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创建迷你版BabylonJS

2016-05-02 23:04 726 查看
创建一个迷你版的Babylon.js你必须使用gulp

但是你也许希望使用所有的基本(一个个独立的)文件来工作. 这种情况下, 请下载源码然后使用下面的包含方式 (注意要在你的站点根目录下有个babylon文件夹. 如果你想要在这种情况下使用自己的渲染器,你需要通过以一个”./”起头的方式引用它们):

<script src="src/Math/babylon.math.js"></script>
<script src="src/Math/babylon.math.simd.js"></script>
<script src="src/Tools/babylon.decorators.js"></script>
<script src="src/Tools/babylon.observable.js"></script>
<script src="src/Tools/babylon.database.js"></script>
<script src="src/Tools/babylon.tools.tga.js"></script>
<script src="src/Tools/babylon.tools.dds.js"></script>
<script src="src/Tools/babylon.smartCollection.js"></script>
<script src="src/Tools/babylon.smartArray.js"></script>
<script src="src/Tools/babylon.tools.js"></script>
<script src="src/states/babylon.alphaCullingState.js"></script>
<script src="src/states/babylon.depthCullingState.js"></script>
<script src="src/babylon.engine.js"></script>
<script src="src/babylon.node.js"></script>
<script src="src/Tools/babylon.filesInput.js"></script>
<script src="src/Collisions/babylon.pickingInfo.js"></script>
<script src="src/Culling/babylon.boundingSphere.js"></script>
<script src="src/Culling/babylon.boundingBox.js"></script>
<script src="src/Culling/babylon.boundingInfo.js"></script>
<script src="src/Culling/babylon.ray.js"></script>
<script src="src/Mesh/babylon.abstractMesh.js"></script>
<script src="src/Lights/babylon.light.js"></script>
<script src="src/Lights/babylon.pointLight.js"></script>
<script src="src/Lights/babylon.spotLight.js"></script>
<script src="src/Lights/babylon.hemisphericLight.js"></script>
<script src="src/Lights/babylon.directionalLight.js"></script>
<script src="src/Lights/Shadows/babylon.shadowGenerator.js"></script>
<script src="src/Collisions/babylon.collider.js"></script>
<script src="src/Collisions/babylon.collisionCoordinator.js"></script>
<script src="src/Collisions/babylon.collisionWorker.js"></script>
<script src="src/Cameras/babylon.camera.js"></script>
<script src="src/Cameras/babylon.camerainputsmanager.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.mouse.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.keyboard.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.touch.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.deviceorientation.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.vrdeviceorientation.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.gamepad.js"></script>
<script src="src/cameras/inputs/babylon.freecamera.input.virtualjoystick.js"></script>
<script src="src/cameras/inputs/babylon.arcrotatecamera.input.keyboard.js"></script>
<script src="src/cameras/inputs/babylon.arcrotatecamera.input.mousewheel.js"></script>
<script src="src/cameras/inputs/babylon.arcrotatecamera.input.pointers.js"></script>
<script src="src/cameras/inputs/babylon.arcrotatecamera.input.gamepad.js"></script>
<script src="src/cameras/inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js"></script>
<script src="src/Cameras/babylon.targetCamera.js"></script>
<script src="src/Cameras/babylon.followCamera.js"></script>
<script src="src/Cameras/babylon.freeCamera.js"></script>
<script src="src/Cameras/babylon.freeCameraInputsManager.js"></script>
<script src="src/Cameras/babylon.touchCamera.js"></script>
<script src="src/Cameras/babylon.arcRotateCamera.js"></script>
<script src="src/Cameras/babylon.arcRotateCameraInputsManager.js"></script>
<script src="src/Cameras/babylon.universalCamera.js"></script>
<script src="src/Cameras/babylon.deviceOrientationCamera.js"></script>
<script src="src/Tools/babylon.gamepads.js"></script>
<script src="src/Cameras/babylon.gamepadCamera.js"></script>
<script src="src/Rendering/babylon.renderingManager.js"></script>
<script src="src/Rendering/babylon.renderingGroup.js"></script>
<script src="src/babylon.scene.js"></script>
<script src="src/Mesh/babylon.vertexBuffer.js"></script>
<script src="src/Mesh/babylon.instancedMesh.js"></script>
<script src="src/Mesh/babylon.mesh.js"></script>
<script src="src/Mesh/babylon.meshBuilder.js"></script>
<script src="src/Mesh/babylon.groundMesh.js"></script>
<script src="src/Mesh/babylon.subMesh.js"></script>
<script src="src/Materials/textures/babylon.baseTexture.js"></script>
<script src="src/Materials/textures/babylon.texture.js"></script>
<script src="src/Materials/textures/babylon.cubeTexture.js"></script>
<script src="src/Materials/textures/babylon.renderTargetTexture.js"></script>
<script src="src/Materials/textures/procedurals/babylon.proceduralTexture.js"></script>
<script src="src/Materials/textures/procedurals/babylon.standardProceduralTexture.js"></script>
<script src="src/Materials/textures/procedurals/babylon.customProceduralTexture.js"></script>
<script src="src/Materials/textures/babylon.mirrorTexture.js"></script>
<script src="src/Materials/textures/babylon.refractionTexture.js"></script>
<script src="src/Materials/textures/babylon.dynamicTexture.js"></script>
<script src="src/Materials/textures/babylon.videoTexture.js"></script>
<script src="src/Materials/babylon.effect.js"></script>
<script src="src/Materials/babylon.materialHelper.js"></script>
<script src="src/Materials/babylon.fresnelParameters.js"></script>
<script src="src/Materials/babylon.material.js"></script>
<script src="src/Materials/babylon.standardMaterial.js"></script>
<script src="src/Materials/babylon.pbrMaterial.js"></script>
<script src="src/Materials/babylon.multiMaterial.js"></script>
<script src="src/Loading/babylon.sceneLoader.js"></script>
<script src="src/Loading/Plugins/babylon.babylonFileLoader.js"></script>
<script src="src/Sprites/babylon.spriteManager.js"></script>
<script src="src/Sprites/babylon.sprite.js"></script>
<script src="src/Layer/babylon.layer.js"></script>
<script src="src/Particles/babylon.particle.js"></script>
<script src="src/Particles/babylon.particleSystem.js"></script>
<script src="src/Particles/babylon.solidParticle.js"></script>
<script src="src/Particles/babylon.solidParticleSystem.js"></script>
<script src="src/Animations/babylon.animation.js"></script>
<script src="src/Animations/babylon.animatable.js"></script>
<script src="src/Animations/babylon.easing.js"></script>
<script src="src/Culling/Octrees/babylon.octree.js"></script>
<script src="src/Culling/Octrees/babylon.octreeBlock.js"></script>
<script src="src/Bones/babylon.bone.js"></script>
<script src="src/Bones/babylon.skeleton.js"></script>
<script src="src/PostProcess/babylon.postProcess.js"></script>
<script src="src/PostProcess/babylon.postProcessManager.js"></script>
<script src="src/PostProcess/babylon.passPostProcess.js"></script>
<script src="src/PostProcess/babylon.blurPostProcess.js"></script>
<script src="src/PostProcess/babylon.refractionPostProcess.js"></script>
<script src="src/PostProcess/babylon.blackAndWhitePostProcess.js"></script>
<script src="src/PostProcess/babylon.convolutionPostProcess.js"></script>
<script src="src/PostProcess/babylon.filterPostProcess.js"></script>
<script src="src/PostProcess/babylon.fxaaPostProcess.js"></script>
<script src="src/LensFlare/babylon.lensFlare.js"></script>
<script src="src/LensFlare/babylon.lensFlareSystem.js"></script>
<script src="src/Physics/Plugins/babylon.cannonJSPlugin.js"></script>
<script src="src/Physics/Plugins/babylon.oimoJSPlugin.js"></script>
<script src="src/Physics/babylon.physicsImpostor.js"></script>
<script src="src/Physics/babylon.physicsEngine.js"></script>
<script src="src/Physics/babylon.physicsJoint.js"></script>
<script src="src/Tools/babylon.sceneSerializer.js"></script>
<script src="src/Mesh/babylon.csg.js"></script>
<script src="src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js"></script>
<script src="src/Tools/babylon.virtualJoystick.js"></script>
<script src="src/Cameras/babylon.virtualJoysticksCamera.js"></script>
<script src="src/Materials/babylon.shaderMaterial.js"></script>
<script src="src/Mesh/babylon.mesh.vertexData.js"></script>
<script src="src/PostProcess/babylon.anaglyphPostProcess.js"></script>
<script src="src/Tools/babylon.tags.js"></script>
<script src="src/Tools/babylon.andOrNotEvaluator.js"></script>
<script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js"></script>
<script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js"></script>
<script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js"></script>
<script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js"></script>
<script src="src/PostProcess/babylon.displayPassPostProcess.js"></script>
<script src="src/Rendering/babylon.boundingBoxRenderer.js"></script>
<script src="src/Actions/babylon.condition.js"></script>
<script src="src/Actions/babylon.action.js"></script>
<script src="src/Actions/babylon.actionManager.js"></script>
<script src="src/Actions/babylon.interpolateValueAction.js"></script>
<script src="src/Actions/babylon.directActions.js"></script>
<script src="src/Mesh/babylon.geometry.js"></script>
<script src="src/Mesh/babylon.linesMesh.js"></script>
<script src="src/Rendering/babylon.outlineRenderer.js"></script>
<script src="src/Tools/babylon.assetsManager.js"></script>
<script src="src/Cameras/VR/babylon.vrCameraMetrics.js"></script>
<script src="src/Cameras/VR/babylon.vrDeviceOrientationCamera.js"></script>
<script src="src/Cameras/VR/babylon.webVRCamera.js"></script>
<script src="src/Tools/babylon.sceneOptimizer.js"></script>
<script src="src/Mesh/babylon.meshLODLevel.js"></script>
<script src="src/Audio/babylon.audioEngine.js"></script>
<script src="src/Audio/babylon.sound.js"></script>
<script src="src/Audio/babylon.soundtrack.js"></script>
<script src="src/Debug/babylon.skeletonViewer.js"></script>
<script src="src/Debug/babylon.debugLayer.js"></script>
<script src="src/Materials/Textures/babylon.rawTexture.js"></script>
<script src="src/Mesh/babylon.polygonMesh.js"></script>
<script src="src/Mesh/babylon.meshSimplification.js"></script>
<script src="src/Audio/babylon.analyser.js"></script>
<script src="src/Rendering/babylon.depthRenderer.js"></script>
<script src="src/PostProcess/babylon.ssaoRenderingPipeline.js"></script>
<script src="src/PostProcess/babylon.volumetricLightScatteringPostProcess.js"></script>
<script src="src/PostProcess/babylon.lensRenderingPipeline.js"></script>
<script src="src/PostProcess/babylon.colorCorrectionPostProcess.js"></script>
<script src="src/PostProcess/babylon.stereoscopicInterlacePostProcess.js"></script>
<script src="src/Cameras/babylon.stereoscopicCameras.js"></script>
<script src="src/PostProcess/babylon.hdrRenderingPipeline.js"></script>
<script src="src/Rendering/babylon.edgesRenderer.js"></script>
<script src="src/Tools/babylon.loadingScreen.js"></script>
<script src="src/Probes/babylon.reflectionProbe.js"></script>
<script src="src/tools/hdr/babylon.tools.pmremGenerator.js"></script>
<script src="src/tools/hdr/babylon.tools.cubemapToSphericalPolynomial.js"></script>
<script src="src/tools/hdr/babylon.tools.panoramaToCubemap.js"></script>
<script src="src/tools/hdr/babylon.tools.hdr.js"></script>
<script src="src/materials/textures/babylon.hdrCubeTexture.js"></script>


当所有这些文件都正常工作时,你可以将下面的信息提供给引擎:

BABYLON.Engine.CodeRepository: 默认情况下,这个值指向 “/src/”

BABYLON.Engine.ShadersRepository: 默认情况下,这个值指向 “/src/Shaders/”

原文:http://doc.babylonjs.com/generals/Creating_the_Mini-fied_Version

github译文:https://github.com/h53d/babylonjs-doc-cn/blob/master/target/generals/General/Creating_the_Mini-fied_Version.md
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