Android之EditText输入框限制表情的输入
2016-06-17 17:17
330 查看
代码如下:
public class ContainsEmojiEditText extends EditText {
// 输入表情前的光标位置
private int cursorPos;
// 输入表情前EditText中的文本
private String inputAfterText;
// 是否重置了EditText的内容
private boolean resetText;
private Context mContext;
public ContainsEmojiEditText(Context context) {
super(context);
this.mContext = context;
initEditText();
}
public ContainsEmojiEditText(Context context, AttributeSet attrs) {
super(context, attrs);
this.mContext = context;
initEditText();
}
public ContainsEmojiEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.mContext = context;
initEditText();
}
// 初始化edittext 控件
private void initEditText() {
addTextChangedListener(new TextWatcher() {
@Override
public void beforeTextChanged(CharSequence s, int start, int before, int count) {
if (!resetText) {
cursorPos = getSelectionEnd();
// 这里用s.toString()而不直接用s是因为如果用s,
// 那么,inputAfterText和s在内存中指向的是同一个地址,s改变了,
// inputAfterText也就改变了,那么表情过滤就失败了
inputAfterText = s.toString();
}
}
@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
if (!resetText) {
if (count >= 2) {// 表情符号的字符长度最小为2
CharSequence input = s.subSequence(cursorPos, cursorPos + count);
if (containsEmoji(input.toString())) {
resetText = true;
// 是表情符号就将文本还原为输入表情符号之前的内容
setText(inputAfterText);
CharSequence text = getText();
if (text instanceof Spannable) {
Spannable spanText = (Spannable) text;
Selection.setSelection(spanText, text.length());
}
}
}
} else {
resetText = false;
}
}
@Override
public void afterTextChanged(Editable editable) {
}
});
}
/**
* 检测是否有emoji表情
*
* @param source
* @return
*/
public static boolean containsEmoji(String source) {
int len = source.length();
for (int i = 0; i < len; i++) {
char codePoint = source.charAt(i);
if (!isEmojiCharacter(codePoint)) { // 如果不能匹配,则该字符是Emoji表情
return true;
}
}
return false;
}
/**
* 判断是否是Emoji
*
* @param codePoint
* 比较的单个字符
* @return
*/
private static boolean isEmojiCharacter(char codePoint) {
return (codePoint == 0x0) || (codePoint == 0x9) || (codePoint == 0xA) || (codePoint == 0xD)
|| ((codePoint >= 0x20) && (codePoint <= 0xD7FF)) || ((codePoint >= 0xE000) && (codePoint <= 0xFFFD))
|| ((codePoint >= 0x10000) && (codePoint <= 0x10FFFF));
}
}
public class ContainsEmojiEditText extends EditText {
// 输入表情前的光标位置
private int cursorPos;
// 输入表情前EditText中的文本
private String inputAfterText;
// 是否重置了EditText的内容
private boolean resetText;
private Context mContext;
public ContainsEmojiEditText(Context context) {
super(context);
this.mContext = context;
initEditText();
}
public ContainsEmojiEditText(Context context, AttributeSet attrs) {
super(context, attrs);
this.mContext = context;
initEditText();
}
public ContainsEmojiEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.mContext = context;
initEditText();
}
// 初始化edittext 控件
private void initEditText() {
addTextChangedListener(new TextWatcher() {
@Override
public void beforeTextChanged(CharSequence s, int start, int before, int count) {
if (!resetText) {
cursorPos = getSelectionEnd();
// 这里用s.toString()而不直接用s是因为如果用s,
// 那么,inputAfterText和s在内存中指向的是同一个地址,s改变了,
// inputAfterText也就改变了,那么表情过滤就失败了
inputAfterText = s.toString();
}
}
@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
if (!resetText) {
if (count >= 2) {// 表情符号的字符长度最小为2
CharSequence input = s.subSequence(cursorPos, cursorPos + count);
if (containsEmoji(input.toString())) {
resetText = true;
// 是表情符号就将文本还原为输入表情符号之前的内容
setText(inputAfterText);
CharSequence text = getText();
if (text instanceof Spannable) {
Spannable spanText = (Spannable) text;
Selection.setSelection(spanText, text.length());
}
}
}
} else {
resetText = false;
}
}
@Override
public void afterTextChanged(Editable editable) {
}
});
}
/**
* 检测是否有emoji表情
*
* @param source
* @return
*/
public static boolean containsEmoji(String source) {
int len = source.length();
for (int i = 0; i < len; i++) {
char codePoint = source.charAt(i);
if (!isEmojiCharacter(codePoint)) { // 如果不能匹配,则该字符是Emoji表情
return true;
}
}
return false;
}
/**
* 判断是否是Emoji
*
* @param codePoint
* 比较的单个字符
* @return
*/
private static boolean isEmojiCharacter(char codePoint) {
return (codePoint == 0x0) || (codePoint == 0x9) || (codePoint == 0xA) || (codePoint == 0xD)
|| ((codePoint >= 0x20) && (codePoint <= 0xD7FF)) || ((codePoint >= 0xE000) && (codePoint <= 0xFFFD))
|| ((codePoint >= 0x10000) && (codePoint <= 0x10FFFF));
}
}
相关文章推荐
- Android Studio使用技巧
- Android Studio里debug.store的SHA1获取方法
- Android静默安装实现方案
- Android开发过程问题汇总与记录
- android 开发之- 获取倒计时CountDownTimer 实现
- android开发/设计原则总结
- Android开发之Activity与界面的转场动画
- ubuntu16.04 编译android 源码出现的错误
- 关于Android对话框宽度无法铺满全屏的问题
- 【Android进阶】Android四大组件
- Android Handler消息机制原理及总结
- Android 调用.so包时报错:No implementation found for native Lxxx, java.lang.UnsatisfiedLinkError: XXX时的解决办法
- Android插件化开发技术
- Crosswalk Project for Android
- Android中“android:elevation”设置阴影,在真机上没有效果的问题
- Android中常用的五种数据存储方式
- 切屏和控制按钮显示
- Android中的全局Context
- Android 自定义View(三) Canvas中的Canvas Bitmap
- Android应用程序的基本组件介绍