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三子棋小游戏的实现

2017-07-20 20:07 176 查看
初次写这个小游戏,程序设计也比较简单,其中还有许多需要改进的地方。
这个三子棋程序我同样使用了三个文件,game.h、game.c、和test.c
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__

#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#include<string.h>

#define ROWS 3//行数
#define COLS 3//列数

void InitBoard(char board[ROWS][COLS], int row, int col);//棋盘初始化
void Display_board(char board[ROWS][COLS], int row, int col);//打印棋盘
void Player_Move(char board[ROWS][COLS], int row, int col);//玩家走
void Computer_Move(char board[ROWS][COLS], int row, int col);//电脑走
char Is_Win(char board[ROWS][COLS], int row, int col);//判断输赢
#endif//__GAME_H__game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int row, int col)//初始化棋盘
{
memset(board, ' ', row*col*sizeof(board[0][0]));
}
void Display_board(char board[ROWS][COLS], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c| %c| %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("--|--|-- \n");
}
}
void Player_Move(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标>:");
scanf("%d%d", &x, &y);
if (((x >= 1) && (x <= 3)) && ((y >= 1) && (y <= 3)))
{
x--;
y--;
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标错误,请重新输入。\n");
}
}
else
{
printf("下标错误,请重新输入");
}
}
}
void Computer_Move(char board[ROWS][COLS], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static is_full(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_Win(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][2] != ' '))
return board[i][0];
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[2][i] != ' '))
{
return board[0][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])&&(board[2][2] != ' '))
{
return board[0][0];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][1] != ' '))
{
return board[0][2];
}
if (is_full(board, row, col))
{
return 'p';
}
return ' ';
}test.c
#include<stdio.h>
#include"game.h"
#include<time.h>
#include<stdlib.h>
void game()
{
char board[ROWS][COLS];
char ret = 0;
InitBoard(board, ROWS, COLS);
Display_board(board, ROWS, COLS);
srand((unsigned int)time(NULL));
while (1)
{
Player_Move(board, ROWS, COLS);
if ((ret = Is_Win(board, ROWS, COLS)) != ' ')
break;
Display_board(board, ROWS, COLS);
Computer_Move(board, ROWS, COLS);
if ((ret = Is_Win(board, ROWS, COLS)) != ' ')
break;
Display_board(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("恭喜您,赢了本次比赛\n");
}
if (ret == '0')
{
printf("很遗憾,电脑赢了\n");
}
else if (ret == 'p')
{
printf("都很厉害,平局哦\n");
}

}
void menu()
{
printf("******************************\n");
printf("********三子棋游戏************\n");
printf("*** play > 1 exit > 0 *****\n");
}
int main()
{
int input = 0;
do{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入错误,请继续");
break;
}
} while (input);
return 0;
}
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