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unity异步加载场景获取进度实例[笔记]

2018-01-03 15:58 579 查看
using
UnityEngine;


using
System.Collections;




public
class
StartScreenGUI
:
MonoBehaviour
{



private
AsyncOperation asyncOpe;




void
Start(){


asyncOpe
=
Application.LoadLevelAsync(
"Play"
);


asyncOpe.allowSceneActivation
=
false; //是否允许场景激活


}




void
Update(){


if(
asyncOpe.isDone
==
true
){

Debug.Log("Loaded");


}else{


Debug.Log("
progress = " +asyncOpe.progress);


}


}


}
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标签:  unity 异步