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人脸对齐--Face Alignment at 3000 FPS via Regressing Local Binary Features

2018-01-03 15:58 411 查看
Face Alignment at 3000 FPS via Regressing Local Binary Features

CVPR2014

https://github.com/yulequan/face-alignment-in-3000fps

https://github.com/luoyetx/face-alignment-at-3000fps

https://github.com/freesouls/face-alignment-at-3000fps

本文针对人脸对齐问题,提出基于 LBP 特征 的二级回归方法,先局部后整体的思路。

基于 shape regression 的人脸对齐 predicts facial shape S in a cascaded manner,每次的迭代量如下式所示:



Φ 是特征提取器, W 表示回归函数



3 Regressing Local Binary Features

这里我们对每个特征点训练一个回归器来提取一个 LBP 特征,

3.1. Learning local binary features Φ



这里使用 regression random forest 学习 each local mapping function



3.2. Learning global linear regression W

学习整体的回归函数 W



3.3. Locality principle

这里应用了 two important regularization methods in feature learning,as guided by a locality principle:

1) we learn a forest for each landmark independently;

2) we only consider the pixel features in the local region of a landmark

下面是解释为什么做出上面的选择

Why the local region?

Intuitively, the optimal radius r should dependon the distributionof ∆s. If ∆s of all trainingsamples are scattered widely, we should use a large r; otherwise we use a small one



As expected, the radius gradually shrinks from early stage to later stage, because the variation of regressed face shapes decreases during the cascade



Why a single landmark regression?

先局部后整体具有一些优势,文中指出了三点:

1) 局部 feature pool 噪声要少点

2)独立的局部更有利于 global learning

3) the local learning is adaptive in different stages,Local learning is actually more appropriate in the late stage

4 Experiments





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