您的位置:首页 > 编程语言 > Java开发

java 行为模式 命令设计模式

2017-12-10 14:53 274 查看
将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤消的操作。

命令模式的构成

1 客户角色:创建一个具体命令对象,并确定其接收者

2 命令角色:声明一个给所有具体命令类的抽象接口。这是一个抽象角色,通常由一个接口或抽象类实现

3 具体命令角色:定义一个接收者和行为之间的弱耦合,实现execute方法,负责调用接收者的相应操作

4 请求者角色:负责调用命令对象执行请求。

5 接收者角色:负责具体实施和执行一个请求

UML类图:








/**
* 命令(订单)
*/
public abstract class Command {

protected Receiver receiver;

public void setReceiver(Receiver receiver) {
this.receiver = receiver;
}

public abstract void execute();

}
package command;

/**
* 具体命令
*/
public class ConcreateCommand extends Command {

@Override
public void execute() {
receiver.action();
}
}

package command;

/**
* 调用者(服务员)
*/
public class Invoker {

private Command command;

public void setCommand(Command command) {
this.command = command;
}

public void ExecuteCommand(){
this.command.execute();
}
}

package command;

/**
* 接受者(厨师)
*/
public class Receiver {

public void action(){
System.out.println(" action ......");
}
}

package command;

public class client {

public static void main(String[] args) {

Receiver receiver = new Receiver();
Command commadn = new ConcreateCommand();
commadn.setReceiver(receiver);

Invoker invoker = new Invoker();

invoker.setCommand(commadn);

invoker.ExecuteCommand();
}
}

//执行命令的接口
public interface Command {
  void execute();
}

//命令接收者Receiver
public class Tv {
  public int currentChannel = 0;

  public void turnOn() {
    System.out.println("The televisino is on.");
  }

  public void turnOff() {
    System.out.println("The television is off.");
  }

  public void changeChannel(int channel) {
    this.currentChannel = channel;
    System.out.println("Now TV channel is " + channel);
  }
}

//开机命令ConcreteCommand
public class CommandOn implements Command {
  private Tv myTv;

  public CommandOn(Tv tv) {
    myTv = tv;
  }

  public void execute() {
    myTv.turnOn();
  }
}

//关机命令ConcreteCommand
public class CommandOff implements Command {
  private Tv myTv;

  public CommandOff(Tv tv) {
    myTv = tv;
  }

  public void execute() {
    myTv.turnOff();
  }
}

//频道切换命令ConcreteCommand
public class CommandChange implements Command {
  private Tv myTv;

  private int channel;

  public CommandChange(Tv tv, int channel) {
    myTv = tv;
   this.channel = channel;
  }

  public void execute() {
    myTv.changeChannel(channel);
  }
}

//可以看作是遥控器Invoker
public class Control {
  private Command onCommand, offCommand, changeChannel;

  public Control(Command on, Command off, Command channel) {
   onCommand = on;
   offCommand = off;
    changeChannel = channel;
  }

  public void turnOn() {
    onCommand.execute();
  }

  public void turnOff() {
    offCommand.execute();
  }

  public void changeChannel() {
   changeChannel.execute();
  }
}

//测试类Client
public class Client {
  public static void main(String[] args) {
   // 命令接收者Receiver
   Tv myTv = new Tv();
   // 开机命令ConcreteCommond
   CommandOn on = new CommandOn(myTv);
   // 关机命令ConcreteCommond
   CommandOff off = new CommandOff(myTv);
   // 频道切换命令ConcreteCommond
   CommandChange channel = new CommandChange(myTv, 2);
   // 命令控制对象Invoker
    Control control = new Control(on, off, channel);

   // 开机
   control.turnOn();
   // 切换频道
   control.changeChannel();
   // 关机
   control.turnOff();
  }
}

命令模式的适用场景
       对于大多数请求-响应模式的功能,比较适合使用命令模式,正如命令模式定义说的那样,命令模式对实现记录日志、撤销操作等功能比较方便。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: