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iOS 不规则的UIImageView 实现

2016-05-03 15:39 190 查看
那如何去实现?

通常图片都是矩形的,如果想在客户端去实现不规则的头像,需要自己去实现。

1.使用layer去实现, 见http://blog.csdn.net/johnzhjfly/article/details/39993345

2.使用CAShapeLayer, CALayer如何去实现

我们来看看如何使用CAShapeLayer去实现,

定义一个ShapedImageView,继承于UIView, 代码如下:

#import "ShapedImageView.h"

@interface ShapedImageView()
{
CALayer      *_contentLayer;
CAShapeLayer *_maskLayer;
}
@end

@implementation ShapedImageView

- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}

- (void)setup
{
_maskLayer = [CAShapeLayer layer];
_maskLayer.path = [UIBezierPath bezierPathWithOvalInRect:self.bounds].CGPath;
_maskLayer.fillColor = [UIColor blackColor].CGColor;
_maskLayer.strokeColor = [UIColor redColor].CGColor;
_maskLayer.frame = self.bounds;
_maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
_maskLayer.contentsScale = [UIScreen mainScreen].scale;

_contentLayer = [CALayer layer];
_contentLayer.mask = _maskLayer;
_contentLayer.frame = self.bounds;
[self.layer addSublayer:_contentLayer];

}

- (void)setImage:(UIImage *)image
{
_contentLayer.contents = (id)image.CGImage;
}

@end

声明了用于maskLayer个CAShapedLayer, CAShapedLayer有个path的属性,将内容Layer的mask设置为maskLayer, 就可以获取到我们想要的形状。

path我们可以使用CAMutablePath任意的构造,上述的代码运行想过如下:



如果将代码改成

_maskLayer = [CAShapeLayer layer];
_maskLayer.path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:20].CGPath;
_maskLayer.fillColor = [UIColor blackColor].CGColor;
_maskLayer.strokeColor = [UIColor redColor].CGColor;
_maskLayer.frame = self.bounds;
_maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
_maskLayer.contentsScale = [UIScreen mainScreen].scale;                 //非常关键设置自动拉伸的效果且不变形

_contentLayer = [CALayer layer];
_contentLayer.mask = _maskLayer;
_contentLayer.frame = self.bounds;
[self.layer addSublayer:_contentLayer];

的效果:



如果将代码改成:

CGMutablePathRef path = CGPathCreateMutable();
CGPoint origin = self.bounds.origin;
CGFloat radius = CGRectGetWidth(self.bounds) / 2;
CGPathMoveToPoint(path, NULL, origin.x, origin.y + 2 *radius);
CGPathMoveToPoint(path, NULL, origin.x, origin.y + radius);

CGPathAddArcToPoint(path, NULL, origin.x, origin.y, origin.x + radius, origin.y, radius);
CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y, origin.x + 2 * radius, origin.y + radius, radius);
CGPathAddArcToPoint(path, NULL, origin.x + 2 * radius, origin.y + 2 * radius, origin.x + radius, origin.y + 2  * radius, radius);
CGPathAddLineToPoint(path, NULL, origin.x, origin.y + 2 * radius);

_maskLayer = [CAShapeLayer layer];
_maskLayer.path = path;
_maskLayer.fillColor = [UIColor blackColor].CGColor;
_maskLayer.strokeColor = [UIColor clearColor].CGColor;
_maskLayer.frame = self.bounds;
_maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1);
_maskLayer.contentsScale = [UIScreen mainScreen].scale;                 //非常关键设置自动拉伸的效果且不变形

_contentLayer = [CALayer layer];
_contentLayer.mask = _maskLayer;
_contentLayer.frame = self.bounds;
[self.layer addSublayer:_contentLayer];

将是这个效果:



理论上我们可以构造出任意想要的形状,但是有些形状如果你不熟悉几何知识的话是构造不出正确的

path的,从代码上我们可以看到我们可以通过设置CALayer的contents属性来设置显示的内容,那我啤"http://www.2cto.com/kf/web/php/" target="_blank" class="keylink">PHPC9wPgo8cD7Kx7K7yse/ydLUzai5/cno1sNDQVNoYXBlZExheWVytcRjb250ZW50c8C0yejWw21hc2tMYXllcsTYo7+08LC4yse/z7aotcSjrLT6wuvI58/Co7o8L3A+CjxwPjwvcD4KPHByZSBjbGFzcz0="brush:java;">
_maskLayer = [CAShapeLayer layer]; _maskLayer.fillColor = [UIColor blackColor].CGColor; _maskLayer.strokeColor = [UIColor clearColor].CGColor; _maskLayer.frame = self.bounds; _maskLayer.contentsCenter = CGRectMake(0.5, 0.5, 0.1, 0.1); _maskLayer.contentsScale
= [UIScreen mainScreen].scale; //非常关键设置自动拉伸的效果且不变形 _maskLayer.contents = (id)[UIImage imageNamed:@"gray_bubble_right@2x.png"].CGImage; _contentLayer = [CALayer layer]; _contentLayer.mask = _maskLayer; _contentLayer.frame = self.bounds; [self.layer addSublayer:_contentLayer];


gray_bubble_right就是你想要的形状,运行效果如下:

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