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Unity Shader Example 25 (在ShaderLab Surface 添加顶点颜色与透明效果)

2016-12-19 17:10 711 查看
Shader "Test" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 150
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha

CGPROGRAM
//#pragma surface surf Lambert noforwardadd
#pragma surface surf Lambert noforwardadd keepalpha

sampler2D _MainTex;

struct Input {
float2 uv_MainTex;
float4 vertexColor : COLOR;
};

void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * IN.vertexColor;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}

Fallback "Mobile-VertexLit"
}
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标签:  unity3d