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vis.js绘图库的一个BUG以及源码修正

2018-01-23 22:11 465 查看

1. BUG

1.1 BUG触发情况

  在使用vis.js绘图时,加入两个节点A和B之间既存在一条从A指向B的边,同时也存在一条从B指向A的边,那么这个绘图库就会崩溃。

1.2 BUG解析

  vis.js是动态计算两个节点之间位置的,然后将其在页面上展示出来,而在上述介绍的情况下,在计算A和B之间的距离时,代码中会出现除0的BUG,导致程序崩溃。

2. 解决方案

  源码有3万多行,为了找这个BUG花了一周的时间,最终确定了出问题的函数。

  在vis.js源码第12258行(版本更新后位置可能不同),有个_calculateNodeForces()函数,源码如下:

  

/**
* Calculate the forces the nodes apply on eachother based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
_calculateNodeForces: function () {
var dx, dy, angle, distance, fx, fy, combinedClusterSize,
repulsingForce, node1, node2, i, j;

var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;

// approximation constants
var a_base = -2 / 3;
var b = 4 / 3;

// repulsing forces between nodes
var nodeDistance = this.constants.physics.repulsion.nodeDistance;
var minimumDistance = nodeDistance;

// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
combinedClusterSize = node1.clusterSize + node2.clusterSize - 2;

dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);

minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification));
var a = a_base / minimumDistance;
if (distance < 2 * minimumDistance) {
if (distance < 0.5 * minimumDistance) {
repulsingForce = 1.0;
}
else {
repulsingForce = a * distance + b; // linear approx of  1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
}

// amplify the repulsion for clusters.
repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification;
repulsingForce = repulsingForce / distance;

fx = dx * repulsingForce;
fy = dy * repulsingForce;

node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
};


  这里面有个distance变量,已标红,就是这个变量在我们介绍的情况下会为0,然后它又作为一个被除数,所以程序崩溃。

  修改后的代码如下:

  

/**
* Calculate the forces the nodes apply on eachother based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
_calculateNodeForces: function () {
var dx, dy, angle, distance, fx, fy, combinedClusterSize,
repulsingForce, node1, node2, i, j;

var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;

// approximation constants
var a_base = -2 / 3;
var b = 4 / 3;

// repulsing forces between nodes
var nodeDistance = this.constants.physics.repulsion.nodeDistance;
var minimumDistance = nodeDistance;

// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
combinedClusterSize = node1.clusterSize + node2.clusterSize - 2;

dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
if(distance == 0){
distance = 0.001;
}

minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification));
var a = a_base / minimumDistance;
if (distance < 2 * minimumDistance) {
if (distance < 0.5 * minimumDistance) {
repulsingForce = 1.0;
}
else {
repulsingForce = a * distance + b; // linear approx of  1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
}

// amplify the repulsion for clusters.
repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification;
repulsingForce = repulsingForce / distance;

fx = dx * repulsingForce;
fy = dy * repulsingForce;

node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
};


  加上一个判断让它不要为0即可。
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