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Android 自定义实现switch开关按钮

2016-06-22 15:11 375 查看
前几天在看蘑菇街上有个开关按钮:



就在想是怎样实现的,于是反编译了它的源码,但是这时得到了下面的几张图片:











图片对应的名称:

无色长条:switch_frame;

白色圆点:switch_btn_pressed;
左白右红的长条:switch_bottom;
黑色长条:switch_mask.

那我们就用这几张图片来实现类似的效果吧。

代码:

SwitchButton类:

[java] view plain copy







package com.example.switchbutton;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.graphics.PorterDuff.Mode;

import android.graphics.PorterDuffXfermode;

import android.graphics.Rect;

import android.graphics.RectF;

import android.util.AttributeSet;

import android.view.MotionEvent;

import android.view.View;

public class SwitchButton extends View implements android.view.View.OnClickListener{

private Bitmap mSwitchBottom, mSwitchThumb, mSwitchFrame, mSwitchMask;

private float mCurrentX = 0;

private boolean mSwitchOn = true;//开关默认是开着的

private int mMoveLength;//最大移动距离

private float mLastX = 0;//第一次按下的有效区域

private Rect mDest = null;//绘制的目标区域大小

private Rect mSrc = null;//截取源图片的大小

private int mDeltX = 0;//移动的偏移量

private Paint mPaint = null;

private OnChangeListener mListener = null;

private boolean mFlag = false;

public SwitchButton(Context context) {

this(context, null);

// TODO Auto-generated constructor stub

}

public SwitchButton(Context context, AttributeSet attrs) {

this(context, attrs, 0);

// TODO Auto-generated constructor stub

}

public SwitchButton(Context context, AttributeSet attrs, int defStyle) {

super(context, attrs, defStyle);

// TODO Auto-generated constructor stub

init();

}

/**

* 初始化相关资源

*/

public void init() {

mSwitchBottom = BitmapFactory.decodeResource(getResources(),

R.drawable.switch_bottom);

mSwitchThumb = BitmapFactory.decodeResource(getResources(),

R.drawable.switch_btn_pressed);

mSwitchFrame = BitmapFactory.decodeResource(getResources(),

R.drawable.switch_frame);

mSwitchMask = BitmapFactory.decodeResource(getResources(),

R.drawable.switch_mask);

setOnClickListener(this);

setOnTouchListener(new OnTouchListener() {

@Override

public boolean onTouch(View v, MotionEvent event) {

// TODO Auto-generated method stub

return false;

}

});

mMoveLength = mSwitchBottom.getWidth() - mSwitchFrame.getWidth();

mDest = new Rect(0, 0, mSwitchFrame.getWidth(), mSwitchFrame.getHeight());

mSrc = new Rect();

mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setAlpha(255);

mPaint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

// TODO Auto-generated method stub

setMeasuredDimension(mSwitchFrame.getWidth(), mSwitchFrame.getHeight());

}

@Override

protected void onDraw(Canvas canvas) {

// TODO Auto-generated method stub

super.onDraw(canvas);

if (mDeltX > 0 || mDeltX == 0 && mSwitchOn) {

if(mSrc != null) {

mSrc.set(mMoveLength - mDeltX, 0, mSwitchBottom.getWidth()

- mDeltX, mSwitchFrame.getHeight());

}

} else if(mDeltX < 0 || mDeltX == 0 && !mSwitchOn){

if(mSrc != null) {

mSrc.set(-mDeltX, 0, mSwitchFrame.getWidth() - mDeltX,

mSwitchFrame.getHeight());

}

}

[java] view plain copy







<span style="white-space:pre"> </span>//这儿是离屏缓冲,自己感觉类似双缓冲机制吧

int count = canvas.saveLayer(new RectF(mDest), null, Canvas.MATRIX_SAVE_FLAG

| Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG

| Canvas.FULL_COLOR_LAYER_SAVE_FLAG

| Canvas.CLIP_TO_LAYER_SAVE_FLAG);

canvas.drawBitmap(mSwitchBottom, mSrc, mDest, null);

canvas.drawBitmap(mSwitchThumb, mSrc, mDest, null);

canvas.drawBitmap(mSwitchFrame, 0, 0, null);

canvas.drawBitmap(mSwitchMask, 0, 0, mPaint);

canvas.restoreToCount(count);

}

@Override

public boolean onTouchEvent(MotionEvent event) {

// TODO Auto-generated method stub

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

mLastX = event.getX();

break;

case MotionEvent.ACTION_MOVE:

mCurrentX = event.getX();

mDeltX = (int) (mCurrentX - mLastX);

// 如果开关开着向左滑动,或者开关关着向右滑动(这时候是不需要处理的)

if ((mSwitchOn && mDeltX < 0) || (!mSwitchOn && mDeltX > 0)) {

mFlag = true;

mDeltX = 0;

}

if (Math.abs(mDeltX) > mMoveLength) {

mDeltX = mDeltX > 0 ? mMoveLength : - mMoveLength;

}

invalidate();

return true;

case MotionEvent.ACTION_UP:

if (Math.abs(mDeltX) > 0 && Math.abs(mDeltX) < mMoveLength / 2) {

mDeltX = 0;

invalidate();

return true;

} else if (Math.abs(mDeltX) > mMoveLength / 2 && Math.abs(mDeltX) <= mMoveLength) {

mDeltX = mDeltX > 0 ? mMoveLength : -mMoveLength;

mSwitchOn = !mSwitchOn;

if(mListener != null) {

mListener.onChange(this, mSwitchOn);

}

invalidate();

mDeltX = 0;

return true;

} else if(mDeltX == 0 && mFlag) {

//这时候得到的是不需要进行处理的,因为已经move过了

mDeltX = 0;

mFlag = false;

return true;

}

return super.onTouchEvent(event);

default:

break;

}

invalidate();

return super.onTouchEvent(event);

}

public void setOnChangeListener(OnChangeListener listener) {

mListener = listener;

}

public interface OnChangeListener {

public void onChange(SwitchButton sb, boolean state);

}

@Override

public void onClick(View v) {

// TODO Auto-generated method stub

mDeltX = mSwitchOn ? mMoveLength : -mMoveLength;

mSwitchOn = !mSwitchOn;

if(mListener != null) {

mListener.onChange(this, mSwitchOn);

}

invalidate();

mDeltX = 0;

}

}

MainActivity:

[java] view plain copy







package com.example.switchbutton;

import com.example.switchbutton.SwitchButton.OnChangeListener;

import android.app.Activity;

import android.os.Bundle;

import android.util.Log;

import android.view.Menu;

import android.widget.Toast;

public class MainActivity extends Activity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

SwitchButton sb = (SwitchButton) findViewById(R.id.wiperSwitch1);

sb.setOnChangeListener(new OnChangeListener() {

@Override

public void onChange(SwitchButton sb, boolean state) {

// TODO Auto-generated method stub

Log.d("switchButton", state ? "开":"关");

Toast.makeText(MainActivity.this, state ? "开":"关", Toast.LENGTH_SHORT).show();

}

});

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

// Inflate the menu; this adds items to the action bar if it is present.

getMenuInflater().inflate(R.menu.main, menu);

return true;

}

}

activity_main.xml:

[html] view plain copy







<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:orientation="vertical"

android:paddingBottom="@dimen/activity_vertical_margin"

android:paddingLeft="@dimen/activity_horizontal_margin"

android:paddingRight="@dimen/activity_horizontal_margin"

android:paddingTop="@dimen/activity_vertical_margin" >

<ImageView

android:id="@+id/imageView"

android:layout_width="wrap_content"

android:layout_height="wrap_content" />

<com.example.switchbutton.SwitchButton

android:id="@+id/wiperSwitch1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginLeft="100dip" />

</LinearLayout>

主要的代码在switchbutton类中,代码有什么不足还希望大家多提提意见,自己很少写。

参考:http://stackoverflow.com/questions/11838022/how-to-paint-with-alpha

http://blog.csdn.net/zenip/article/details/8766263
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