图片旋转90度解决的方法
2017-05-20 09:42
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假设把通过相机获取到的图片,直接进行操作, 比方裁剪, 缩放, 则会把原图片向又旋转90度。
ps: 查找过程中, 碰到了一种说法:
[objc] view
plaincopy
//get original photo from iOS photos
//假设该图片大于2M,会自己主动旋转90度;否则不旋转
UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage];
至于是否正确, 还没确定。
先Mark。
以下的解决的方法亲測可行。 原文:http://www.cnblogs.com/jiangyazhou/archive/2012/03/22/2412343.html
用相机拍摄出来的照片含有EXIF信息。UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
假设我们忽略orientation信息。而直接对比片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是由于我们运行像素处理或者drawInRect等操作之后。imageOrientaion信息被删除了。imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
所以。在对比片进行处理之前。先将照片旋转到正确的方向,而且返回的imageOrientaion为0。
以下这种方法就是一个UIImage category中的方法。用它能够达到以上目的。
[objc] view
plaincopy
- (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
ps: 查找过程中, 碰到了一种说法:
[objc] view
plaincopy
//get original photo from iOS photos
//假设该图片大于2M,会自己主动旋转90度;否则不旋转
UIImage* originalImg=[dict objectForKey:UIImagePickerControllerOriginalImage];
至于是否正确, 还没确定。
先Mark。
以下的解决的方法亲測可行。 原文:http://www.cnblogs.com/jiangyazhou/archive/2012/03/22/2412343.html
用相机拍摄出来的照片含有EXIF信息。UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
假设我们忽略orientation信息。而直接对比片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是由于我们运行像素处理或者drawInRect等操作之后。imageOrientaion信息被删除了。imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
所以。在对比片进行处理之前。先将照片旋转到正确的方向,而且返回的imageOrientaion为0。
以下这种方法就是一个UIImage category中的方法。用它能够达到以上目的。
[objc] view
plaincopy
- (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
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