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WebAssembly让你的Javascript计算性能提升70%

2017-12-19 09:12 495 查看
  现在的JavaScript代码要进行性能优化,通常使用一些常规手段,如:延迟执行、预处理、setTimeout等异步方式避免处理主线程,高大上一点的会使用WebWorker。即使对于WebWorker也仅仅是解决了阻塞主线程的问题,但是对于JavaScript计算性能慢的问题并没有解决。这里对一些需要密集计算的场景我给大家推荐一个神器——WebAssembly。在目前阶段,WebAssembly 适合大量密集计算、并且无需频繁与 JavaScript 及 DOM 进行数据通讯的场景。比如游戏渲染引擎、物理引擎、图像音频视频处理编辑、加密算法等

WebAssembly是什么?

  WebAssembly是一种运行在现代网络浏览器中的新型代码并且提供新的性能特性和效果。它设计的目的不是为了手写代码而是为诸如C、C++和Rust等低级源语言提供一个高效的编译目标。WebAssembly的模块可以被导入的到一个网络app(或Node.js)中,并且暴露出供JavaScript使用的WebAssembly函数。JavaScript框架不但可以使用WebAssembly获得巨大性能优势和新特性,而且还能使得各种功能保持对网络开发者的易用性。这是来自MDN的介绍。但你是不是看了官方介绍也不知道WebAssembly到底是个什么东西呢,没关系开始我也这么觉得。简单来说WebAssembly就是浏览器提供的一项直接运行二进制机器代码的能力。这些机器代码怎么来呢,是通过C、C++或Rust等语言编译来的。

  那么如何编译呢,首先你得学会写C语言代码,然后你得用一系列工具把它编译成二进制代码。这个过程绝对不会是一帆风顺的,因为根据我摸爬滚打的经验来说,这玩意儿从头到尾都是坑。WebAssembly的编译过程需要用到以下工具:

Emscripten

Binaryen

Wabt

  哦对了,还要装Visual Studio2015,千万别看这vs17新就装了个17,因为Emscripten目前跟vs15的结合性最好。

安装工具链

  在所有工具链之前,需要安装下面几个工具:

Git

CMake

Visual Studio Community 2015 with Update 3 or newer

Python 2.7.x

  然后下载编译Emscripten,这玩意儿需要FQ,然后特别大,得慢慢等个半小时差不多,然后千万别按照它官网的介绍来安装,要按照MDN上的方式来安装,这样安装下来直接带有Binaryen了(我只会Windows平台的配置):

git clone https://github.com/juj/emsdk.git cd emsdk

# on Linux or Mac OS X
./emsdk install --build=Release sdk-incoming-64bit binaryen-master-64bit
./emsdk activate --global --build=Release sdk-incoming-64bit binaryen-master-64bit

# on Windows
emsdk install --build=Release sdk-incoming-64bit binaryen-master-64bit
emsdk activate --global --build=Release sdk-incoming-64bit binaryen-master-64bit


  先克隆,克隆之后打开文件夹,运行里面的emcmdprompt.bat,打开的命令行里面可以运行install和active命令:

emsdk install --build=Release sdk-incoming-64bit binaryen-master-64bit
emsdk activate --global --build=Release sdk-incoming-64bit binaryen-master-64bit


  然后添加几个环境变量:

D:\emsdk-portable\binaryen\master_vs2015_64bit_binaryen\bin;d:\emsdk-portable;d:\emsdk-portable\clang\fastcomp\build_incoming_vs2015_64\Release\bin;d:\emsdk-portable\node\4.1.1_64bit\bin;d:\emsdk-portable\python\2.7.5.3_64bit;d:\emsdk-portable\java\7.45_64bit\bin;d:\emsdk-portable\emscripten\incoming;d:\emsdk-portable\binaryen\master;


  在实际的运行中你可能遇到这个错误:

CMake does not find Visual C++ compiler


  那么你需要新建一个Vs15的c++工程,按照这里说的运行一下:Stack Overflow

  I have found the solution. While Visual Studio IDE installed successfully it did not install any build tools and therefore did not install the C++ compiler. By attempting to manually create a C++ project in the Visual Studio 2015 GUI I was able to prompt it to download the C++ packages. Cmake was then able to find the compiler without any difficulty.

  这样一些跟WebAssembly相关的常见命令就可以运行了,本文的不详细解释WebAssembly,只说一些踩过的坑,具体比较详细的我认为这篇文章很不错——WebAssembly 实践:如何写代码。里面的代码在这里——wasm-examples.我们来看一些性能比较,大家同时运行斐波那契数列:

// JavaScript版本
function () {

function fib (n) {
if (n < 2) {
return 1
}
return fib(n - 2) + fib(n - 1)
}

return { fib }
}
// C版本
int fibonacci (int n, int a, int b) {
if (n <= 2) {
return b;
}
return fibonacci(n - 1, b, a + b);
}

int fib (int n) {
return fibonacci(n, 1, 1);
}


  那么它们的性能对比如下:

// Capture the output of this into a variable, if you want
(function(fb, parentModule) {
var Module = {};
var args = [];
Module.arguments = [];
Module.print = parentModule.print;
Module.printErr = parentModule.printErr;

Module.cleanups = [];

var gb = 0;
// Each module has its own stack
var STACKTOP = getMemory(TOTAL_STACK);
assert(STACKTOP % 8 == 0);
var STACK_MAX = STACKTOP + TOTAL_STACK;
Module.cleanups.push(function() {
parentModule['_free'](STACKTOP); // XXX ensure exported
parentModule['_free'](gb);
});

// === Auto-generated preamble library stuff ===

//========================================
// Runtime essentials
//========================================

// === Body ===

var ASM_CONSTS = [];

gb = Runtime.alignMemory(getMemory(16400, 4 || 1));

// STATICTOP = STATIC_BASE + 16400;
/* global initializers */  __ATINIT__.push();

/* memory initializer */ allocate([], "i8", ALLOC_NONE, gb);

/* no memory initializer */
// {{PRE_LIBRARY}}

var ASSERTIONS = true;

// All functions here should be maybeExported from jsifier.js

/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}

function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
if (ASSERTIONS) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ')  at offset ' + i + ' not in 0x00-0xFF.');
}
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}

Module["intArrayFromString"] = intArrayFromString;
Module["intArrayToString"] = intArrayToString;
var setTempRet0 = Runtime.setTempRet0, getTempRet0 = Runtime.getTempRet0;

Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };

Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "setTempRet0": setTempRet0, "getTempRet0": getTempRet0, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "gb": gb, "fb": fb };
// EMSCRIPTEN_START_ASM
var asm = (/** @suppress {uselessCode} */ function(global, env, buffer) {
'almost asm';

var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);

var DYNAMICTOP_PTR=env.DYNAMICTOP_PTR|0;
var tempDoublePtr=env.tempDoublePtr|0;
var ABORT=env.ABORT|0;
var STACKTOP=env.STACKTOP|0;
var STACK_MAX=env.STACK_MAX|0;
var gb=env.gb|0;
var fb=env.fb|0;

var __THREW__ = 0;
var threwValue = 0;
var setjmpId = 0;
var undef = 0;
var nan = global.NaN, inf = global.Infinity;
var tempInt = 0, tempBigInt = 0, tempBigIntS = 0, tempValue = 0, tempDouble = 0.0;
var tempRet0 = 0;

var Math_floor=global.Math.floor;
var Math_abs=global.Math.abs;
var Math_sqrt=global.Math.sqrt;
var Math_pow=global.Math.pow;
var Math_cos=global.Math.cos;
var Math_sin=global.Math.sin;
var Math_tan=global.Math.tan;
var Math_acos=global.Math.acos;
var Math_asin=global.Math.asin;
var Math_atan=global.Math.atan;
var Math_atan2=global.Math.atan2;
var Math_exp=global.Math.exp;
var Math_log=global.Math.log;
var Math_ceil=global.Math.ceil;
var Math_imul=global.Math.imul;
var Math_min=global.Math.min;
var Math_max=global.Math.max;
var Math_clz32=global.Math.clz32;
var abort=env.abort;
var assert=env.assert;
var enlargeMemory=env.enlargeMemory;
var getTotalMemory=env.getTotalMemory;
var abortOnCannotGrowMemory=env.abortOnCannotGrowMemory;
var abortStackOverflow=env.abortStackOverflow;
var setTempRet0=env.setTempRet0;
var getTempRet0=env.getTempRet0;
var tempFloat = 0.0;

// EMSCRIPTEN_START_FUNCS

function stackAlloc(size) {
size = size|0;
var ret = 0;
ret = STACKTOP;
STACKTOP = (STACKTOP + size)|0;
STACKTOP = (STACKTOP + 15)&-16;
if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(size|0);

return ret|0;
}
function stackSave() {
return STACKTOP|0;
}
function stackRestore(top) {
top = top|0;
STACKTOP = top;
}
function establishStackSpace(stackBase, stackMax) {
stackBase = stackBase|0;
stackMax = stackMax|0;
STACKTOP = stackBase;
STACK_MAX = stackMax;
}

function setThrew(threw, value) {
threw = threw|0;
value = value|0;
if ((__THREW__|0) == 0) {
__THREW__ = threw;
threwValue = value;
}
}

function _get_start() {
var label = 0, sp = 0;
sp = STACKTOP;
return ((gb + (0) | 0)|0);
}
function _get_end() {
var $0 = 0, $1 = 0, label = 0, sp = 0;
sp = STACKTOP;
$0 = HEAP32[(gb + (16384) | 0)>>2]|0;
$1 = ((gb + (0) | 0) + ($0<<2)|0);
return ($1|0);
}
function _generate_array($0) {
$0 = $0|0;
var $1 = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
sp = STACKTOP;
STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
$1 = $0;
$2 = 0;
while(1) {
$3 = $2;
$4 = $1;
$5 = ($3|0)<($4|0);
if (!($5)) {
break;
}
$6 = $2;
$7 = $2;
$8 = ((gb + (0) | 0) + ($7<<2)|0);
HEAP32[$8>>2] = $6;
$9 = $2;
$10 = (($9) + 1)|0;
$2 = $10;
}
$11 = $1;
HEAP32[(gb + (16384) | 0)>>2] = $11;
STACKTOP = sp;return;
}
function runPostSets() {
var temp = 0;
}

// EMSCRIPTEN_END_FUNCS

return { runPostSets: runPostSets, establishStackSpace: establishStackSpace, stackSave: stackSave, stackRestore: stackRestore, _get_end: _get_end, setThrew: setThrew, stackAlloc: stackAlloc, _generate_array: _generate_array, _get_start: _get_start };
})
// EMSCRIPTEN_END_ASM
(Module.asmGlobalArg, Module.asmLibraryArg, buffer);

var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_setThrew.apply(null, arguments);
};

var real__generate_array = asm["_generate_array"]; asm["_generate_array"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__generate_array.apply(null, arguments);
};

var real__get_start = asm["_get_start"]; asm["_get_start"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__get_start.apply(null, arguments);
};

var real__get_end = asm["_get_end"]; asm["_get_end"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__get_end.apply(null, arguments);
};
var setThrew = Module["setThrew"] = asm["setThrew"];
var _generate_array = Module["_generate_array"] = asm["_generate_array"];
var runPostSets = Module["runPostSets"] = asm["runPostSets"];
var _get_start = Module["_get_start"] = asm["_get_start"];
var _get_end = Module["_get_end"] = asm["_get_end"];

var NAMED_GLOBALS = {  };
for (var named in NAMED_GLOBALS) {
Module['_' + named] = gb + NAMED_GLOBALS[named];
}
Module['NAMED_GLOBALS'] = NAMED_GLOBALS;
;

Runtime.registerFunctions([], Module);

// === Auto-generated postamble setup entry stuff ===

__ATPRERUN__.push(runPostSets);

if (runtimeInitialized) {
// dlopen case: we are being loaded after the system is fully initialized, so just run our prerun and atinit stuff now
callRuntimeCallbacks(__ATPRERUN__);
callRuntimeCallbacks(__ATINIT__);
} // otherwise, general dynamic linking case: stuff we added to prerun and init will be executed with the rest of the system as it loads

// {{MODULE_ADDITIONS}}

return Module;
});


View Code
  往后用Binaryen这一步总是不成功。而后经过我不断探索,发现了另一个神器:WebAssembly Explorer。他是一个在线的wasm编译器,能够很完美编译出我们想要的wasm,而且没有胶水代码。



  这里C代码的环境最好选择C99,这样编译出来的函数名跟你C模块中的函数名是一致的,否则会有一些不一样。

  然后我们可以在页面使用这个模块:

<html>
<head>
<meta charset="UTF-8">
<title>Game of Life</title>
</head>
<body>
<canvas id="game"></canvas>
<script>
// 通过fetch获取wasm模块
fetch('./test.wasm').then(function (response) {
return response.arrayBuffer();
}).then(function (bytes) {
// 初始化内存,1个单位代表64kb=65536byte
var memory = new WebAssembly.Memory({initial: 1, maximum: 1});
WebAssembly.instantiate(bytes, {
env: {
// memory 实例
// memory: memory,
// table 实例
table: new WebAssembly.Table({
initial: 0,
maximum: 0,
element: 'anyfunc'
}),
// 以下都是编译生成的wasm所需要的变量,不需要可以直接传0
abortStackOverflow: function () {},
DYNAMICTOP_PTR: 0,
tempDoublePtr: 0,
ABORT: 0,
STACKTOP: 0,
STACK_MAX: 0,
gb: 0,
fb: 0,
memoryBase: 0,
tableBase: 0
},
global: {
NaN: NaN,
Infinity: Infinity
}
}).then(function (results) {
// 得到编译后的wasm模块实例
var module = results.instance.exports;
// 调用模块函数,生成从0到99的数组
module.generate_array(100);
// 通过slice偏移量得到最终的生成的数组
var generatedArray = new Int32Array(module.memory.buffer).slice(module.get_start() >> 2, module.get_end() >> 2);
console.log(generatedArray);
});
});
</script>
</body>
</html>


  然后呢我们在控制台得到如下结果:



  这里需要注意的是,如果你按照百度文章里面的代码来写,你是跑不出这个结果,为什呢,我觉得百度这位同学估计也没理解好WebAssembly的memory这个概念。

var generatedArray = new Int32Array(memory.buffer).slice(module._get_start() >> 2, module._get_end() >> 2);


  这行是它的文章中的代码,这里使用的memory.buffer根本不是wasm这个模块module的内存。

  这里应当使用的是module.memory.buffer!!!!!!!!!!!!!!!

  这里应当使用的是module.memory.buffer!!!!!!!!!!!!!!!

  这里应当使用的是module.memory.buffer!!!!!!!!!!!!!!!

  因为这个问题,把我折腾到两点,果然不能全信百度。但终归来讲还是要谢谢这篇文章,解了我对WebAssembly的一个疑惑。

WebAssembly的兼容性

  总的来说这个新特性的发展前景是比较好的,头一次由所有的浏览器厂商都打成一致意见。而且未来还会让我们在里面操作DOM。目前阶段来说,看下图喽



参考资料

下面就是我搜集的跟WebAssembly相关的一些比较好的资料(作为一个技术我最烦那些只讲技术历史不讲实际内容的文章)

设计文档
https://github.com/WebAssembly/design

webassembly和webworker
https://stackoverflow.com/questions/47083951/how-to-use-webassembly-wasm-code-in-a-web-worker

wasm webworker js性能测试比较案例
https://tech.foodora.com/webassembly/
https://github.com/eliamaino-fp/webassembly-js/issues

wasm社区
http://webassembly.org/docs/semantics/

emscripten
https://kripken.github.io/emscripten-site/docs/api_reference/fetch.html

传递js数组作为wasm函数的参数
https://stackoverflow.com/questions/41875728/pass-a-javascript-array-as-argument-to-a-webassembly-function

wasm example
https://github.com/mdn/webassembly-examples

另外wasm例子
https://github.com/Hanks10100/wasm-examples

wasm MDN
https://developer.mozilla.org/en-US/docs/WebAssembly/Concepts

wasm实践——segment fault
https://segmentfault.com/a/1190000008402872#articleHeader20

wasm canvas demo
https://github.com/cunzaizhuyi/wasm-canvasDemo
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