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如何在CodeBlocks中添加头文件graphics.h

2016-07-14 02:51 411 查看


Steps to include graphics.h in CodeBlocks:

如何在codeblocks中添加源文件graphics.h

Step 1: Download WinBGIm from http://winbgim.codecutter.org/ or
use this link.

第一步:点击网站 http://winbgim.codecutter.org/或者这个连接 link下载文件WinBGIm

Step 2: Extract the downloaded file. You’ll get three files:
graphics.h
winbgim.h
libbgi.a
第二步:解压下载好的WinBGIm文件,打开,里面有一下三个文件:

graphics.h
winbgim.h
libbgi.a

Step 3: Copy and paste graphics.h and winbgim.h files into the include folder of your compiler directory. (If you have Code::Blocks
installed in C drive of your computer, go through: Disk C >> Program Files >> CodeBlocks >> MinGW >> include. Paste these two files there.)

第三步:复制graphics.h 和 winbgim.h,粘贴到包含编译器目录下的文件夹。(如果你把codeblock安装在C盘上,粘贴到这里:C盘 >>
Program Files >> CodeBlocks >> MinGW >> include)


Step 4: Copy and paste libbgi.a to the lib folder of your compiler directory.

第四步:复制 libbgi.a,粘贴到你的编译目录的lib文件夹。

Step 5: Open Code::Blocks. Go to Settings >> Compiler >> Linker settings.

第五步:打开codeblock,点击Settings >> Compiler >> Linker settings。

Step 6: In that window, click the Add button under the “Link libraries” part, and browse and select the libbgi.a file copied to the lib folder in step
4.

第六步:点击在Link libraries部分下的Add,选择 libbgi.a 

Step 7: Go to “Other linker options” on the right part and paste these commands:

[highlight color=”yellow”]-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32[/highlight]

第七步:点击“Other linker options”,并粘贴以下文字:

[highlight
color=”yellow”]-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32[/highlight]


Step 8: Make sure you got steps 6 and 7 right! Here’s a screenshot of previous two steps. Then, click Ok.

第八步:确保你第6,7步正确,具体可参考下图,再点击OK。


Global
Compiler Settings >> Linker Settings

Step 9: If you now try compiling a graphics.h program code in C or C++, you’ll still get error. To solve it, open graphics.h file (pasted in include folder in step 3) with
Notepad++. Go to line number 302, and replace that line with this line:

[highlight color=”yellow”]int left=0, int top=0, int right=INT_MAX, int bottom=INT_MAX,[/highlight]





Save the file. Done!

Now you can compile any C or C++ program containing graphics.h header file. If you compile C codes, you’ll still get an error saying: “fatal error: sstream : no such file directory”. For this issue, if your file extension is .c,
change it to .cpp.

第九步:用Notepad++打开graphics.h,找到第302行,删改为以下文字:

[highlight
color=”yellow”]int left=0, int top=0, int right=INT_MAX, int bottom=INT_MAX,[/highlight]


保存文件就OK啦!但是如果你新建.c文件又用上了graphics.h 头文件,那么编译器还是会报错,要改为.cpp文件。
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