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[通信] C#多线程Socket-文件传输

2016-07-13 10:03 337 查看
//服务端

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Xml;

namespace Server
{
public partial class ServerMain : Form
{
public ServerMain()
{
InitializeComponent();
}

private void ServerMain_Load(object sender, EventArgs e)
{
this.CmdStar.Enabled = true;
this.CmdStop.Enabled = false;
}

private void 配置参数ToolStripMenuItem_Click(object sender, EventArgs e)
{
Set TSet = new Set();
TSet.ShowDialog();
}

private void 关于ToolStripMenuItem_Click(object sender, EventArgs e)
{
About TAbout = new About();
TAbout.Show();
}
/// <summary>
/// 获得XML文件中的端口号
/// </summary>
/// <returns></returns>
private int GetPort()
{
try
{
XmlDocument TDoc = new XmlDocument();
TDoc.Load("Settings.xml");
string TPort = TDoc.GetElementsByTagName("ServerPort")[0].InnerXml;
return Convert.ToInt32(TPort);

}
catch { return 6600; }//默认是6600
}

//声明将要用到的类
private IPEndPoint ServerInfo;//存放服务器的IP和端口信息
private Socket ServerSocket;//服务端运行的SOCKET
private Thread ServerThread;//服务端运行的线程
private Socket[] ClientSocket;//为客户端建立的SOCKET连接
private int ClientNumb;//存放客户端数量
private byte[] MsgBuffer;//存放消息数据

private void CmdStar_Click(object sender, EventArgs e)
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
ServerInfo=new IPEndPoint(IPAddress.Any, this.GetPort());
ServerSocket.Bind(ServerInfo);//将SOCKET接口和IP端口绑定
ServerSocket.Listen(10);//开始监听,并且挂起数为10

ClientSocket = new Socket[65535];//为客户端提供连接个数
MsgBuffer = new byte[65535];//消息数据大小
ClientNumb = 0;//数量从0开始统计

ServerThread = new Thread(RecieveAccept);//将接受客户端连接的方法委托给线程
ServerThread.Start();//线程开始运行

CheckForIllegalCrossThreadCalls = false;//不捕获对错误线程的调用

this.CmdStar.Enabled = false;
this.CmdStop.Enabled = true;
this.StateMsg.Text = "服务正在运行" + " 运行端口:" + this.GetPort().ToString();
this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 开始运行.");
}

//接受客户端连接的方法
private void RecieveAccept()
{
while (true)
{
ClientSocket[ClientNumb] = ServerSocket.Accept();
ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new
AsyncCallback(RecieveCallBack),ClientSocket[ClientNumb]);
this.ClientList.Items.Add(ClientSocket[ClientNumb].RemoteEndPoint.ToString()+"
成功连接服务器.");
ClientNumb++;
}
}

//回发数据给客户端
private void RecieveCallBack(IAsyncResult AR)
{
try
{
Socket RSocket = (Socket)AR.AsyncState;
int REnd = RSocket.EndReceive(AR);
for (int i = 0; i<ClientNumb; i++)
{
if (ClientSocket[i].Connected)
{
ClientSocket[i].Send(MsgBuffer, 0, REnd,0);
}
RSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback
(RecieveCallBack), RSocket);

}
}
catch { }

}

private void CmdStop_Click(object sender, EventArgs e)
{
ServerThread.Abort();//线程终止
ServerSocket.Close();//关闭SOCKET

this.CmdStar.Enabled = true;
this.CmdStop.Enabled = false;
this.StateMsg.Text = "等待运行";
this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 停止运行.");
}
}
}


//客户端

//客户端
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

using System.Net;
using System.Net.Sockets;

namespace Client
{
public partial class ClientMain : Form
{
public ClientMain()
{
InitializeComponent();
}

private IPEndPoint ServerInfo;
private Socket ClientSocket;
private Byte[] MsgBuffer;
private Byte[] MsgSend;

private void ClientMain_Load(object sender, EventArgs e)
{
this.CmdSend.Enabled = false;
this.CmdExit.Enabled = false;

ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
MsgBuffer = new Byte[65535];
MsgSend = new Byte[65535];
CheckForIllegalCrossThreadCalls = false;

Random TRand = new Random();
this.UserName.Text = "用户" + TRand.Next(10000).ToString();
}

private void CmdEnter_Click(object sender, EventArgs e)
{
ServerInfo = new IPEndPoint(IPAddress.Parse(this.ServerIP.Text), Convert.ToInt32(this.ServerPort.Text));

try
{
ClientSocket.Connect(ServerInfo);

ClientSocket.Send(Encoding.Unicode.GetBytes("用户: " + this.UserName.Text + " 进入系统!\n"));

ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);

this.SysMsg.Text += "登录服务器成功!\n";
this.CmdSend.Enabled = true;
this.CmdEnter.Enabled = false;
this.CmdExit.Enabled = true;
}
catch
{
MessageBox.Show("登录服务器失败,请确认服务器是否正常工作!");
}
}

private void ReceiveCallBack(IAsyncResult AR)
{
try
{
int REnd = ClientSocket.EndReceive(AR);
this.RecieveMsg.AppendText(Encoding.Unicode.GetString(MsgBuffer, 0, REnd));
ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);

}
catch
{
MessageBox.Show("已经与服务器断开连接!");
this.Close();
}

}

private void CmdSend_Click(object sender, EventArgs e)
{
MsgSend = Encoding.Unicode.GetBytes(this.UserName.Text + "说:\n" + this.SendMsg.Text + "\n");
if (ClientSocket.Connected)
{
ClientSocket.Send(MsgSend);
this.SendMsg.Text = "";
}
else
{
MessageBox.Show("当前与服务器断开连接,无法发送信息!");
}
}

private void CmdExit_Click(object sender, EventArgs e)
{
if (ClientSocket.Connected)
{
ClientSocket.Send(Encoding.Unicode.GetBytes(this.UserName.Text + "离开了房间!\n"));
ClientSocket.Shutdown(SocketShutdown.Both);
ClientSocket.Disconnect(false);
}
ClientSocket.Close();

this.CmdSend.Enabled = false;
this.CmdEnter.Enabled = true;
this.CmdExit.Enabled = false;
}

private void RecieveMsg_TextChanged(object sender, EventArgs e)
{
this.RecieveMsg.ScrollToCaret();
}

private void SendMsg_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control && e.KeyValue == 13)
{
e.Handled = true;
this.CmdSend_Click(this, null);
}
}
}
}
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