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JS+Canvas绘制时钟效果

2016-05-24 16:38 976 查看

本文实例为大家分享了使用canvas绘制时钟的具体代码,供大家参考,具体内容如下

1. clock.html   

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="Description" content="">
<title>canvas时钟</title>
</head>
<body>
<canvas id="canvas" width="300" height="300"></canvas><script>
var canvas=document.getElementById("canvas");
var context=canvas.getContext('2d');
//draw();
function draw(){
//得到当前系统的时分秒
var now=new Date();
var sec=now.getSeconds();
var min=now.getMinutes();
var hour=now.getHours();
hour>=12&&(hour=hour-12);
var radius = Math.min(canvas.width/2,canvas.height/2);
//初始化画布
context.save();
context.clearRect(0,0,canvas.width,canvas.height);
context.translate(canvas.width/2,canvas.height/2);
context.rotate(-Math.PI/2);
context.save();
//表框
//小时刻度
context.strokeStyle="black";
context.fillStyle="black";
context.lineWidth=3;
context.lineCap="round";
context.beginPath();
for(var i=0;i<12;i++){
context.rotate(Math.PI/6);
context.moveTo(radius-30,0);
context.lineTo(radius-10,0);
}
context.stroke();
context.restore();
context.save();
//分钟刻度
context.lineWidth=2;
context.beginPath();
for(var i=0;i<60;i++){
if(!i%5==0){
context.moveTo(radius-15,0);
context.lineTo(radius-10,0);
}
context.rotate(Math.PI/30);
}
context.stroke();
context.restore();
context.save();
//画上时针
context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec);
context.lineWidth=6;
context.beginPath();
context.moveTo(-10,0);
context.lineTo(radius*0.5,0);
context.stroke();
context.restore();
context.save();
context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec);
context.strokeStyle="#29A8DE";
context.lineWidth=4;
context.lineCap="butt";
context.beginPath();
context.moveTo(-20,0);
context.lineTo(radius*0.7,0);
context.stroke();
context.restore();
context.save();
context.rotate(sec*Math.PI/30);
context.strokeStyle="red";
context.lineWidth=2;
context.lineCap="butt";
context.beginPath();
context.moveTo(-30,0);
context.lineTo(radius*0.9,0);
context.stroke();
context.restore();
context.save();
context.lineWidth=4;
context.strokeStyle="gray";
context.beginPath();
context.arc(0,0,radius,0,Math.PI*2,true);
context.stroke();
context.restore();
context.restore();
}
window.onload=function(){
setInterval(draw,1000)
}
</script></body>
</html>

2. JavaScript代码

<script>
var canvas=document.getElementById("canvas");
var context=canvas.getContext('2d');
//draw();
function draw(){
//得到当前系统的时分秒
var now=new Date();
var sec=now.getSeconds();
var min=now.getMinutes();
var hour=now.getHours();
hour>=12&&(hour=hour-12);
var radius = Math.min(canvas.width/2,canvas.height/2);
//初始化画布
context.save();
context.clearRect(0,0,canvas.width,canvas.height);
context.translate(canvas.width/2,canvas.height/2);
context.rotate(-Math.PI/2);
context.save();
//表框
//小时刻度
context.strokeStyle="black";
context.fillStyle="black";
context.lineWidth=3;
context.lineCap="round";
context.beginPath();
for(var i=0;i<12;i++){
context.rotate(Math.PI/6);
context.moveTo(radius-30,0);
context.lineTo(radius-10,0);
}
context.stroke();
context.restore();
context.save();
//分钟刻度
context.lineWidth=2;
context.beginPath();
for(var i=0;i<60;i++){
if(!i%5==0){
context.moveTo(radius-15,0);
context.lineTo(radius-10,0);
}
context.rotate(Math.PI/30);
}
context.stroke();
context.restore();
context.save();
//画上时针
context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec);
context.lineWidth=6;
context.beginPath();
context.moveTo(-10,0);
context.lineTo(radius*0.5,0);
context.stroke();
context.restore();
context.save();
context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec);
context.strokeStyle="#29A8DE";
context.lineWidth=4;
context.lineCap="butt";
context.beginPath();
context.moveTo(-20,0);
context.lineTo(radius*0.7,0);
context.stroke();
context.restore();
context.save();
context.rotate(sec*Math.PI/30);
context.strokeStyle="red";
context.lineWidth=2;
context.lineCap="butt";
context.beginPath();
context.moveTo(-30,0);
context.lineTo(radius*0.9,0);
context.stroke();
context.restore();
context.save();
context.lineWidth=4;
context.strokeStyle="gray";
context.beginPath();
context.arc(0,0,radius,0,Math.PI*2,true);
context.stroke();
context.restore();
context.restore();
}
window.onload=function(){
setInterval(draw,1000)
}
</script>

以上就是本文的全部内容,希望对大家学习javascript程序设计有所帮助。

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标签:  js Canvas 时钟