pens_rect.append(rect)

def set_brush(self,brush):
self.brush=brush

def draw(self):
#draw pen
for (i,img) in enumerate(self.pens):
self.screen.blit(img,self.pens_rect[i].topleft)
#draw big or small
for (i,img) in enumerate(self.sizes):
self.screen.blit(img,self.sizes_rect[i].topleft)
#draw xianshi
self.screen.fill((255,255,255),(10,180,64,64))
pygame.draw.rect(self.screen, (0, 0, 0), (10, 180, 64, 64), 1)
size=self.brush.get_size()
x=10+32
y=180+32
if self.brush.get_style():
new_x=x-size
new_y=y-size
self.screen.blit(self.brush.get_current_brush(),(new_x,new_y))
else:
pygame.draw.circle(self.screen,self.brush.get_color(),(x,y),int(size))
#draw color
for (i,rgb) in enumerate(self.colors):
pygame.draw.rect(self.screen,rgb,self.colors_rect[i])

def click_button(self,pos):
for (i,rect) in enumerate(self.colors_rect):
if rect.collidepoint(pos):
self.brush.set_color(self.colors[i])
return True
size=self.brush.get_size
for (i,rect) in enumerate(self.sizes_rect):
if rect.collidepoint(pos):
if i:  # i == 1, size down
self.brush.set_size(self.brush.get_size() - 0.5)
else:
self.brush.set_size(self.brush.get_size() + 0.5)
return True
for (i,rect) in enumerate(self.pens_rect):
if rect.collidepoint(pos):
self.brush.set_style(bool(i))
return True
return False
class Painter():
def __init__(self):
pygame.init()
pygame.display.set_caption("Painter")
self.clock=pygame.time.Clock()
self.screen=pygame.display.set_mode((800,600),0,32)
self.brush=Brush(self.screen)
self.menu=Menu(self.screen)
self.menu.brush=self.brush

def run(self):
self.screen.fill((255, 255, 255))
while True:
self.clock.tick(30)
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN:
# press esc to clear screen
if event.key == K_ESCAPE:
self.screen.fill((255, 255, 255))
elif event.type == MOUSEBUTTONDOWN:
if (event.pos)[0] <= 74 and self.menu.click_button(event.pos):
pass
else:
self.brush.start_drawing(event.pos)
elif event.type == MOUSEMOTION:
self.brush.draw(event.pos)

elif event.type == MOUSEBUTTONUP:
self.brush.end_drawing()
self.menu.draw()
pygame.display.update()

painter=Painter()
painter.run()

 

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