您的位置:首页 > 移动开发 > Android开发

Android手势源码浅析-----手势的保存和加载(GestureLibrary)

2016-04-08 10:54 519 查看
版权声明:本文为博主原创文章,未经博主允许不得转载。

目录(?)[+]

前言:在《Android手势源码浅析------手势的形成(Gesture)》文章中,介绍了手势Gesture的形成。那么,有的时候,用户绘制的手势是需要保存的,以便用户需要时加载出来进行相关的手势识别处理;接下来将结合一个Demo重点介绍源码中手势的保存和加载流程机制;

一. 关于手势保存和加载的Demo

手势保存概要:
1. 在绘制完手势后,需要将手势存入手势库中,手势最终会被解析存放在指定路径创建的文件中。

2. 一般是GestureOverlayView添加实现监听器OnGesturePerformedListener,当绘制完手势时,会调用监听器的onGesturePerformed(GestureOverlayViewoverlay, Gesture gesture);

3. onGesturePerformed方法的第二个参数geture(Gesture对象)就代表用户绘制完成后形成的手势;

4. 将得到的Gesture对象通过调用GestureLibrary的addGesture方法存入手势库创建的指定文件中;

以下举一个简单的Demo来说明第三方应用开发实现手势的保存和加载:

主类代码如下:

[java] view
plain copy

package com.stevenhu.hu.dgt;

import java.io.File;

import android.app.Activity;

import android.app.AlertDialog;

import android.app.AlertDialog.Builder;

import android.content.DialogInterface;

import android.content.DialogInterface.OnClickListener;

import android.content.Intent;

import android.gesture.Gesture;

import android.gesture.GestureLibraries;

import android.gesture.GestureLibrary;

import android.gesture.GestureOverlayView;

import android.gesture.GestureOverlayView.OnGesturePerformedListener;

import android.graphics.Bitmap;

import android.os.Bundle;

import android.os.Environment;

import android.view.Menu;

import android.view.MenuItem;

import android.view.MenuItem.OnMenuItemClickListener;

import android.view.View;

import android.widget.EditText;

import android.widget.ImageView;

import android.widget.Toast;

public class DrawGestureTest extends Activity implements OnGesturePerformedListener

{

private GestureOverlayView mDrawGestureView;

private static GestureLibrary sStore;

/** Called when the activity is first created. */

@Override

public void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

mDrawGestureView = (GestureOverlayView)findViewById(R.id.gesture);

//设置手势可多笔画绘制,默认情况为单笔画绘制

mDrawGestureView.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_MULTIPLE);

//设置手势的颜色(蓝色)

mDrawGestureView.setGestureColor(gestureColor(R.color.gestureColor));

//设置还没未能形成手势绘制是的颜色(红色)

mDrawGestureView.setUncertainGestureColor(gestureColor(R.color.ungestureColor));

//设置手势的粗细

mDrawGestureView.setGestureStrokeWidth(4);

/*手势绘制完成后淡出屏幕的时间间隔,即绘制完手指离开屏幕后相隔多长时间手势从屏幕上消失;

* 可以理解为手势绘制完成手指离开屏幕后到调用onGesturePerformed的时间间隔

* 默认值为420毫秒,这里设置为0.5秒

*/

mDrawGestureView.setFadeOffset(500);

//绑定监听器

mDrawGestureView.addOnGesturePerformedListener(this);

//创建保存手势的手势库

createStore();

}

private void createStore()

{

File mStoreFile = null;

/*判断mStoreFile是为空。

* 判断手机是否插入SD卡,并且应用程序是否具有访问SD卡的权限

*/

if (mStoreFile == null && Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED))

{

mStoreFile = new File(Environment.getExternalStorageDirectory(), "mygesture");

}

if (sStore == null)

{

/* 另外三种创建保存手势文件的方式如下:

//保存手势的文件在手机SD卡中

sStore = GestureLibraries.fromFile(Environment.getExternalStorageDirectory().getAbsolutePath() + "mygesture");

sStore = GestureLibraries.fromPrivateFile(this, Environment.getExternalStorageDirectory().getAbsolutePath + "mygesture");

//保存手势的文件在应用程序的res/raw文件下

sStore = GestureLibraries.fromRawResource(this, R.raw.gestures);

*/

sStore = GestureLibraries.fromFile(mStoreFile);

}

testLoad();

}

//测试保存手势的文件是否创建成功

private void testLoad()

{

if (sStore.load())

{

showMessage("手势文件装载成功");

}

else

{

showMessage("手势文件装载失败");

}

}

public static GestureLibrary getStore()

{

return sStore;

}

//手势绘制完成时调用

@Override

public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture)

{

// TODO Auto-generated method stub

creatDialog(gesture);

}

private void creatDialog(final Gesture gesture)

{

View dialogView = getLayoutInflater().inflate(R.layout.show_gesture, null);

//imageView用于显示绘制的手势

ImageView imageView = (ImageView) dialogView.findViewById(R.id.show);

//获取用户保存手势的名字

EditText editText = (EditText)dialogView.findViewById(R.id.name);

final String name = editText.getText().toString();

// 调用Gesture的toBitmap方法形成对应手势的位图

final Bitmap bitmap = gesture.toBitmap(128, 128, 10, gestureColor(R.color.showColor));

imageView.setImageBitmap(bitmap);

Builder dialogBuider = new AlertDialog.Builder(DrawGestureTest.this);

dialogBuider.setView(dialogView);

//绑定对话框的确认按钮监听事件

dialogBuider.setPositiveButton(

"保存", new OnClickListener()

{

@Override

public void onClick(DialogInterface dialog, int which)

{

// 添加手势

sStore.addGesture(name, gesture);

// 保存添加的手势

sStore.save();

}

});

//绑定对话框的取消按钮监听事件

dialogBuider.setNegativeButton("取消", new OnClickListener()

{

@Override

public void onClick(DialogInterface dialog, int which)

{

// TODO Auto-generated method stub

}

});

//显示对话框

dialogBuider.show();

}

private int gestureColor(int resId)

{

return getResources().getColor(resId);

}

private void showMessage(String s)

{

Toast.makeText(this, s, Toast.LENGTH_SHORT).show();

}

@Override

protected void onDestroy()

{

// TODO Auto-generated method stub

super.onDestroy();

//移除绑定的监听器

mDrawGestureView.removeOnGesturePerformedListener(this);

}

}

main.xml的代码如下:

[html] view
plain copy

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:orientation="vertical" >

<android.gesture.GestureOverlayView

android:id="@+id/gesture"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

>

</android.gesture.GestureOverlayView>

</LinearLayout>

对话框对应的布局文件show_gesture.xml代码如下:

[html] view
plain copy

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:orientation="vertical" >

<LinearLayout

android:orientation="horizontal"

android:layout_width="fill_parent"

android:layout_height="wrap_content">

<TextView

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginRight="8dip"

android:text="@string/set_gesture_name"/>

<EditText

android:id="@+id/name"

android:layout_width="wrap_content"

android:layout_height="wrap_content"/>

</LinearLayout>

<ImageView

android:id="@+id/show"

android:layout_gravity="center"

android:layout_width="128dp"

android:layout_height="128dp"

android:layout_marginTop="10dp"/>

</LinearLayout>

通过上面Demo代码的实现,可以知道手势库创建保存手势的文件有以下四种方式:

1. GestureLibraries.fromFile(String path): GestureLibraries静态方法,参数path为文件的指定存放路径。返回的是FileGestureLibrary类型的对象;

2. GestureLibraries.fromPrivateFile(Context context, String name):GestureLibraries静态方法,参数path为文件的指定存放路径;返回的是FileGestureLibrary类型的对象;

3. GestureLibraries.fromFile(File path):GestureLibraries的静态方法,参数path为File对象,返回的是FileGestureLibrary类型的对象;

4. GestureLibraries.romRawResource(Contextcontext, int resourceId):GestureLibraries的静态方法, 参数resourceId为文件所在的资源id,返回的是ResourceGestureLibrary类型的对象;

二. 手势保存和加载源码浅析

在分析源码之前,我们先来看看有关涉及到手势保存和加载源码类之间的关系,如下图:



通过上图可以知道:

1. GestureLibrary为抽象类,ResourceGestureLibrary和FileGestureLibrary均继承它;

2. ResourceGestureLibrary和FileGestureLibrary又作为GestureLibraries的内部类;

3. GestureLibrary类中的save和load方法为抽象方法,它们的具体实现在子类ResourceGestureLibrary和FileGestureLibrary中;

通过上文Demo的介绍,我们知道,要想保持用户绘制的手势,前提是需要通过创建相应的手势库来实现;如下步骤:sStore = GestureLibraries.fromFile(mStoreFile)-->sStore.addGesture(name, gesture)-->sStore.save()

接下来根据上面的保存手势步骤来分析源码中的实现:

Step1: GestureLibraries.fromFile(mStoreFile):

[java] view
plain copy

public final class GestureLibraries {

...

public static GestureLibrary fromFile(File path) {

return new FileGestureLibrary(path);

}

...

}

该方法返回的是FileGestureLibrary对象,FileGestureLibrary为GestureLibraries内部类;

FileGestureLibrary类的代码如下:

[java] view
plain copy

public final class GestureLibraries {

...

private static class FileGestureLibrary extends GestureLibrary {

private final File mPath;

public FileGestureLibrary(File path) {

mPath = path;

}

//手势库只读

@Override

public boolean isReadOnly() {

return !mPath.canWrite();

}

public boolean save() {

if (!mStore.hasChanged()) return true;

final File file = mPath;

final File parentFile = file.getParentFile();

if (!parentFile.exists()) {

if (!parentFile.mkdirs()) {

return false;

}

}

boolean result = false;

try {

//noinspection ResultOfMethodCallIgnored

file.createNewFile();

//通过文件输出流保存手势的相关信息

mStore.save(new FileOutputStream(file), true);

result = true;

} catch (FileNotFoundException e) {

Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);

} catch (IOException e) {

Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);

}

return result;

}

public boolean load() {

boolean result = false;

final File file = mPath;

if (file.exists() && file.canRead()) {

try {

//通过文件输出流加载之前保存的手势信息

mStore.load(new FileInputStream(file), true);

result = true;

} catch (FileNotFoundException e) {

Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e);

} catch (IOException e) {

Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e);

}

}

return result;

}

}

...

}

FileGestureLibrary类中的代码实现简介:

1). isReadOnly():该方法实现判断所创建的保存手势文件是否可读;

2). save():实现保存手势的重要方法,在该方法中,实例化所创建文件的输出流,然后根据输出流调用GestureStore的save(OutputStream stream, Boolean closeStream)方法,然后将GestureStore得到的有关手势的信息通过输出流写入文件;

3). Load():该方法实现加载当前已保存手势的文件,当我们需要取出已保存的手势和当前手势进行相似度匹配时,就需要通过手势库加载之前保存的手势文件;

Step2: FileGestureLibrary类没有addGesture方法,所以sStore.addGesture(name,
gesture)方法的实现应该在它的父类GestureLibrary中,代码如下:

[java] view
plain copy

public abstract class GestureLibrary {

...

protected final GestureStore mStore;

...

//调用执行该方法后,接着要调用执行save(),否则添加不成功

public void addGesture(String entryName, Gesture gesture) {

mStore.addGesture(entryName, gesture);

}

...

}

Step3: 接着调用到GestureStore中的addGesture方法,如下:

[java] view
plain copy

public class GestureStore {

...

private final HashMap<String, ArrayList<Gesture>> mNamedGestures =

new HashMap<String, ArrayList<Gesture>>();

private Learner mClassifier;

...

/**

* Add a gesture for the entry

*

* @param entryName entry name

* @param gesture

*/

//手势保存在一个ArrayList集合里,ArrayList又以entryName为key值保存在HashMap集合里

public void addGesture(String entryName, Gesture gesture) {

if (entryName == null || entryName.length() == 0) {

return;

}

ArrayList<Gesture> gestures = mNamedGestures.get(entryName);

if (gestures == null) {

gestures = new ArrayList<Gesture>();

mNamedGestures.put(entryName, gestures);

}

gestures.add(gesture);

//通过gesture得到的Instance对象,存放到mClassifier对象的成员mInstances集合中

mClassifier.addInstance(

Instance.createInstance(mSequenceType, mOrientationStyle, gesture, entryName));

mChanged = true;

}

...

}

GestureStore的addGesture方法中代码实现如下:

1). 实现将用户绘制的手势存放到mNamedGestures(HashMap类型)中;

2). 通过用户绘制的gesture得到的Instance类型的对象(Instance.createInstance);

3). 将Instance类型的对象存放到mClassifier对象(Learner类型)的成员mInstances集合中;

Step4: 执行完sStore.addGesture(name, gesture)添加手势后,我们接着执行sStore.save()保存所添加的手势相关的信息。sStore.save()方法的实现在FileGestureLibrary中,代码如下:

[java] view
plain copy

public final class GestureLibraries {

...

private static class FileGestureLibrary extends GestureLibrary {

private final File mPath;

...

public boolean save() {

if (!mStore.hasChanged()) return true;

final File file = mPath;

final File parentFile = file.getParentFile();

if (!parentFile.exists()) {

if (!parentFile.mkdirs()) {

return false;

}

}

boolean result = false;

try {

//noinspection ResultOfMethodCallIgnored

file.createNewFile();

//通过文件输出流保存手势的相关信息

mStore.save(new FileOutputStream(file), true);

result = true;

} catch (FileNotFoundException e) {

Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);

} catch (IOException e) {

Log.d(LOG_TAG, "Could not save the gesture library in " + mPath, e);

}

return result;

}

...

}

...

}

FileGestureLibrary的save方法中的代码实现:

1). 通过传进来的File对象创建其对应的输出流(new FileOutputStream(file))

2). 通过创建的输出流执行调用GestureStore的save方法(mStore.save(new FileOutputStream(file), true))

Step5: GestureStore的save方法代码实现如下:

[java] view
plain copy

public class GestureStore {

...

private static final short FILE_FORMAT_VERSION = 1;

private final HashMap<String, ArrayList<Gesture>> mNamedGestures =

new HashMap<String, ArrayList<Gesture>>();

...

public void save(OutputStream stream, boolean closeStream) throws IOException {

DataOutputStream out = null;

try {

long start;

if (PROFILE_LOADING_SAVING) {

start = SystemClock.elapsedRealtime();

}

final HashMap<String, ArrayList<Gesture>> maps = mNamedGestures;

out = new DataOutputStream((stream instanceof BufferedOutputStream) ? stream :

new BufferedOutputStream(stream, GestureConstants.IO_BUFFER_SIZE));

// Write version number

//往文件中写入FILE_FORMAT_VERSION

out.writeShort(FILE_FORMAT_VERSION);

// Write number of entries

//将ArrayList<Gesture>在mNamedGestures集合中的个数通过输出流写入文件

out.writeInt(maps.size());

//遍历maps

for (Map.Entry<String, ArrayList<Gesture>> entry : maps.entrySet()) {

final String key = entry.getKey();

final ArrayList<Gesture> examples = entry.getValue();

final int count = examples.size();

// Write entry name

out.writeUTF(key); //将key值通过输出流写入文件

// Write number of examples for this entry

out.writeInt(count); //将rrayList<Gesture>集合中Gesture的个数通过输出流写入文件

//遍历ArrayList<Gesture>中的Gesture且调用Gesture的serialize函数进行序列化写入相关信息

for (int i = 0; i < count; i++) {

examples.get(i).serialize(out);

}

}

out.flush();

if (PROFILE_LOADING_SAVING) {

long end = SystemClock.elapsedRealtime();

Log.d(LOG_TAG, "Saving gestures library = " + (end - start) + " ms");

}

mChanged = false;

} finally {

if (closeStream) GestureUtils.closeStream(out);

}

}

...

}

GestureStore的save方法中代码实现如下:

1). 将执行Step3中得到的mNamedGestures赋值给maps;

2). 通过传进来的输出流创建对应的DataOutputStream类型对象out;

3). 将FILE_FORMAT_VERSION和maps.size()写入out中;

4). 遍历maps,将遍历出的每个ArrayList<Gesture>在maps中的key值和自身存放Gesture的个数count值,分别写入out中;

5). 遍历ArrayList<Gesture>中的Gesture,然后将out作为实参调用执行Gesture的serialize方法;

Step6:继续跟踪到 Gesture的serialize方法,代码如下:

[java] view
plain copy

public class Gesture implements Parcelable {

...

private long mGestureID;

private final ArrayList<GestureStroke> mStrokes = new ArrayList<GestureStroke>();

...

public Gesture() {

mGestureID = GESTURE_ID_BASE + sGestureCount.incrementAndGet();

}

...

void serialize(DataOutputStream out) throws IOException {

final ArrayList<GestureStroke> strokes = mStrokes;

final int count = strokes.size();

// Write gesture ID

out.writeLong(mGestureID); //写入GestureID

// Write number of strokes

out.writeInt(count); //写入ArrayList<GestureStroke>集合中GestureStroke的个数

/*遍历ArrayList<GestureStroke>集合,

* 同时调用GestureStroke的serialize函数向输出流中进行序列化写入相关信息

*/

for (int i = 0; i < count; i++) {

strokes.get(i).serialize(out);

}

}

...

}

Gesture的serialize方法中代码实现如下:

1). 将Gesture对应的mStrokes赋值给strokes;

2). 将Gesture的mGestureID和GestureStroke在strokes中的个数count分别写入DataOutputStream类型的对象out;

3). 遍历strokes中的GestureStroke,然后将out作为实参调用执行GestureStroke的serialize方法;

Step7: 继续跟踪到 GestureStroke的serialize方法,代码如下:

[java] view
plain copy

public class GestureStroke {

...

public final float[] points; //保存组成手势行程的多数个点的x,y坐标值

private final long[] timestamps;//保存组成手势行程的多数个点的时间戳

...

void serialize(DataOutputStream out) throws IOException {

//points、timestamps分别由ArrayList<GesturePoint>中拆分得到

final float[] pts = points;

final long[] times = timestamps;

final int count = points.length;

// Write number of points

out.writeInt(count / 2);

for (int i = 0; i < count; i += 2) {

// Write X

out.writeFloat(pts[i]); //写入x轴对应的坐标值

// Write Y

out.writeFloat(pts[i + 1]); //写入y轴对应的坐标值

// Write timestamp

out.writeLong(times[i / 2]); //写入时间戳

}

}

...

}

GestureStroke的serialize方法中代码实现如下:

1). 将GestureStroke中对应的点数组points和时间戳数组timestamps分别赋值给数组pts和times

2). 将GestureStroke中组成手势的点数count / 2写入DataOutputStream类型的对象out;(pts数组中每两个元素保存一个点对应的x,y值,所以,总点数为数组所有元素个数count除以2)

3). 遍历数组pts,将每个点对应的x,y轴坐标值和时间戳分别写入out;

关于手势保存源码的浅析就到此结束了,至于手势的加载sStore.load(),其实和手势的保存就是一个逆过程(一个是写入信息,一个读取加载信息)。如果熟悉了手势的保存机制,那么手势的加载机制就不言而喻了!
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: