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源码分析-从ActivityThread到View绘制流程

2018-01-30 14:01 429 查看
哈哈,一起学习:)

这里会从ActivityThread开始分析,也有必要过一下,最后会整个流程会走一遍,主线一定要走~~

开始: core/java/android/app/ActivityThread.java

1: ActivityThread.java

这个java文件并没有构造方法,有的是public static void main(String[] args),也就是通常意义的app入口

(Trace和Log的原理这里就不走了,涉及到了linux-system层的一些架构之后再看)

public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
//dalvik.system;CloseGuard是一种标记隐式终结器清理资源的机制,应该通过显式的关闭方法
//(又称Effective Java中的“显式终止方法”)清理资源。
//CloseGuard默认为true,可能相当垃圾.
//我们在这里禁用它,但有选择地启用它(通过 StrictMode)调试版本,但使用DropBox,不是日志。
CloseGuard.setEnabled(false);
//初始化文件系统 -- >new出user的UserEnvironment对象(通过Stub代理可获取StorageManager)
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
//创建Looper和MessageQueue对象,用于处理主线程的消息
Looper.prepareMainLooper();
//创建ActivityThread对象
ActivityThread thread = new ActivityThread();
//建立Binder通道 (创建新线程)
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
//消息循环运行
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}


这里我们看一下Looper.prepareMainLooper()方法 —>Loop.java这里把Looper.java贴出来了,也没多大

public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}


发现在prepare里将初始化了的Looper(MessageQueue不能被强行终止)给了ThreadLocal —>prepare方法如下:

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}


注意了:prepare(false)是私有的,不能被外部调用,只被主线程调用。

Looper的私有构造:

private Looper(boolean quitAllowed) {
// quitAllowed   ---   True if the message queue can be quit.
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}


发现quitAllowed标志量传入了MessageQueue。MessageQueue是由内部的Message采用指针方式实现的链表,内部有个quit(boolean safe)方法如下:

void quit(boolean safe) {
if (!mQuitAllowed) {
throw new IllegalStateException("Main thread not allowed to quit.");
}

synchronized (this) {
if (mQuitting) {
return;
}
mQuitting = true;

if (safe) {
removeAllFutureMessagesLocked();
} else {
removeAllMessagesLocked();
}

// We can assume mPtr != 0 because mQuitting was previously false.
nativeWake(mPtr);
}
}


这里就说明了我们的UI线程不能主动,强制退出消息循环

————————————————————————————————————————————————

扩展:)可忽略

需要了解ThreadLocal:

百度百科:

JDK 1.2的版本中就提供java.lang.ThreadLocal,ThreadLocal为解决多线程程序的并发问题提供了一种新的思路。使用这个工具类可以很简洁地编写出优美的多线程程序。

JDK 5.0中,ThreadLocal已经支持泛型,该类的类名已经变为ThreadLocal。API方法也相应进行了调整,新版本的API方法分别是void set(T value)、T get()以及T initialValue()。

public class ThreadLocal<T> {

private final int threadLocalHashCode = nextHashCode();
private static AtomicInteger nextHashCode =
new AtomicInteger();
private static final int HASH_INCREMENT = 0x61c88647;

private static int nextHashCo
4000
de() {
return nextHashCode.getAndAdd(HASH_INCREMENT);
}

protected T initialValue() {
return null;
}

public ThreadLocal() {
}

public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null)
return (T)e.value;
}
return setInitialValue();
}

private T setInitialValue() {
T value = initialValue();
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
return value;
}

public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}

public void remove() {
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null)
m.remove(this);
}

ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}

void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}

static ThreadLocalMap createInheritedMap(ThreadLocalMap parentMap) {
return new ThreadLocalMap(parentMap);
}

T childValue(T parentValue) {
throw new UnsupportedOperationException();
}

static class ThreadLocalMap {

static class Entry extends WeakReference<ThreadLocal> {
/** The value associated with this ThreadLocal. */
Object value;

Entry(ThreadLocal k, Object v) {
super(k);
value = v;
}
}

private static final int INITIAL_CAPACITY = 16;
private Entry[] table;
private int size = 0;
private int threshold; // Default to 0

private void setThreshold(int len) {
threshold = len * 2 / 3;
}

private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}

private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}

ThreadLocalMap(ThreadLocal firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}

private ThreadLocalMap(ThreadLocalMap parentMap) {
Entry[] parentTable = parentMap.table;
int len = parentTable.length;
setThreshold(len);
table = new Entry[len];

for (int j = 0; j < len; j++) {
Entry e = parentTable[j];
if (e != null) {
ThreadLocal key = e.get();
if (key != null) {
Object value = key.childValue(e.value);
Entry c = new Entry(key, value);
int h = key.threadLocalHashCode & (len - 1);
while (table[h] != null)
h = nextIndex(h, len);
table[h] = c;
size++;
}
}
}
}

private Entry getEntry(ThreadLocal key) {
int i = key.threadLocalHashCode & (table.length - 1);
Entry e = table[i];
if (e != null && e.get() == key)
return e;
else
return getEntryAfterMiss(key, i, e);
}

private Entry getEntryAfterMiss(ThreadLocal key, int i, Entry e) {
Entry[] tab = table;
int len = tab.length;

while (e != null) {
ThreadLocal k = e.get();
if (k == key)
return e;
if (k == null)
expungeStaleEntry(i);
else
i = nextIndex(i, len);
e = tab[i];
}
return null;
}

private void set(ThreadLocal key, Object value) {

Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);

for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal k = e.get();

if (k == key) {
e.value = value;
return;
}

if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}

tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}

private void remove(ThreadLocal key) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear();
expungeStaleEntry(i);
return;
}
}
}

private void replaceStaleEntry(ThreadLocal key, Object value,
int staleSlot) {
Entry[] tab = table;
int len = tab.length;
Entry e;

int slotToExpunge = staleSlot;
for (int i = prevIndex(staleSlot, len);
(e = tab[i]) != null;
i = prevIndex(i, len))
if (e.get() == null)
slotToExpunge = i;

for (int i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal k = e.get();

if (k == key) {
e.value = value;

tab[i] = tab[staleSlot];
tab[staleSlot] = e;

if (slotToExpunge == staleSlot)
slotToExpunge = i;
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
return;
}

if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
}

tab[staleSlot].value = null;
tab[staleSlot] = new Entry(key, value);

if (slotToExpunge != staleSlot)
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}

private int expungeStaleEntry(int staleSlot) {
Entry[] tab = table;
int len = tab.length;

tab[staleSlot].value = null;
tab[staleSlot] = null;
size--;

Entry e;
int i;
for (i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal k = e.get();
if (k == null) {
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1);
if (h != i) {
tab[i] = null;

// Unlike Knuth 6.4 Algorithm R, we must scan until
// null because multiple entries could have been stale.
while (tab[h] != null)
h = nextIndex(h, len);
tab[h] = e;
}
}
}
return i;
}

private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int
11a59
len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}

private void rehash() {
expungeStaleEntries();
if (size >= threshold - threshold / 4)
resize();
}

private void resize() {
Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2;
Entry[] newTab = new Entry[newLen];
int count = 0;

for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}

setThreshold(newLen);
size = count;
table = newTab;
}

private void expungeStaleEntries() {
Entry[] tab = table;
int len = tab.length;
for (int j = 0; j < len; j++) {
Entry e = tab[j];
if (e != null && e.get() == null)
expungeStaleEntry(j);
}
}
}
}


可以看出ThreadLocal里有ThreadLocalMap,也就是相当于一个map,这个map不同寻常,既然敢说解决并发,肯定有特殊的地方——-对于多线程资源共享的问题,synchronized同步机制采用了“以时间换空间”的方式,而ThreadLocal采用了“以空间换时间”的方式。synchronized同步机制仅提供一份变量,让不同的线程排队访问,而ThreadLocal为每一个线程都提供了一份变量,因此可以同时访问而互不影响。

将HashCode原子性的integer作为key值,1:AtomicInteger的volatile(保证主存数据更新,去除指令重排的内存优化)保证了并发的有序性 2:通过sun.misc.Unsafe U = sun.misc.Unsafe.getUnsafe()+获取期望值CAS算法保证了并发原子性。

—————————————————————————————————————————————

哈哈,回到prepareMainLooper,先不考虑

AMS.startProcessLocked()–>Process.start()–>zygoteSendArgsAndGetResult()–>ZygoteInit.invokeStaticMain(cloader, className, mainArgs)(ActivityThread.main)

此时的线程,也就是我们的UI线程 ,然后看 attach 方法

ActivityThread.attach

private void attach(boolean system) {
// private static volatile ActivityThread sCurrentActivityThread;
sCurrentActivityThread = this;
// boolean mSystemThread = false;
mSystemThread = system;
if (!system) {
//对view进行初始化操作而进行添加的一个处理的handler对象,有人对ViewRootImpl的理解是一个handler对象来处理view相关的方法
ViewRootImpl.addFirstDrawHandler(new Runnable() {
@Override
public void run() {
//在实时 (JIT) 编译器开始编译函数时,将激活 jitCompilationStart 托管调试助手 (MDA) 来报告此情况。
ensureJitEnabled();
}
});
android.ddm.DdmHandleAppName.setAppName("<pre-initialized>",
UserHandle.myUserId());
RuntimeInit.setApplicationObject(mAppThread.asBinder());
//获得IActivityManager的一个实例,IActivityManager其实算是一个binder对象,负责跟底层沟通
final IActivityManager mgr = ActivityManager.getService();
try {
// final ApplicationThread mAppThread = new ApplicationThread();
mgr.attachApplication(mAppThread);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
//  添加GC监察者
BinderInternal.addGcWatcher(new Runnable() {
@Override public void run() {
if (!mSomeActivitiesChanged) {
return;
}
Runtime runtime = Runtime.getRuntime();
long dalvikMax = runtime.maxMemory();
long dalvikUsed = runtime.totalMemory() - runtime.freeMemory();
if (dalvikUsed > ((3*dalvikMax)/4)) {
if (DEBUG_MEMORY_TRIM) Slog.d(TAG, "Dalvik max=" + (dalvikMax/1024)
+ " total=" + (runtime.totalMemory()/1024)
+ " used=" + (dalvikUsed/1024));
mSomeActivitiesChanged = false;
try {
mgr.releaseSomeActivities(mAppThread);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
}
});
} else {
// Don't set application object here -- if the system crashes,
// we can't display an alert, we just want to die die die.
android.ddm.DdmHandleAppName.setAppName("system_process",
UserHandle.myUserId());
try {
mInstrumentation = new Instrumentation();
ContextImpl context = ContextImpl.createAppContext(
this, getSystemContext().mPackageInfo);
mInitialApplication = context.mPackageInfo.makeApplication(true, null);
mInitialApplication.onCreate();
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate Application():" + e.toString(), e);
}
}

// add dropbox logging to libcore
DropBox.setReporter(new DropBoxReporter());
//ViewRootImpl的ConfigChangedCallback
ViewRootImpl.ConfigChangedCallback configChangedCallback
= (Configuration globalConfig) -> {
synchronized (mResourcesManager) {
// We need to apply this change to the resources immediately, because upon returning
// the view hierarchy will be informed about it.
if (mResourcesManager.applyConfigurationToResourcesLocked(globalConfig,
null /* compat */)) {
updateLocaleListFromAppContext(mInitialApplication.getApplicationContext(),
mResourcesManager.getConfiguration().getLocales());

// This actually changed the resources! Tell everyone about it.
if (mPendingConfiguration == null
|| mPendingConfiguration.isOtherSeqNewer(globalConfig)) {
mPendingConfiguration = globalConfig;
sendMessage(H.CONFIGURATION_CHANGED, globalConfig);
}
}
}
};
ViewRootImpl.addConfigCallback(configChangedCallback);
}


上面我们会对2个地方产生兴趣

1:IActivityManager对象(ActivityManager的代理对象),执行attachApplication(mAppThread ),mAppThread 是什么?(这里涉及到的下篇文章)

2:ViewRootImpl对象添加addFirstDrawHandler和ConfigChangedCallback的回掉(这个类一会儿分析吧)

回到我们的main方法, Looper.loop();让消息机制执行

public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}

final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycleUnchecked();
}
}


死循环保证了线程(程序)不会退出,app一直运行下去。通过attach(false)方法会创建新的线程ApplicationThread(这是一个binder用于接收AMS发来的事件,下篇文章见——–Activity的启动及启动模式),这里只要了解ActivityThread里通过消息机制可以接收处理Activity的生命周期方法,

ActivityThread类会调用handleResumeActivity

final void handleResumeActivity(IBinder token,
boolean clearHide, boolean isForward, boolean reallyResume) {
ActivityClientRecord r = mActivities.get(token);
if (!checkAndUpdateLifecycleSeq(seq, r, "resumeActivity")) {
return;
}
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
// TODO Push resumeArgs into the activity for consideration
r = performResumeActivity(token, clearHide, reason);
....
//ActivityClientRecord
if (r.window == null && !a.mFinished && willBeVisible) {
//获得当前Activity的Window对象
r.window = r.activity.getWindow();
//获得当前DecorView对象
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
//得当当前Activity的WindowManagerImpl对象
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (a.mVisibleFromClient) {
a.mWindowAdded = true;
//将DecorView添加到当前Activity的窗口上面
wm.addView(decor, l);
....


vm是个接口,我们看实现类WindowManagerImpl的addView方法

@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
//private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();单例模式
mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
}


发现mGlobal对象做了addView处理

public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
....
ViewRootImpl root;
View panelParentView = null;
....
root = new ViewRootImpl(view.getContext(), display);
view.setLayoutParams(wparams);

mViews.add(view);
mRoots.add(root);
mParams.add(wparams);

// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
if (index >= 0) {
removeViewLocked(index, true);
}
throw e;
}
}
}


root.setView, — ViewRootImpl.java

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
synchronized (this) {
if (mView == null) {
//将顶层视图DecorView赋值给全局的mView
mView = view;
....
//标记已添加DecorView
mAdded = true;
....
//请求布局
requestLayout();
....
}
}
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
....

void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
}
}

....

final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
final TraversalRunnable mTraversalRunnable = new TraversalRunnable();

....

void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().removeSyncBarrier(mTraversalBarrier);

try {
performTraversals();
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
}

....


接下来进入到performTraversals方法:

private void performTraversals() {
// cache mView since it is used so much below...
//setView方法将DecorView赋值给mView
final View host = mView;
//在Step3 成员变量mAdded赋值为true,因此条件不成立
if (host == null || !mAdded)
return;
//是否正在遍历
mIsInTraversal = true;
//是否马上绘制View
mWillDrawSoon = true;
....
//顶层视图DecorView所需要窗口的宽度和高度
int desiredWindowWidth;
int desiredWindowHeight;
....
//在构造方法中mFirst已经设置为true,表示是否是第一次绘制DecorView
if (mFirst) {
mFullRedrawNeeded = true;
mLayoutRequested = true;
//如果窗口的类型是有状态栏的,那么顶层视图DecorView所需要窗口的宽度和高度就是除了状态栏
if (lp.type == WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL
|| lp.type == WindowManager.LayoutParams.TYPE_INPUT_METHOD) {
// NOTE -- system code, won't try to do compat mode.
Point size = new Point();
mDisplay.getRealSize(size);
desiredWindowWidth = size.x;
desiredWindowHeight = size.y;
} else {//否则顶层视图DecorView所需要窗口的宽度和高度就是整个屏幕的宽高
DisplayMetrics packageMetrics =
mView.getContext().getResources().getDisplayMetrics();
desiredWindowWidth = packageMetrics.widthPixels;
desiredWindowHeight = packageMetrics.heightPixels;
}
}
....
//获得view宽高的测量规格,mWidth和mHeight表示窗口的宽高,lp.widthhe和lp.height表示DecorView根布
局宽和高
int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);
// Ask host how big it wants to be
//执行测量操作
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
....
//执行布局操作
performLayout(lp, desiredWindowWidth, desiredWindowHeight);
....
//执行绘制操作
performDraw();
}
....
private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
if (mView == null) {
return;
}
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
try {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}

....


我们看到了view.measure,下篇我们开始View的绘制流程

有点遗憾,随后再编辑。

之后是Activity启动流程,Window相关,Surface-SurfaceHolder-SurfaceView ….
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