您的位置:首页 > 其它

基于websocket技术的网页弹幕实现

2017-02-17 17:35 197 查看
前言:本弹幕是基于websocket技术实现的网页弹幕,需要HTML5技术支持。具备如下功能:

1、打开弹幕,从数据库里读取历史弹幕;

2、一个客户端发送弹幕,所有的客户端均可以看到。

具体实现:

网页端:

index.jsp

<%@ page language="java" import="java.util.*" pageEncoding="UTF-8"%>
<%
String path = request.getContextPath();
String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/";
%>
<!DOCTYPE html>
<html>
<head>
<title>index.html</title>

<meta name="keywords" content="keyword1,keyword2,keyword3">
<meta name="description" content="this is my page">
<meta name="content-type" content="text/html; charset=UTF-8">

<!--<link rel="stylesheet" type="text/css" href="./styles.css">-->
<style type="text/css">
body {
background: url(images/01.jpg); no-repeat top center;
font-size: 12px;
font-family: "微软雅黑";
}

* {
margin: 0;
padding: 0;
}
/* screen start*/
.screen {
width: 300px;
height: 100px;
background: #669900;
}

.dm {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
display: none;
}

.dm .d_screen .d_del {
width: 38px;
height: 38px;
background: #600;
display: block;
text-align: center;
line-height: 38px;
text-decoration: none;
font-size: 20px;
color: #fff;
border-radius: 19px;
border: 1px solid #fff;
z-index: 2;
position: absolute;
right: 20px;
top: 20px;
outline: none;
}

.dm .d_screen .d_del:hover {
background: #F00;
}

.dm .d_screen .d_mask {
width: 100%;
height: 100%;
background: #000;
position: absolute;
top: 0;
left: 0;
opacity: 0.6;
filter: alpha(opacity = 60);
z-index: 1;
}

.dm .d_screen .d_show {
position: relative;
z-index: 2;
}

.dm .d_screen .d_show div {
font-size: 26px;
line-height: 36px;
font-weight: 500;
position: absolute;
top: 76px;
left: 10;
color: #fff;
}
/*end screen*/

/*send start*/
.send {
width: 100%;
height: 76px;
position: absolute;
bottom: 0;
left: 0;
border: 1px solid red;
}

.send .s_filter {
width: 100%;
height: 76px;
background: #000;
position: absolute;
bottom: 0;
left: 0;
opacity: 0.6;
filter: alpha(opacity = 60);
}

.send  .s_con {
width: 100%;
height: 76px;
position: absolute;
top: 0;
left: 0;
z-index: 2;
text-align: center;
line-height: 76px;
}

.send .s_con .s_text {
width: 800px;
height: 36px;
border: 0;
border-radius: 6px 0 0 6px;
outline: none;
}

.send .s_con .s_submit {
width: 100px;
height: 36px;
border-radius: 0 6px 6px 0;
outline: none;
font-size: 14px;
color: #fff;
background: #65c33d;
font-family: "微软雅黑";
cursor: pointer;
border: 1px solid #5bba32;
}

.send .s_con .s_submit:hover {
background: #3eaf0e;
}
/*end send*/
</style>

</head>
<body>
<form>
<a href="#" id="startDm">开启弹幕</a>
<!-- dm start -->
<div class="dm">
<!-- d_screen start -->
<div class="d_screen">
<a href="#" class="d_del">X</a>
<div class="d_mask"></div>
<div class="d_show">
</div>
</div>
<!-- end d_screen -->

<!-- send start -->
<div class="send">
<div class="s_filter"></div>
<div class="s_con">
<input type="text" class="s_text" maxlength="30"/><input type="button"
value="发表评论" class="s_submit" id="btn"/>
</div>
</div>
<!-- end send -->
</div>
<!-- end dm-->
</form>
<!-- <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.8.0.js"></script> -->
<script src="js/jquery-1.11.1.min.js" type="text/javascript" charset="utf-8"></script>
<!-- <script type="text/javascript" src="websocket.js" id="websocket"> </script> -->

<script type="text/javascript">
$(function() {

$("#startDm").click(function() {

$("#startDm,.dm").toggle(1000);
window.setTimeout(function(){

// reference to <head>
var head = document.getElementsByTagName('head')[0];

// a new CSS
/* var css = document.createElement('link');
css.type = "text/css";
css.rel = "stylesheet";
css.href = "new.css";   */

// a new JS
var js = document.createElement("script");
js.type = "text/javascript";
js.src = "websocket.js";

// preload JS and CSS
/* head.appendChild(css);   */
head.appendChild(js);

// preload image
/* new Image().src = "new.png";   */

},  1000) ;
/* window.setTimeout("document.getElementById('websocket').src='websocket +  js.js'" , 1000) ; */
/* var websocket=null;
var _top=80;
var index=0;

e36a
var host=window.location.host;
//判断当前浏览器是否支持WebSocket
if('WebSocket' in window){
websocket=new WebSocket("ws://192.168.50.155:8080/Danmu01/websocket");
}
else{
alert("Not Support WebSocket!");
}

//连接发生错误的回调方法
websocket.onerror = function(){
setMessageInnerHTML("error");
};

//连接成功建立的回调方法
websocket.onopen = function(){
setMessageInnerHTML("open");
}

//接收到消息的回调方法
websocket.onmessage = function(event){
setMessageInnerHTML(event);
}

//连接关闭的回调方法
websocket.onclose = function(){
setMessageInnerHTML("close");
}

//监听窗口关闭事件,当窗口关闭时,主动去关闭websocket连接,防止连接还没断开就关闭窗口,server端会抛异常。
window.onbeforeunload = function(){
websocket.close();
}

//将消息显示在网页上
function setMessageInnerHTML(innerHTML){
$(".d_show").append("<div id='"+index+"'>"+ innerHTML.data + "</div>");
launch();
}

//发送消息
function send(){
//var message = document.getElementById('text').value;
var message = $(".s_text").val();
alert(message);
websocket.send(message);
} */
//init_screen();
});

$(".d_del").click(function() {

$("#startDm,.dm").toggle(1000);
//init_screen();
});

$("#btn").click(function(){
send();
});
$(".s_text").keydown(function() {
var code = window.event.keyCode;

if (code == 13)//回车键按下时,输出到弹幕
{
send();
}
});

});

/* $("#startDm").click(function() {
alert("forEach^^^") ;
<c:forEach var="danmu" items="${allDanmu}">
alert("进入forEach循环" + ${danmu.danmuInfo}) ;
$(".d_show").append("<div id='"+index+"'>"+ ${danmu.danmuInfo} + "</div>");

</c:forEach>
}) ; */

function launch()
{

var _height = $(window).height();
var _left = $(window).width() - $("#"+index).width();
var time=10000;
if(index%2==0)
time=20000;
_top+=80;
if(_top>_height-100)
_top=80;
$("#"+index).css({
left:_left,
top:_top,
color:getRandomColor()

});
$("#"+index).animate({
left:"-"+_left+"px"},
time,
function(){});
index++;
}

/* //初始化弹幕
function init_screen() {
var _top = 0;
var _height = $(window).height();
$(".d_show").find("div").show().each(function() {
var _left = $(window).width() - $(this).width();
var time=10000;
if($(this).index()%2==0)
time=20000;
_top+=80;
if(_top>_height-100)
_top=80;
$(this).css({
left:_left,
top:_top,
color:getRandomColor()

});
$(this).animate({
left:"-"+_left+"px"},
time,
function(){});

});
}
*/
//随机获取颜色值
function getRandomColor() {
return '#' + (function(h) {
return new Array(7 - h.length).join("0") + h
})((Math.random() * 0x1000000 << 0).toString(16))
}
</script>

</body>
</html>


这一段jsp代码部分借鉴了潭州学院Array老师的弹幕页面,在此表示感谢。

通过研究上面一段代码可以发现,里面设置了websocket.js的定时加载并且加载了jquery-1.11.1.min.js。后一个.js文件可以在网上下到,只要把它放在对应的路径下就可以了。下面提供websocket.js的代码。

websocket.js

var websocket=null;
var _top=80;
var index=0;

var host=window.location.host;
//判断当前浏览器是否支持WebSocket
if('WebSocket' in window){
websocket=new WebSocket("ws://192.168.50.155:8080/Danmu01/websocket");/*("ws://"+host+"/Danmu/websocket");*/
}
else{
alert("Not Support WebSocket!");
}

//连接发生错误的回调方法
websocket.onerror = function(){
setMessageInnerHTML("error");
};

//连接成功建立的回调方法
websocket.onopen = function(){
setMessageInnerHTML("open");
}

//接收到消息的回调方法
websocket.onmessage = function(event){
setMessageInnerHTML(event);
}

//连接关闭的回调方法
websocket.onclose = function(){
setMessageInnerHTML("close");
}

//监听窗口关闭事件,当窗口关闭时,主动去关闭websocket连接,防止连接还没断开就关闭窗口,server端会抛异常。
window.onbeforeunload = function(){
websocket.close();
}

//将消息显示在网页上
function setMessageInnerHTML(innerHTML){
$(".d_show").append("<div id='"+index+"'>"+ innerHTML.data + "</div>");
launch();
}

/*websocket.onmessage = function(msg) {
alert(msg.data);
setMessageInnerHTML(msg) ;
};*/

//发送消息
function send(){
//var message = document.getElementById('text').value;
var message = $(".s_text").val();
/*alert($(".s_text").val(""));
alert(message);*/
websocket.send(message);
}


观察websocket.js,可知在开始的时候实例化了一个Websocket类,构造方法中传入的参数是”ws://192.168.50.155:8080/Danmu01/websocket”,代表项目所在服务器的ip地址+端口号+项目名+websocket,其中websocket对应服务端代码中@ServerEndpoint(“/websocket”)的websocket。

服务端代码:

package com.danmu.websocket;

import java.io.IOException;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.CopyOnWriteArraySet;
import com.deyao.danmu.pojo.*;

import javax.websocket.OnClose;
import javax.websocket.OnError;
import javax.websocket.OnMessage;
import javax.websocket.OnOpen;
import javax.websocket.Session;
import javax.websocket.server.ServerEndpoint;

import com.deyao.danmu.factory.ServiceFactory;

@ServerEndpoint("/websocket")
public class MyWebsocket {

private static CopyOnWriteArraySet<MyWebsocket> websocketPools=new CopyOnWriteArraySet<MyWebsocket>();

private Session session;
boolean index = false ;

/**
* 连接建立成功调用的方法
* @param session 可选的参数。session为与某个客户端的连接会话,需要通过它来给客户端发送数据
*/
@OnOpen
public void onOpen(Session session) throws Exception{
this.session=session;
websocketPools.add(this);
index = true ;
onMessage("Welcome to DEYAO danmu ^_^" , this.session) ;
}
/**
* 连接关闭调用的方法
*/
@OnClose
public void onClose(){
websocketPools.remove(this);
}
/**
* 收到客户端消息后调用的方法
* @param message 客户端发送过来的消息
* @param session 可选的参数
*/
@OnMessage
public void onMessage(String message,Session session) throws Exception{
if (index) {
Map<String , Object> map = ServiceFactory.getIDanmuServiceInstance()
.list(1, 1000, "", "userNickname") ;
List<Danmu> list = (List<Danmu>) map.get("allDanmu01") ;
for(int i = 0 ; i < list.size() ; i++) {
String msg = list.get(i).getDanmuInfo() ;
this.session.getBasicRemote().sendText(msg);
System.out.println(msg);
}
index = false ;

} else {
Danmu danmu = new Danmu() ;
danmu.setDanmuInfo(message);
danmu.setUserId(null);
danmu.setUserNickname(null);
ServiceFactory.getIDanmuServiceInstance().insert(danmu);

}
for(MyWebsocket item:websocketPools) {
try {
item.send(message);

} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

private void send(String message) throws IOException{
this.session.getAsyncRemote().sendText(message);
//this.session.getBasicRemote().sendText(message);

}

/**
* 发生错误时调用
* @param session
* @param error
*/
@OnError
public void onError(Session session, Throwable error) {
System.out.println("发生错误");
error.printStackTrace();
}

}


研究服务端代码,我们可以发现在初始的时候new了一个CopyOnWriteArraySet,通过的他的泛型可知他是保存websocket.js中新建的Websocket对象的。因为有一个客户端开始了弹幕就触发websocket.js中的onOpen方法,也就有了一个新的session,也就执行了服务端的onOpen方法,所以,在服务端的onOpen方法中,就要将新的session加入到CopyWriteArraySet中,并且在此时要读取数据库中的历史弹幕到前台。所以在onOpen中调用了onMessage方法,将数据库中的历史弹幕数据呈现到前台。这里要注意一点是读取历史弹幕数据的时候要使用this.session.getBasicRemote().sendText(msg);

onMessage方法是有新弹幕信息的时候自动调用的,这里在onOpen方法中调用他是为了让他读出历史弹幕信息。onMessage中的for循环就是用来将一个客户端发送的新消息推送到每一个session(即客户端)。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签:  web