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Unity 一键查看资源引用工具

2018-03-01 16:56 471 查看
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections.Generic;

public class FindReferences
{

[MenuItem("Assets/Find References", false, 100)]

static private void Find()
{
EditorSettings.serializationMode = SerializationMode.ForceText;
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
string dataPath = Application.dataPath + "/Resources/UI";
if (!string.IsNullOrEmpty(path))
{
string guid = AssetDatabase.AssetPathToGUID(path);
List<string> withoutExtensions = new List<string>() { ".prefab", ".unity", ".mat", ".asset" };
string[] files = Directory.GetFiles(dataPath, "*.*", SearchOption.AllDirectories)
.Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray();
int startIndex = 0;

EditorApplication.update = delegate()
{
string file = files[startIndex];

bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length);

if (Regex.IsMatch(File.ReadAllText(file), guid))
{
Debug.Log(file, AssetDatabase.LoadAssetAtPath(GetRelativeAssetsPath(file), typeof(Object)));
}

startIndex++;
if (isCancel || startIndex >= files.Length)
{
EditorUtility.ClearProgressBar();
EditorApplication.update = null;
startIndex = 0;
Debug.Log("匹配结束");
}

};
}
}

[MenuItem("Assets/Find References", true)]
static private bool VFind()
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
return (!string.IsNullOrEmpty(path));
}

static private string GetRelativeAssetsPath(string path)
{
return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
}
}


将此将本放到Editor文件夹下面,然后右键你要查看的资源,选择FindReferences,然后再打印区就会看到所有引用这个选中的资源的预设体了,很方便!
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