您的位置:首页 > 运维架构

使用Visual Studio 2005搭建opengl开发环境

2016-11-02 16:59 411 查看
使用Visual Studio 2005搭建opengl开发环境

1. 到http://www.xmission.com/~nate/glut.html 下载 glut-3.7.6-bin.zip,按如下方式安装解压出来的文件
glut32.dll ->C:\Windows\System or C:\WinNT\System
glut32.lib -> C:\ProgramFiles\Microsoft Visual Studio 8\VC\PlatformSDK\lib
glut.h -> C:\ProgramFiles\Microsoft Visual Studio 8\VC\PlatformSDK\include\gl
 
2. glut.h和stdlib.h一起使用会出现这个错误:error C2381: 'exit' :redefinition; __declspec(noreturn) differs
所以我们得修改glut.h,注释掉146行,并加入一条新的语句,改后的代码为:

Cpp代码  

1      // extern _CRTIMP void __cdecl exit(int); 

2      _CRTIMP
__declspec(noreturn) void __cdecl exit(int); 

 
3. 新建一个Win 32 Console Application工程,添加一个drawcircle.cpp文件,其内容为:

Cpp代码  

3      #include <stdio.h> 

4      #include <stdlib.h> 

5      #include <math.h> 

6      #include <GL/glut.h> 

7        
8      #define ESC 27 
9      #define SPACE 32 

10   int Height=400, Width=400;  
11   int depth=0, circleRadius=2, cnt=1;  

12     
13   static
floatvdata[4][3] = {  
14       {1.0,0.0, 0.0}, {0.0, 1.0, 0.0},  

15       {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}  

16   };  

17     
18   void normalize(floatv[3]) {  

19       float d =sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);  

20     
21       if (d == 0) {  

22           printf("zero lengthvector");  

23           return;  

24       }  

25       v[0]/= d; v[1] /= d; v[2] /= d;  

26   }  

27     
28   void drawtriangle(float*v1,
float *v2, float *v3)  
29   {  

30       glBegin(GL_TRIANGLES);  

31       glVertex3fv(v1);  

32       glVertex3fv(v2);  

33       glVertex3fv(v3);  

34       glEnd();  
35   }  

36     
37   void subdivideCircle(intradius,
float *v1, float *v2, int depth)  

38   {  

39       float v11[3], v22[3], v00[3] = {0, 0,0}, v12[3];  

40       int i;  
41     
42       if (depth == 0) {  

43           glColor3f(v1[0]*v1[0], v1[1]*v1[1],v1[2]*v1[2]);  

44     
45           for (i=0; i<3; i++) {  

46               v11[i] = v1[i]*radius;  

47               v22[i] = v2[i]*radius;  

48           }  
49           drawtriangle(v11, v22, v00);  

50           return;  

51       }  

52       v12[0] = v1[0]+v2[0];  

53       v12[1] = v1[1]+v2[1];  

54       v12[2] = v1[2]+v2[2];  

55       normalize(v12);  

56       subdivideCircle(radius,v1, v12, depth - 1);  

57       subdivideCircle(radius, v12, v2, depth -1);  

58   }  

59     
60     
61   void drawCircle(intcircleRadius)  

62   // draw a circle with center at the origin inxy plane 

63   {  

64       subdivideCircle(circleRadius, vdata[0],vdata[1], depth);  

65       subdivideCircle(circleRadius, vdata[1],vdata[2], depth);  

66       subdivideCircle(circleRadius, vdata[2],vdata[3], depth);  

67       subdivideCircle(circleRadius, vdata[3],vdata[0], depth);  

68   }  

69     
70   void display(void)  

71   {  

72       if (circleRadius>Width/2 ||circleRadius==1)  

73       {  

74           cnt=-cnt;  

75           depth++;  

76           depth = depth % 5;  

77       }  

78       circleRadius+=cnt;  

79       glClear(GL_COLOR_BUFFER_BIT);  

80       drawCircle(circleRadius);  

81       glutSwapBuffers();  

82   }   
83     
84   static
void Reshape(int w, int h)  
85   {  

86       glClearColor (0.0, 0.0, 0.0, 1.0);  

87       glClear(GL_COLOR_BUFFER_BIT);  

88       Width= w; Height = h;  

89       glViewport (0, 0, Width, Height);  

90       glMatrixMode (GL_PROJECTION);  

91       glLoadIdentity ();  

92       glOrtho(-Width/2, Width/2, -Height/2,Height/2, -1.0, 1.0);  

93   }  

94     
95     
96     
97   static
voidKey(unsigned char key, int x,
int y)  
98   {  

99       switch (key) {  

100    case ESC:  

101        exit(0);  

102    case SPACE:  

103        glutIdleFunc(NULL); display();  

104        break;  
105    default:  

106        glutIdleFunc(display);  

107    }  

108}  

109  
110int main(int argc,
char **argv)  
111{  

112    glutInit(&argc, argv);  

113    glutInitDisplayMode(GLUT_DOUBLE);  

114    glutInitWindowSize(Width, Height);  

115    glutCreateWindow("Example1.5.circle.c: press SPACE & another key");  

116    glutKeyboardFunc(Key);  

117    glutReshapeFunc(Reshape);  

118    glutDisplayFunc(display);  

119    glutIdleFunc(display);  

120    glutMainLoop();  

121} 

4. 工程 --> 右键 --> Properties,打开工程配置对话框,

a. 选择Configuration下拉框 ,选择 AllConfiguration



b. In the left pane, select the linker subtree and then click the Input
option. Add the following code to the
Additional Dependencies text in theright pane.
Copy and Paste: opengl32.lib  glu32.lib glut32.lib



5. 编译运行,如果成功,可以看到一个三维动画

 
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: