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Qt事件处理机制

2016-04-12 10:49 686 查看
研一的时候开始使用Qt,感觉用Qt开发图形界面比MFC的一套框架来方便的多。后来由于项目的需要,也没有再接触Qt了。现在要重新拾起来,于是要从基础学起。

Now,开始学习Qt事件处理机制。

先给出原文的链接:Qt 事件处理机制

因为这篇文章写得特别好,将Qt的事件处理机制能够阐述的清晰有条理,并且便于学习。于是就装载过来了(本文做了排版,并删减了一些冗余的东西,希望原主勿怪),以供学习之用。

简介

在Qt中,事件被封装成一个个对象,所有的事件均继承自抽象类QEvent。Qt是以事件驱动UI工具集。Signals/Slots在多线程中的实现也是依赖于Qt的事件处理机制。在Qt中,事件被封装成一个个对象,所有的事件都继承抽象基类QEvent。

Qt事件处理机制

产生事件:输入设备,键盘鼠标等。keyPressEvent,keyReleaseEvent,mousePressEvent,mouseReleaseEvent事件(他们被封装成QMouseEvent和QKeyEvent),这些事件来自于底层的操作系统,它们以异步的形式通知Qt事件处理系统,后文会仔细道来。当然Qt自己也会产生很多事件,比如QObject::startTimer()会触发QTimerEvent。用户的程序还可以自定义事件。

事件的接受和处理者:QObject类使整个Qt对象模型的核心,事件处理机制是QObject三大职责(内存管理、内省(intropection)与事件处理机制)之一。任何一个想要接受并处理事件的对象必须继承QObject,可以选择重载QObject::event()函数或事件的处理权转交给父类。

事件的派送者:对于non-GUI的Qt程序,由QCoreApplication负责将QEvent分发给QObject的子类-Receiver;对于GUI程序,则由QApplication负责派送。

Qt源码分析

Qt利用event loop从事件队列中获取用户的输入事件,并将事件转义成QEvents,分发给相应的QObject处理,这中间共有七个阶段。如下分析:

section 1

#include <QApplication>
#include "widget.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Widget window;  // Widget 继承自QWidget
window.show();
return app.exec(); // 进入Qpplication事件循环,见section 2
}


section 2

int QApplication::exec()
{
#ifndef QT_NO_ACCESSIBILITY
QAccessible::setRootObject(qApp);
#endif    //简单的交给QCoreApplication来处理事件循环=〉section 3
return QCoreApplication::exec();
}


section 3

int QCoreApplication::exec()
{
if (!QCoreApplicationPrivate::checkInstance("exec"))
return -1;
//得到当前Thread数据
QThreadData *threadData = self->d_func()->threadData;
if (threadData != QThreadData::current()) {
qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className());
return -1;
}
//检查event loop是否已经创建
if (!threadData->eventLoops.isEmpty()) {
qWarning("QCoreApplication::exec: The event loop is already running");
return -1;
}

threadData->quitNow = false;
QEventLoop eventLoop;
self->d_func()->in_exec = true;
self->d_func()->aboutToQuitEmitted = false;
//委任QEventLoop 处理事件队列循环 ==> Section 4
int returnCode = eventLoop.exec();
threadData->quitNow = false;
if (self) {
self->d_func()->in_exec = false;
if (!self->d_func()->aboutToQuitEmitted)
emit self->aboutToQuit();
self->d_func()->aboutToQuitEmitted = true;
sendPostedEvents(0, QEvent::DeferredDelete);
}

return returnCode;
}


section 4

int QEventLoop::exec(ProcessEventsFlags flags)
{
Q_D(QEventLoop);  //访问QEventloop私有类实例d
//we need to protect from race condition with QThread::exit
QMutexLocker locker(&static_cast<QThreadPrivate *>(QObjectPrivate::get(d->threadData->thread))->mutex);
if (d->threadData->quitNow)
return -1;

if (d->inExec) {
qWarning("QEventLoop::exec: instance %p has already called exec()", this);
return -1;
}
d->inExec = true;
d->exit = false;
++d->threadData->loopLevel;
d->threadData->eventLoops.push(this);
locker.unlock();

// remove posted quit events when entering a new event loop
QCoreApplication *app = QCoreApplication::instance();
if (app && app->thread() == thread())
QCoreApplication::removePostedEvents(app, QEvent::Quit);
//这里的实现代码不少,最为重要的是以下几行
#if defined(QT_NO_EXCEPTIONS)
while (!d->exit)
processEvents(flags | WaitForMoreEvents | EventLoopExec);
#else
try {
while (!d->exit)  //只要没有遇见exit,循环派发事件
processEvents(flags | WaitForMoreEvents | EventLoopExec);
} catch (...) {
qWarning("Qt has caught an exception thrown from an event handler. Throwing\n"
"exceptions from an event handler is not supported in Qt. You must\n"
"reimplement QApplication::notify() and catch all exceptions there.\n");

// copied from below
locker.relock();
QEventLoop *eventLoop = d->threadData->eventLoops.pop();
Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");
Q_UNUSED(eventLoop); // --release warning
d->inExec = false;
--d->threadData->loopLevel;

throw;
}
#endif

// copied above
locker.relock();
QEventLoop *eventLoop = d->threadData->eventLoops.pop();
Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");
Q_UNUSED(eventLoop); // --release warning
d->inExec = false;
--d->threadData->loopLevel;

return d->returnCode;
}


section 5

bool QEventLoop::processEvents(ProcessEventsFlags flags)
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher)
return false;
if (flags & DeferredDeletion)
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
return d->threadData->eventDispatcher->processEvents(flags);  //将事件派发给与平台相关的QAbstractEventDispatcher子类 =>Section 6
}


section 6 (QTDIR\src\corelib\kernel\qeventdispatcher_win.cpp)

这段代码是完成与windows平台相关的windows c++。 以跨平台著称的Qt同时也提供了对Symiban、Unix等平台的消息派发支持 ,分别封装在QEventDispatcherSymbian和QEventDIspatcherUNIX。

QEventDispatcherWin32继承QAbstractEventDispatcher。

bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
{
Q_D(QEventDispatcherWin32);

if (!d->internalHwnd)
createInternalHwnd();

d->interrupt = false;
emit awake();

bool canWait;
bool retVal = false;
bool seenWM_QT_SENDPOSTEDEVENTS = false;
bool needWM_QT_SENDPOSTEDEVENTS = false;
do {
DWORD waitRet = 0;
HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];
QVarLengthArray<MSG> processedTimers;
while (!d->interrupt) {
DWORD nCount = d->winEventNotifierList.count();
Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);

MSG msg;
bool haveMessage;

if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {
// process queued user input events
haveMessage = true;
msg = d->queuedUserInputEvents.takeFirst(); //从处理用户输入队列中取出一条事件,处理队列里面的用户输入事件
} else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {
// process queued socket events
haveMessage = true;
msg = d->queuedSocketEvents.takeFirst();  // 从处理socket队列中取出一条事件,处理队列里面的socket事件
} else {
haveMessage = PeekMessage(&msg, 0, 0, 0, PM_REMOVE);
if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents)
&& ((msg.message >= WM_KEYFIRST
&& msg.message <= WM_KEYLAST)
|| (msg.message >= WM_MOUSEFIRST
&& msg.message <= WM_MOUSELAST)
|| msg.message == WM_MOUSEWHEEL
|| msg.message == WM_MOUSEHWHEEL
|| msg.message == WM_TOUCH
#ifndef QT_NO_GESTURES
|| msg.message == WM_GESTURE
|| msg.message == WM_GESTURENOTIFY
#endif
|| msg.message == WM_CLOSE)) {
// queue user input events for later processing
haveMessage = false;
d->queuedUserInputEvents.append(msg);  // 用户输入事件入队列,待以后处理
}
if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers)
&& (msg.message == WM_QT_SOCKETNOTIFIER && msg.hwnd == d->internalHwnd)) {
// queue socket events for later processing
haveMessage = false;
d->queuedSocketEvents.append(msg);     // socket 事件入队列,待以后处理
}
}
if (!haveMessage) {
// no message - check for signalled objects
for (int i=0; i<(int)nCount; i++)
pHandles[i] = d->winEventNotifierList.at(i)->handle();
waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);
if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {
// a new message has arrived, process it
continue;
}
}
if (haveMessage) {
#ifdef Q_OS_WINCE
// WinCE doesn't support hooks at all, so we have to call this by hand :(
(void) qt_GetMessageHook(0, PM_REMOVE, (LPARAM) &msg);
#endif

if (d->internalHwnd == msg.hwnd && msg.message == WM_QT_SENDPOSTEDEVENTS) {
if (seenWM_QT_SENDPOSTEDEVENTS) {
// when calling processEvents() "manually", we only want to send posted
// events once
needWM_QT_SENDPOSTEDEVENTS = true;
continue;
}
seenWM_QT_SENDPOSTEDEVENTS = true;
} else if (msg.message == WM_TIMER) {
// avoid live-lock by keeping track of the timers we've already sent
bool found = false;
for (int i = 0; !found && i < processedTimers.count(); ++i) {
const MSG processed = processedTimers.constData()[i];
found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);
}
if (found)
continue;
processedTimers.append(msg);
} else if (msg.message == WM_QUIT) {
if (QCoreApplication::instance())
QCoreApplication::instance()->quit();
return false;
}

if (!filterEvent(&msg)) {
TranslateMessage(&msg);   //将事件打包成message调用Windows API派发出去
DispatchMessage(&msg);    //分发一个消息给窗口程序。消息被分发到回调函数,将消息传递给windows系统,windows处理完毕,会调用回调函数 => section 7
}
} else if (waitRet < WAIT_OBJECT_0 + nCount) {
d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
} else {
// nothing todo so break
break;
}
retVal = true;
}

// still nothing - wait for message or signalled objects
canWait = (!retVal
&& !d->interrupt
&& (flags & QEventLoop::WaitForMoreEvents));
if (canWait) {
DWORD nCount = d->winEventNotifierList.count();
Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);
for (int i=0; i<(int)nCount; i++)
pHandles[i] = d->winEventNotifierList.at(i)->handle();

emit aboutToBlock();
waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE | MWMO_INPUTAVAILABLE);
emit awake();
if (waitRet < WAIT_OBJECT_0 + nCount) {
d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
retVal = true;
}
}
} while (canWait);

if (!seenWM_QT_SENDPOSTEDEVENTS && (flags & QEventLoop::EventLoopExec) == 0) {
// when called "manually", always send posted events
QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData);
}

if (needWM_QT_SENDPOSTEDEVENTS)
PostMessage(d->internalHwnd, WM_QT_SENDPOSTEDEVENTS, 0, 0);

return retVal;
}


section 7

windows窗口回调函数,定义在QTDIR\src\gui\kernel\qapplication_win.cpp

extern "C" LRESULT QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
...
//将消息重新封装成QEvent的子类QMouseEvent ==> Section 8
result = widget->translateMouseEvent(msg);
...
}


section1~7的过程:Qt进入QApplication的event loop,经过层层委任,最终QEventLoop的processEvent将通过与平台相关的AbstractEventDispatcher的子类QEventDispatcherWin32获得用户的输入事件,并将其打包成message后,通过标准的Windows API传递给Windows OS。Windows OS得到通知后回调QtWndProc,至此事件的分发与处理完成了一半的路程。

事件的产生、分发、接受和处理,并以视窗系统鼠标点击QWidget为例,对代码进行了剖析,向大家分析了Qt框架如何通过Event
Loop处理进入处理消息队列循环,如何一步一步委派给平台相关的函数获取、打包用户输入事件交给视窗系统处理,函数调用栈如下:

1 main(int, char **)
2 QApplication::exec()
3 QCoreApplication::exec()
4 QEventLoop::exec(ProcessEventsFlags )
5 QEventLoop::processEvents(ProcessEventsFlags )
6 QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)


下面介绍Qt app在视窗系统回调后,事件又是怎么一步步通过QApplication分发给最终事件的接受和处理者QWidget::event,(QWidget继承Object,重载其虚函数event),以下所有的讨论都将嵌入在源码之中。

QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
bool QETWidget::translateMouseEvent(const MSG &msg)
bool QApplicationPrivate::sendMouseEvent(...)
inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
bool QApplication::notify(QObject *receiver, QEvent *e)
bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
bool QWidget::event(QEvent *event)


section 2-1 (section 8)

QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
...
//检查message是否属于Qt可转义的鼠标事件
if (qt_is_translatable_mouse_event(message)) {
if (QApplication::activePopupWidget() != 0) { // in popup mode
POINT curPos = msg.pt;
//取得鼠标点击坐标所在的QWidget指针,它指向我们在main创建的widget实例
QWidget* w = QApplication::widgetAt(curPos.x, curPos.y);
if (w)
widget = (QETWidget*)w;
}

if (!qt_tabletChokeMouse) {
//对,就在这里。Windows的回调函数将鼠标事件分发回给了Qt Widget
// => Section 2-2
result = widget->translateMouseEvent(msg);        // mouse event
...
}


section 2-2 (QTDIR\src\gui\kernel\qapplication_win.cpp)

该函数所在与Windows平台相关,主要职责就是把已windows格式打包的鼠标事件解包、翻译成QApplication可识别的QMouseEvent,QWidget。

bool QETWidget::translateMouseEvent(const MSG &msg)
{
//.. 这里很长的代码给以忽略
// 让我们看一下sendMouseEvent的声明
// widget是事件的接受者; e是封装好的QMouseEvent
// ==> Section 2-3
res = QApplicationPrivate::sendMouseEvent(target, &e, alienWidget, this, &qt_button_down,  qt_last_mouse_receiver);
}


section 2-3 $QTDIR\src\gui\kernel\qapplication.cpp

bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event,
QWidget *alienWidget, QWidget *nativeWidget,
QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver,
bool spontaneous)
{
...
//至此与平台相关代码处理完毕
//MouseEvent默认的发送方式是spontaneous, 所以将执行
//sendSpontaneousEvent。 sendSpontaneousEvent() 与 sendEvent的代码实现几乎相同
//除了将QEvent的属性spontaneous标记不同。 这里是解释什么spontaneous事件:如果事件由应用程序之外产生的,比如一个系统事件。
//显然MousePress事件是由视窗系统产生的一个的事件(详见上文Section 1~ Section 7),因此它是   spontaneous事件
if (spontaneous)
result = QApplication::sendSpontaneousEvent(receiver, event);
else
result = QApplication::sendEvent(receiver, event);

...

return result;
}


section 2-4 C:\Qt\4.7.1-Vs\src\corelib\kernel\qcoreapplication.h

inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
{
//将event标记为自发事件
//进一步调用 2-5 QCoreApplication::notifyInternal
if (event)
event->spont = true;
return self ? self->notifyInternal(receiver, event) : false;
}


section 2-5: $QTDIR\gui\kernel\qapplication.cpp

bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
{
// 几行代码对于Qt Jambi (QT Java绑定版本) 和QSA (QT Script for Application)的支持

...

// 以下代码主要意图为Qt强制事件只能够发送给当前线程里的对象,也就是说receiver->d_func()->threadData应该等于QThreadData::current()。
//注意,跨线程的事件需要借助Event Loop来派发
QObjectPrivate *d = receiver->d_func();
QThreadData *threadData = d->threadData;
++threadData->loopLevel;

//哇,终于来到大名鼎鼎的函数QCoreApplication::nofity()了 ==> Section 2-6
QT_TRY {
returnValue = notify(receiver, event);
} QT_CATCH (...) {
--threadData->loopLevel;
QT_RETHROW;
}

...

return returnValue;
}


section 2-6: $QTDIR\gui\kernel\qapplication.cpp

QCoreApplication::notify和它的重载函数QApplication::notify在Qt的派发过程中起到核心的作用,Qt的官方文档时这样说的:

任何线程的任何对象的所有事件在发送时都会调用notify函数。

bool QCoreApplication::notify(QObject *receiver, QEvent *event)
{
Q_D(QCoreApplication);
// no events are delivered after ~QCoreApplication() has started
if (QCoreApplicationPrivate::is_app_closing)
return true;

if (receiver == 0) {                        // serious error
qWarning("QCoreApplication::notify: Unexpected null receiver");
return true;
}

#ifndef QT_NO_DEBUG
d->checkReceiverThread(receiver);
#endif

return receiver->isWidgetType() ? false : d->notify_helper(receiver, event);
}


section 2-7: $QTDIR\gui\kernel\qapplication.cpp

notify 调用 notify_helper()

bool QCoreApplicationPrivate::notify_helper(QObject *receiver, QEvent * event)
{
// send to all application event filters
if (sendThroughApplicationEventFilters(receiver, event))
return true;
// 向事件过滤器发送该事件,这里介绍一下Event Filters. 事件过滤器是一个接受即将发送给目标对象所有事件的对象。
//如代码所示它开始处理事件在目标对象行动之前。过滤器的QObject::eventFilter()实现被调用,能接受或者丢弃过滤
//允许或者拒绝事件的更进一步的处理。如果所有的事件过滤器允许更进一步的事件处理,事件将被发送到目标对象本身。
//如果他们中的一个停止处理,目标和任何后来的事件过滤器不能看到任何事件。
if (sendThroughObjectEventFilters(receiver, event))
return true;
// deliver the event
// 递交事件给receiver  => Section 2-8
return receiver->event(event);
}


section 2-8 $QTDIR\gui\kernel\qwidget.cpp

QApplication通过notify及其私有类notify_helper,将事件最终派发给了QObject的子类- QWidget.

bool QWidget::event(QEvent *event)
{
...

switch (event->type()) {
case QEvent::MouseMove:
mouseMoveEvent((QMouseEvent*)event);
break;

case QEvent::MouseButtonPress:
// Don't reset input context here. Whether reset or not is
// a responsibility of input method. reset() will be
// called by mouseHandler() of input method if necessary
// via mousePressEvent() of text widgets.
#if 0
resetInputContext();
#endif
mousePressEvent((QMouseEvent*)event);
break;

...

}
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