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h264 nalu结构

2016-11-24 17:40 127 查看
NALU:Coded H.264 data is stored or transmitted as a series of packets known as NetworkAbstraction LayerUnits. (NALU单元)

RBSP :A NALU contains a Raw Byte Sequence Payload, a sequence of bytes containingsyntax elements.(原始数据字节流)

SODB:String Of Data Bits (原始数据比特流, 长度不一定是8的倍数,故需要补齐)

逻辑关系:

SODB  + RBSP trailing bits = RBSP

NAL header(1 byte) +  RBSP = NALU

Start Code Prefix(3 bytes) + NALU + Start Code
Prefix(3 bytes)  +   NALU   + ...+  =
H.264BitsStream

说明:

1. SODB即编码形成的真实码流,为了使一个RBSP为整字节数,需要加trailing bits, 具体加的方法可以看JM8.6中的SODBtoRBSP函数.


void SODBtoRBSP(Bitstream *currStream)
{
currStream->byte_buf <<= 1;
currStream->byte_buf |= 1;
currStream->bits_to_go--;
currStream->byte_buf <<= currStream->bits_to_go;
currStream->streamBuffer[currStream->byte_pos++] = currStream->byte_buf;
currStream->bits_to_go = 8;
currStream->byte_buf = 0;
}


2. NALU header为一个字节,这8个比特分别对应forbidden_zero_bit, nal_ref_idc, nal_unit_type. NALU的body其实就是RBSP. 由RBSP转NALU是由RBSPtoNALU函数来实现的.


typedef struct
{
int startcodeprefix_len;      //! 4 for parameter sets and first slice in picture, 3 for everything else (suggested)
unsigned len;                 //! Length of the NAL unit (Excluding the start code, which does not belong to the NALU)
unsigned max_size;            //! Nal Unit Buffer size
int nal_unit_type;            //! NALU_TYPE_xxxx
int nal_reference_idc;        //! NALU_PRIORITY_xxxx
int forbidden_bit;            //! should be always FALSE
byte *buf;        //! conjtains the first byte followed by the EBSP
} NALU_t;
[cpp] view plain copy
int RBSPtoNALU (char *rbsp, NALU_t *nalu, int rbsp_size, int nal_unit_type, int nal_reference_idc,
int min_num_bytes, int UseAnnexbLongStartcode)
{
int len;

// 断言,以后要学会用assert进行断言,很重要滴.
assert (nalu != NULL);
assert (nal_reference_idc <=3 && nal_reference_idc >=0);
assert (nal_unit_type > 0 && nal_unit_type <= 10);
assert (rbsp_size < MAXRBSPSIZE);

// 下面这个是必须的,所以不需要通过参数传进来
nalu->forbidden_bit = 0;
// 下面两个通过参数传进来
nalu->nal_reference_idc = nal_reference_idc;
nalu->nal_unit_type = nal_unit_type;

// 判断是否在Start Code Prefix前面加Ox00
nalu->startcodeprefix_len = UseAnnexbLongStartcode?4:3;

// 对nalu->buf[i]进行赋值
nalu->buf[0] =
nalu->forbidden_bit << 7      |
nalu->nal_reference_idc << 5  |
nalu->nal_unit_type;
memcpy (&nalu->buf[1], rbsp, rbsp_size);

// printf ("First Byte %x\n", nalu->buf[0]);
// printf ("RBSPtoNALU: Before: NALU len %d\t RBSP %x %x %x %x\n", rbsp_size, (unsigned) nalu->buf[1], (unsigned) nalu->buf[2], (unsigned) nalu->buf[3], (unsigned) nalu->buf[4]);

len = 1 + RBSPtoEBSP (&nalu->buf[1], 0, rbsp_size, min_num_bytes);

// printf ("RBSPtoNALU: After : NALU len %d\t EBSP %x %x %x %x\n", rbsp_size, (unsigned) nalu->buf[1], (unsigned) nalu->buf[2], (unsigned) nalu->buf[3], (unsigned) nalu->buf[4]);
// printf ("len %d\n\n", len);
nalu->len = len;

return len;
}


3. Start Code Prefix为3个字节. 但是,为了寻址方便,要求数据流在长度上对齐,因此H.264建议在Start Code Prefix前面加若干个0.

4. 为了简便起见,上面的逻辑关系图没有考虑"防止竞争"机制.

编码foreman_part_qcif.yuv的第一帧,码流如下: (对照trace_enc.txt分析即可,由于码流太多,篇幅有限,故不一一分析)


000000000000000000000000000000010110011101000010000000000001111011110001011000010110001001
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