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Kbengine+Unity实现简单的注册登录 登陆成功切换场景

2016-10-12 10:31 501 查看
1.根据kbe官方文档配置kbe

2.下载kbe插件导入项目

3.项目制作

登陆界面UI对应的脚本

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using KBEngine;
using System;

public class LaunchSystem : MonoBehaviour {

public InputField userName;
public InputField passWord;

void Start()
{
DontDestroyOnLoad(this.gameObject);
KBEngine.Event.registerOut("onConnectStatus",this,"Event_onConnectStatus"); //服务器连接状态
KBEngine.Event.registerOut("onLoginFailed",this,"Event_onLoginFailed");     //登录失败事件
KBEngine.Event.registerOut("onLoginSuccessfully",this,"Event_onLoginSuccessfully");//登陆成功事件
}

public void Login()
{
KBEngine.Event.fireIn("login",userName.text,passWord.text,System.Text.Encoding.UTF8.GetBytes("2016-10-11"));//执行登陆
}

public void CreateAccount()
{
KBEngine.Event.fireIn("createAccount",userName.text,passWord.text,System.Text.Encoding.UTF8.GetBytes("2016-10-11"));//执行注册
}

//连接状态的回调事件
public void Event_onConnectStatus(bool status)
{
if(!status)
Debug.LogError("connect fail");
else
Debug.LogError("Connect success");
}

//登录失败回调事件
public void Event_onLoginFailed(UInt16 i)
{
Debug.LogError("Login Failed"+KBEngineApp.app.serverErr(i));
}

//登陆成功回调事件
public void Event_onLoginSuccessfully(UInt64 uuid,Int32 id,Account account)
{
Debug.LogError("Login Successfully");
Application.LoadLevel("scene2");
}
}


对应服务端account的脚本

namespace KBEngine
{
using UnityEngine;
using System.Collections;
//using KBEngine;

public class Account : Entity {

public override void __init__()
{
Event.fireOut("onLoginSuccessfully", new object[]{KBEngineApp.app.entity_uuid, id, this});
//baseCall("reqAvatarList", new object[0]);
}
}


}
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标签:  unity