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高级C#信使(译) - Unity维基百科

2017-01-17 20:01 323 查看

高级C#信使

作者:Ilya Suzdalnitski

译自:http://wiki.unity3d.com/index.php/Advanced_CSharp_Messenger

描述

前言
MissingReferenceException的原因和解决方案

信使
用法

事件监听器

注册事件监听器

注销事件监听器

广播事件

清空信使

永久信使

杂项

打印所有消息

从其他信使过渡

代码

Callback.cs

Messenger.cs

描述

这是C#的一个高级版本的消息系统。当加载了一个新的场景(level)之后,它会自动清空事件表。这将防止程序员意外的调用已销毁的方法,从而有助于防止出现很多MissingReferenceExceptions。这个消息系统是基于Rod Hyde的CSharpMessenger和Magnus Wolffelt的CSharpMessenger Extended而研发的。

前言

我们的项目一旦引入了消息系统(CSharpMessenger Extended),我们就开始面对非常奇怪的BUGs。每次广播一个消息,U3D就会抛出MissingReferenceExceptions这个异常。提示会说消息处理器声明所在类已经被销毁。这个问题无处不在,并且没有一个合理的解释。不过,把消息处理器代码放到try-cache块中可以解决这个问题。我们知道,在代码中有大量的try-cache块不是一个好的解决方案。我们花费了一些时间,终于找到了问题的所在。

MissingReferenceException的原因和解决方案

是这样的,当加载一个新场景(level)(或者重新加载当前场景)时,MissingReferenceException的BUG就会出现。例如:我们有一个消息"start game",声明如下:

public class MainMenu : MonoBehaviour {
void Start ()
{
Messenger.AddListener("start game", StartGame);
}

void StartGame()
{
Debug.Log("StartGame called in" + gameObject);  //This is the line that would throw an exception
}

void StartGameButtonPressed()
{
Messenger.Broadcast("start game");
}
}


乍一看,代码完全没有问题。但是在重新加载了这个场景之后,U3D将会抛出一个异常,提示说MainMenu对象已经被销毁。但是没有代码会销毁MainMenu脚本对象。

实际发生的是:

我们在信使中添加了一个"start game"消息监听器。

StartGameButtonPressed方法被调用,广播了"start game"消息。

我们使用Application.LoadLevel重新加载了这个场景(level)。

重复第1步。

重复第2步。

在相应的步骤,信使的事件表里是这个样子的:

在第1步:{ "start game", mainMenu1- > StartGame(); }

在第4步:{ "start game", mainMenu1- > StartGame(); } { "start game", mainMenu2- > StartGame(); }

所以在第4步我们有两个"start game"消息处理器——第1个是已经销毁的MainMenu对象(在重新加载场景时被销毁),第2个是当前有效的MainMenu对象。结果是这样的,当我们在重新加载场景后广播"start game"消息时,信使把两个消息处理器(已经销毁的和当前有效的)都调用了。这里就是MissingReferenceException出现的源头。 那么解决方法显而易见——在卸载场景之后清空eventTable。在程序员方面不用做任何事来清空这个表,这一过程将自动完成。

信使

我们很高兴向你展示一个高级版本的C#消息系统。

用法

事件监听器

void OnPropCollected( PropType propType ) {
if (propType == PropType.Life)
livesAmount++;
}


注册事件监听器

void Start() {
Messenger.AddListener< Prop >( "prop collected", OnPropCollected );
}


注销事件监听器

Messenger.RemoveListener< Prop > ( "prop collected", OnPropCollected );


广播事件

public void OnTriggerEnter(Collider _collider)
{
Messenger.Broadcast< PropType > ( "prop collected", _collider.gameObject.GetComponent<Prop>().propType );
}


清空信使

当加载一个新的场景(level)时,信使会自动清空它的eventTable。这将确保信使的eventTable被清空,并且将使我们免于意外的MissingReferenceExceptions。如果你想手动清空管理器的eventTable,你可以调用Messenger.Cleanup()。

永久信使

如果你想要某个消息幸免于Cleanup,使用Messenger.MarkAsPermanent(string)来标记它既可。它可能用于这样的场合:某个类响应不同场景(level)的消息广播。

杂项

打印所有消息

为了调试的目的,你可以把信使的shouldLogAllMessages设置成true。这样,在调用信使的任何方法时都会打印消息。

从其他信使过渡

为了快速把旧的消息系统CSharpMessenger转变成高级的消息系统,请执行下面的步骤:

在MonoDevelop中打开“在文件中查找/替换”对话框。

在查找域输入:Messenger<([^<>]+)>.([A-Za-z0-9_]+)

在替换域输入:Messenger.$2<$1>

选择域:所有解决方案

勾选“正则搜索”复选框

按下“替换”按钮

代码

想要信使顺利运作需要两个文件:Callback.cs和Messenger.cs。

Callback.cs

public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);


Messenger.cs

/*
* Advanced C# messenger by Ilya Suzdalnitski. V1.0
*
* Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended".
*
* Features:
* Prevents a MissingReferenceException because of a reference to a destroyed message handler.
* Option to log all messages
* Extensive error detection, preventing silent bugs
*
* Usage examples:
1. Messenger.AddListener<GameObject>("prop collected", PropCollected);
Messenger.Broadcast<GameObject>("prop collected", prop);
2. Messenger.AddListener<float>("speed changed", SpeedChanged);
Messenger.Broadcast<float>("speed changed", 0.5f);
*
* Messenger cleans up its evenTable automatically upon loading of a new level.
*
* Don't forget that the messages that should survive the cleanup, should be marked with Messenger.MarkAsPermanent(string)
*
*/

//#define LOG_ALL_MESSAGES
//#define LOG_ADD_LISTENER
//#define LOG_BROADCAST_MESSAGE
#define REQUIRE_LISTENER

using System;
using System.Collections.Generic;
using UnityEngine;

static internal class Messenger {
#region Internal variables

//Disable the unused variable warning
#pragma warning disable 0414
//Ensures that the MessengerHelper will be created automatically upon start of the game.
static private MessengerHelper messengerHelper = ( new GameObject("MessengerHelper") ).AddComponent< MessengerHelper >();
#pragma warning restore 0414

static public Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();

//Message handlers that should never be removed, regardless of calling Cleanup
static public List< string > permanentMessages = new List< string > ();
#endregion
#region Helper methods
//Marks a certain message as permanent.
static public void MarkAsPermanent(string eventType) {
#if LOG_ALL_MESSAGES
Debug.Log("Messenger MarkAsPermanent \t\"" + eventType + "\"");
#endif

permanentMessages.Add( eventType );
}

static public void Cleanup()
{
#if LOG_ALL_MESSAGES
Debug.Log("MESSENGER Cleanup. Make sure that none of necessary listeners are removed.");
#endif

List< string > messagesToRemove = new List<string>();

foreach (KeyValuePair<string, Delegate> pair in eventTable) {
bool wasFound = false;

foreach (string message in permanentMessages) {
if (pair.Key == message) {
wasFound = true;
break;
}
}

if (!wasFound)
messagesToRemove.Add( pair.Key );
}

foreach (string message in messagesToRemove) {
eventTable.Remove( message );
}
}

static public void PrintEventTable()
{
Debug.Log("\t\t\t=== MESSENGER PrintEventTable ===");

foreach (KeyValuePair<string, Delegate> pair in eventTable) {
Debug.Log("\t\t\t" + pair.Key + "\t\t" + pair.Value);
}

Debug.Log("\n");
}
#endregion

#region Message logging and exception throwing
static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded) {
#if LOG_ALL_MESSAGES || LOG_ADD_LISTENER
Debug.Log("MESSENGER OnListenerAdding \t\"" + eventType + "\"\t{" + listenerBeingAdded.Target + " -> " + listenerBeingAdded.Method + "}");
#endif

if (!eventTable.ContainsKey(eventType)) {
eventTable.Add(eventType, null );
}

Delegate d = eventTable[eventType];
if (d != null && d.GetType() != listenerBeingAdded.GetType()) {
throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name));
}
}

static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved) {
#if LOG_ALL_MESSAGES
Debug.Log("MESSENGER OnListenerRemoving \t\"" + eventType + "\"\t{" + listenerBeingRemoved.Target + " -> " + listenerBeingRemoved.Method + "}");
#endif

if (eventTable.ContainsKey(eventType)) {
Delegate d = eventTable[eventType];

if (d == null) {
throw new ListenerException(string.Format("Attempting to remove listener with for event type \"{0}\" but current listener is null.", eventType));
} else if (d.GetType() != listenerBeingRemoved.GetType()) {
throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name));
}
} else {
throw new ListenerException(string.Format("Attempting to remove listener for type \"{0}\" but Messenger doesn't know about this event type.", eventType));
}
}

static public void OnListenerRemoved(string eventType) {
if (eventTable[eventType] == null) {
eventTable.Remove(eventType);
}
}

static public void OnBroadcasting(string eventType) {
#if REQUIRE_LISTENER
if (!eventTable.ContainsKey(eventType)) {
throw new BroadcastException(string.Format("Broadcasting message \"{0}\" but no listener found. Try marking the message with Messenger.MarkAsPermanent.", eventType));
}
#endif
}

static public BroadcastException CreateBroadcastSignatureException(string eventType) {
return new BroadcastException(string.Format("Broadcasting message \"{0}\" but listeners have a different signature than the broadcaster.", eventType));
}

public class BroadcastException : Exception {
public BroadcastException(string msg)
: base(msg) {
}
}

public class ListenerException : Exception {
public ListenerException(string msg)
: base(msg) {
}
}
#endregion

#region AddListener
//No parameters
static public void AddListener(string eventType, Callback handler) {
OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] + handler;
}

//Single parameter
static public void AddListener<T>(string eventType, Callback<T> handler) {
OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
}

//Two parameters
static public void AddListener<T, U>(string eventType, Callback<T, U> handler) {
OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U>)eventTable[eventType] + handler;
}

//Three parameters
static public void AddListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] + handler;
}
#endregion

#region RemoveListener
//No parameters
static public void RemoveListener(string eventType, Callback handler) {
OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] - handler;
OnListenerRemoved(eventType);
}

//Single parameter
static public void RemoveListener<T>(string eventType, Callback<T> handler) {
OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
OnListenerRemoved(eventType);
}

//Two parameters
static public void RemoveListener<T, U>(string eventType, Callback<T, U> handler) {
OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U>)eventTable[eventType] - handler;
OnListenerRemoved(eventType);
}

//Three parameters
static public void RemoveListener<T, U, V>(string eventType, Callback<T, U, V> handler) {
OnListenerRemoving(eventType, handler);
eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] - handler;
OnListenerRemoved(eventType);
}
#endregion

#region Broadcast
//No parameters
static public void Broadcast(string eventType) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
OnBroadcasting(eventType);

Delegate d;
if (eventTable.TryGetValue(eventType, out d)) {
Callback callback = d as Callback;

if (callback != null) {
callback();
} else {
throw CreateBroadcastSignatureException(eventType);
}
}
}

//Single parameter
static public void Broadcast<T>(string eventType, T arg1) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
OnBroadcasting(eventType);

Delegate d;
if (eventTable.TryGetValue(eventType, out d)) {
Callback<T> callback = d as Callback<T>;

if (callback != null) {
callback(arg1);
} else {
throw CreateBroadcastSignatureException(eventType);
}
}
}

//Two parameters
static public void Broadcast<T, U>(string eventType, T arg1, U arg2) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
OnBroadcasting(eventType);

Delegate d;
if (eventTable.TryGetValue(eventType, out d)) {
Callback<T, U> callback = d as Callback<T, U>;

if (callback != null) {
callback(arg1, arg2);
} else {
throw CreateBroadcastSignatureException(eventType);
}
}
}

//Three parameters
static public void Broadcast<T, U, V>(string eventType, T arg1, U arg2, V arg3) {
#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE
Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\"");
#endif
OnBroadcasting(eventType);

Delegate d;
if (eventTable.TryGetValue(eventType, out d)) {
Callback<T, U, V> callback = d as Callback<T, U, V>;

if (callback != null) {
callback(arg1, arg2, arg3);
} else {
throw CreateBroadcastSignatureException(eventType);
}
}
}
#endregion
}

//This manager will ensure that the messenger's eventTable will be cleaned up upon loading of a new level.
public sealed class MessengerHelper : MonoBehaviour {
void Awake ()
{
DontDestroyOnLoad(gameObject);
}

//Clean up eventTable every time a new level loads.
public void OnLevelWasLoaded(int unused) {
Messenger.Cleanup();
}
}
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