threejs path controls example html
2017-07-04 10:56
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<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - path controls</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #000; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; background-color: #fff; margin: 0px; overflow: hidden; } #info { color:#000; position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: red; } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - path controls example</br> mouse look around </div> <script src="../build/three.min.js"></script> <script src="js/controls/PathControls.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, controls, scene, renderer; var cross; var clock = new THREE.Clock(); init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); controls = new THREE.PathControls( camera ); controls.waypoints = [ [ -500, 0, 0 ], [ 0, 200, 0 ], [ 500, 0, 0 ] ]; controls.duration = 28 controls.useConstantSpeed = true; //controls.createDebugPath = true; //controls.createDebugDummy = true; controls.lookSpeed = 0.06; controls.lookVertical = true; controls.lookHorizontal = true; controls.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] }; controls.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] }; controls.lon = 180; controls.init(); // world scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 ); scene.add( controls.animationParent ); var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 ); var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } ); for ( var i = 0; i < 500; i ++ ) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = ( Math.random() - 0.5 ) * 1000; mesh.position.y = ( Math.random() - 0.5 ) * 1000; mesh.position.z = ( Math.random() - 0.5 ) * 1000; mesh.updateMatrix(); mesh.matrixAutoUpdate = false; scene.add( mesh ); } // lights light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 1, 1, 1 ); scene.add( light ); light = new THREE.DirectionalLight( 0x002288 ); light.position.set( -1, -1, -1 ); scene.add( light ); light = new THREE.AmbientLight( 0x222222 ); scene.add( light ); // renderer renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.fog.color, 1 ); renderer.setSize( window.innerWidth, window.innerHeight ); container = document.getElementById( 'container' ); container.appendChild( renderer.domElement ); // stats stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); // start animation controls.animation.play( true, 0 ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); controls.handleResize(); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var delta = clock.getDelta(); THREE.AnimationHandler.update( delta ); controls.update( delta ); renderer.render( scene, camera ); } </script> </body> </html>
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