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UGUI的按钮监听事件系统

2017-11-22 12:21 211 查看
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;

static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public override void OnPointerClick(PointerEventData eventData)
{
if (onClick != null) onClick(gameObject);
}
public override void OnPointerDown(PointerEventData eventData)
{
if (onDown != null) onDown(gameObject);
}
public override void OnPointerEnter(PointerEventData eventData)
{
if (onEnter != null) onEnter(gameObject);
}
public override void OnPointerExit(PointerEventData eventData)
{
if (onExit != null) onExit(gameObject);
}
public override void OnPointerUp(PointerEventData eventData)
{
if (onUp != null) onUp(gameObject);
}
public override void OnSelect(BaseEventData eventData)
{
if (onSelect != null) onSelect(gameObject);
}
public override void OnUpdateSelected(BaseEventData eventData)
{
if (onUpdateSelect != null) onUpdateSelect(gameObject);
}
}


将以上代码放入项目中,然后在你的界面里面写入监听按钮的代码。using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIMain : MonoBehaviour {
Button button;
Image image;
void Start ()
{
button = transform.Find("Button").GetComponent<Button>();
image = transform.Find("Image").GetComponent<Image>();
EventTriggerListener.Get(button.gameObject).onClick =OnButtonClick;
EventTriggerListener.Get(image.gameObject).onClick =OnButtonClick;
}

private void OnButtonClick(GameObject go){
//在这里监听按钮的点击事件
if(go == button.gameObject){
Debug.Log ("DoSomeThings");
}
}
}
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