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SSE 加速运算例子详解:乘法、加法、平方、最小值、最大值、与操作

2016-04-20 23:17 941 查看
SSE(Streaming SIMD Extensions)是英特尔在AMD的3D Now!发布一年之后,在其计算机芯片Pentium III中引入的指令集,是MMX的超集。AMD后来在Athlon XP中加入了对这个指令集的支持。这个指令集增加了对8个128位寄存器XMM0-XMM7的支持,每个寄存器可以存储4个单精度浮点数。使用这些寄存器的程序必须使用FXSAVE和FXRSTR指令来保持和恢复状态。但是在Pentium III对SSE的实现中,浮点数寄存器又一次被新的指令集占用了,但是这一次切换运算模式不是必要的了,只是SSE和浮点数指令不能同时进入CPU的处理线而已。

库文件说明

#ifndef __METHOD
#define __METHOD

void ScaleValue1(float *pArray, DWORD dwCount, float fScale);//乘法
void ScaleValue2(float *pArray, DWORD dwCount, float fScale);

void Add1(float *pArray, DWORD dwCount, float fScale);//加法
void Add2(float *pArray, DWORD dwCount, float fScale);

void Sqrt1(float *pArray, DWORD dwCount, float fScale);//平方
void Sqrt2(float *pArray, DWORD dwCount, float fScale);

void Min1(float *pArray, DWORD dwCount, float fScale);//最小值
void Min2(float *pArray, DWORD dwCount, float fScale);//最小值

void Max1(float *pArray, DWORD dwCount, float fScale);//最小值
void Max2(float *pArray, DWORD dwCount, float fScale);//最小值

void And1(float *pArray, DWORD dwCount, float fScale);//与操作
void And2(float *pArray, DWORD dwCount, float fScale);//与操作

#endif


#include <xmmintrin.h>
#include <Windows.h>
#include <math.h>

void ScaleValue1(float *pArray, DWORD dwCount, float fScale)//乘法
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_mul_ps( *(__m128*)(pArray + i*4),e_Scale);
}
}

void ScaleValue2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] *= fScale;
}
}

void Add1(float *pArray, DWORD dwCount, float fScale)//加法
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_add_ps( *(__m128*)(pArray + i*4),e_Scale);
}
}

void Add2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] += fScale;
}
}

void Sqrt1(float *pArray, DWORD dwCount, float fScale)//平方
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_sqrt_ps(e_Scale);
}
}

void Sqrt2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] = sqrt(fScale);
}
}

void Min1(float *pArray, DWORD dwCount, float fScale)//最小值
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_min_ps( *(__m128*)(pArray + i*4),e_Scale);
}
}

void Min2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] = (pArray[i]>fScale? fScale : pArray[i]);
}
}

void Max1(float *pArray, DWORD dwCount, float fScale)//最大值
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_max_ps( *(__m128*)(pArray + i*4),e_Scale);
}
}

void Max2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] = (pArray[i]<fScale? fScale : pArray[i]);
}
}

void And1(float *pArray, DWORD dwCount, float fScale)//与操作
{
DWORD dwGroupCount = dwCount/4;
__m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值

for (DWORD i=0; i<dwGroupCount; i++)
{
*(__m128*)(pArray + i*4) = _mm_and_ps( *(__m128*)(pArray + i*4),e_Scale);
}
}

void And2(float *pArray, DWORD dwCount, float fScale)
{
for (DWORD i =0; i<dwCount; i++)
{
pArray[i] = (int)(pArray[i]) & (int)(fScale);
}
}


采用SSE和不采用SSE的数学计算操作速度对比:

#include <xmmintrin.h>
#include <Windows.h>
#include <iostream>

#include "Method.h"

using namespace std;

#define ARRAYCOUNT 1000

#define COUNTSIZE 10000

class CTimer
{
public:
__forceinline CTimer(void)
{
QueryPerformanceFrequency(&m_Frequency);// 获取时钟周期
QueryPerformanceCounter(&m_StartCount);// 获取时钟计数
}

__forceinline void Reset(void)
{
QueryPerformanceCounter(&m_StartCount);
}

__forceinline double End(void)
{
QueryPerformanceCounter(&m_EndCount);
return ( m_EndCount.QuadPart - m_StartCount.QuadPart )*1000/m_Frequency.QuadPart;
}

private:
LARGE_INTEGER m_Frequency;
LARGE_INTEGER m_StartCount;
LARGE_INTEGER m_EndCount;
};

int __cdecl main()
{
float __declspec(align(16))Array[ARRAYCOUNT];
//__declspec(align(16))做为数组定义的修释符,这表示该数组是以16字节为边界对齐的,
//因为SSE指令只能支持这种格式的内存数据
memset(Array, 0, sizeof(float)*ARRAYCOUNT);
CTimer t;
double dTime;

//乘法
cout<<"乘法:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
ScaleValue1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
ScaleValue2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

//加法
cout<<"加法:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Add1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Add2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

//平方
cout<<"平方:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Sqrt1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Sqrt2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

//最小值
cout<<"最小值:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Min1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Min2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

//最大值
cout<<"最大值:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Max1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
Max2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

//与操作
cout<<"与操作:"<<endl;
t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
And1(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Use SSE: "<<dTime<<"毫秒"<<endl;

t.Reset();
for (int i=0; i<COUNTSIZE; i++)
{
And2(Array, ARRAYCOUNT, 1000.0f);
}
dTime = t.End();

cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;

system("pause");

return 0;

}
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