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Cocos2dx——戏如人生(1)

2016-04-10 12:33 441 查看


建立工程

$    cocos new game3_1 com.cn.wang -l cpp -d ./project

//本人用的是cocos2dx-3.6
----------

运行工程:Hello world
//helloworldscene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer
{
public:
//创建本场景
static cocos2d::Scene* createScene();
//初始化函数
virtual bool init();

//按钮响应函数
void menuCloseCallback(cocos2d::Ref* pSender);

// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__

----------
//hellowordscene.cpp
#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();

// 'layer' is an autorelease object
auto layer = HelloWorld::create();

// add layer as a child to scene
scene->addChild(layer);

// return the scene
return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}

Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();

/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
//    you may modify it.

// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));

// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);

/////////////////////////////
// 3. add your codes below...

// add a label shows "Hello World"
// create and initialize a label

auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);

// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));

// add the label as a child to this layer
this->addChild(label, 1);

// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");

// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

// add the sprite as a child to this layer
this->addChild(sprite, 0);

return true;
}

void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
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