您的位置:首页 > 移动开发 > Swift

Swift Tour

2016-04-11 23:10 127 查看
设置常数使用let,设置变量使用var

var myVariable = 42
myVariable = 50
let myConstant = 42


编译器可以自己推断出变量类型因此不用显式限定。

如果没有赋初值或信息不足以让编译器判断,则可以通过冒号显式声明:

let implicitInteger = 70
let implicitDouble = 70.0
let explicitDouble: Double = 70


任何变量类型都不可以隐式转换,所有变量之间的转换都为显式:

let label = "The width is "
let width = 94
let widthLabel = label + String(width)


对于String的转换,有一种更简单的方法:

let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."


Dictionary和List:

var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water"

var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations"


初始化:

let emptyArray = [String]()
let emptyDictionary = [String: Float]()


如果类型相对固定,可以使用[]或[:]创建空的list和dictionary:

shoppingList = []
occupations = [:]


for if语句:

let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
print(teamScore)


需要注意,由于没有隐式转换,所以直接用数字当比较条件会报错。

但是在optional变量时,可以使用let和if一起判断是否optional变量存在

var optionalString: String? = "Hello"
print(optionalString == nil)

var optionalName: String? = "John Appleseed"
var greeting = "Hello!"
if let name = optionalName {
greeting = "Hello, \(name)"
}


对于optional变量,还可以通过??赋予默认值:

let nickName: String? = nil
let fullName: String = "John Appleseed"
let informalGreeting = "Hi \(nickName ?? fullName)"


let还可以用于对变量进行匹配:

let vegetable = "red pepper"
switch vegetable {
case "celery":
print("Add some raisins and make ants on a log.")
case "cucumber", "watercress":
print("That would make a good tea sandwich.")
case let x where x.hasSuffix("pepper"):
print("Is it a spicy \(x)?")
default:
print("Everything tastes good in soup.")
}


swift中的switch语句自动break。

当使用for-in遍历dictionary的时候,key-value对是无序的:

let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
print(largest)


while和do-while

var n = 2
while n < 100 {
n = n * 2
}
print(n)

var m = 2
repeat {
m = m * 2
} while m < 100
print(m)


循环时还可以使用..<进行range循环:

var total = 0
for i in 0..<4 {
total += i
}
print(total)


使用func声明函数,通过->将形参和返回值分开:

func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
greet("Bob", day: "Tuesday")


函数还可以传入list,返回tuple:

func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
var min = scores[0]
var max = scores[0]
var sum = 0

for score in scores {
if score > max {
max = score
} else if score < min {
min = score
}
sum += score
}

return (min, max, sum)
}
let statistics = calculateStatistics([5, 3, 100, 3, 9])
print(statistics.sum)
print(statistics.2)


同时形参还可以不定:

func sumOf(numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(42, 597, 12)


函数还可以嵌套声明:

func sumOf(numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(42, 597, 12)


函数还可以作为参数进行传递:

func makeIncrementer() -> ((Int) -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)


func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(numbers, condition: lessThanTen)


类声明和对象声明:

class Shape {
var numberOfSides = 0
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}

var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()


构造函数:

class NamedShape {
var numberOfSides: Int = 0
var name: String

init(name: String) {
self.name = name
}

func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}


析构函数为deinit

继承时,override的方法需要显式声明:

class Square: NamedShape {
var sideLength: Double

init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}

func area() ->  Double {
return sideLength * sideLength
}

override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()


Setter和Getter

class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0

init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}

var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}

override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
triangle.perimeter = 9.9
print(triangle.sideLength)


在这里setter传参隐式声明为newValue,可以在set后面括号前面声明自定义的变量名。

如果需要在set之前或之后进行预定义操作,可以使用willSet和didSet:

class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
print(triangleAndSquare.square.sideLength)
print(triangleAndSquare.triangle.sideLength)
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
print(triangleAndSquare.triangle.sideLength)


在对optional变量操作时,如果optional变量为nil,则?之后的语句全部不执行,整条语句为nil。

let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength


structure和class的不同在于,structure通过复制的方式传参,而class通过引用。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: