python实例-兔子和獾(塔防游戏)附源码
2016-04-05 11:51
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原文:兔子和獾大战python小游戏
英文:https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python
中文:http://blog.jobbole.com/46308/
贴上源码(亲试,已运行成功)
英文:https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python
中文:http://blog.jobbole.com/46308/
贴上源码(亲试,已运行成功)
#coding:utf-8 #导入pygame库和一些常用的函数和常量 #1 import pygame from pygame.locals import * import math import random #2 #初始化pygame,创建了一个窗口 pygame.init() width, height = 640, 480 screen=pygame.display.set_mode((width, height)) pygame.display.set_caption("game start") keys = [False, False, False, False] playerpos=[100,100] acc=[0,0] arrows=[] #定义一个定时器,使得游戏里可以经过一段时间后就新建一只獾 badtimer=100 badtimer1=0 badguys=[[640,100]] healthvalue=194 pygame.mixer.init() #3 #加载本地图片 player = pygame.image.load("F:/BB_Resources/resources/images/dude.png") grass = pygame.image.load("F:/BB_Resources/resources/images/grass.png") castle = pygame.image.load("F:/BB_Resources/resources/images/castle.png") arrow = pygame.image.load("F:/BB_Resources/resources/images/bullet.png") #加载獾图片 badguyimg1 = pygame.image.load("F:/BB_Resources/resources/images/badguy.png") badguyimg=badguyimg1 #加载健康图片 healthbar = pygame.image.load("F:/BB_Resources/resources/images/healthbar.png") health = pygame.image.load("F:/BB_Resources/resources/images/health.png") #加载输赢图片 gameover = pygame.image.load("F:/BB_Resources/resources/images/gameover.png") youwin = pygame.image.load("F:/BB_Resources/resources/images/youwin.png") #加载声音 hit = pygame.mixer.Sound("F:/BB_Resources/resources/audio/explode.wav") enemy = pygame.mixer.Sound("F:/BB_Resources/resources/audio/enemy.wav") shoot = pygame.mixer.Sound("F:/BB_Resources/resources/audio/shoot.wav") hit.set_volume(0.05) enemy.set_volume(0.05) shoot.set_volume(0.05) pygame.mixer.music.load('F:/BB_Resources/resources/audio/moonlight.wav') pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) #4 # 进入循环 running = 1 exitcode = 0 while running: badtimer-=1 #5 设置黑色背景 screen.fill(0) #6 # 循环画上背景 for x in range(width/grass.get_width()+1): for y in range(height/grass.get_height()+1): screen.blit(grass,(x*100,y*100)) #画上四个城堡 screen.blit(castle,(0,30)) screen.blit(castle,(0,135)) screen.blit(castle,(0,240)) screen.blit(castle,(0,345 )) #画上小兔子 #玩家旋转兔子 position = pygame.mouse.get_pos() angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26)) playerrot = pygame.transform.rotate(player, 360-angle*57.29) playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2) screen.blit(playerrot, playerpos1) #画出箭头 for bullet in arrows: index=0 velx=math.cos(bullet[0])*10 vely=math.sin(bullet[0])*10 bullet[1]+=velx bullet[2]+=vely if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480: arrows.pop(index) index+=1 for projectile in arrows: arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29) screen.blit(arrow1, (projectile[1], projectile[2])) #画上獾 if badtimer==0: badguys.append([640, random.randint(50,430)]) badtimer=100-(badtimer1*2) if badtimer1>=35: badtimer1=35 else: badtimer1+=5 index=0 for badguy in badguys: if badguy[0]<-64: badguys.pop(index) badguy[0]-=7 #獾冲过来并且在碰到城堡的时候会消失。尽管你看不到,獾实际上会降低你的健康值。 badrect=pygame.Rect(badguyimg.get_rect()) badrect.top=badguy[1] badrect.left=badguy[0] if badrect.left<64: hit.play() healthvalue -= random.randint(5,20) badguys.pop(index) #检查箭头 index1=0 for bullet in arrows: bullrect=pygame.Rect(arrow.get_rect()) bullrect.left=bullet[1] bullrect.top=bullet[2] if badrect.colliderect(bullrect): enemy.play() acc[0]+=1 badguys.pop(index) arrows.pop(index1) index1+=1 index+=1 for badguy in badguys: screen.blit(badguyimg, badguy) # 添加时钟用来计时 font = pygame.font.Font(None, 24) survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0)) textRect = survivedtext.get_rect() textRect.topright=[635,5] screen.blit(survivedtext, textRect) #添加生命值显示 screen.blit(healthbar, (5,5)) for health1 in range(healthvalue): screen.blit(health, (health1+8,8)) #7 # 刷新屏幕 pygame.display.flip() #8设置游戏退出条件 for event in pygame.event.get(): if event.type == QUIT: exit() #定义玩家wasd四个按键用来控制方向 if event.type == pygame.KEYDOWN: if event.key==K_w: keys[0]=True elif event.key==K_a: keys[1]=True elif event.key==K_s: keys[2]=True elif event.key==K_d: keys[3]=True if event.type == pygame.KEYUP: if event.key==pygame.K_w: keys[0]=False elif event.key==pygame.K_a: keys[1]=False elif event.key==pygame.K_s: keys[2]=False elif event.key==pygame.K_d: keys[3]=False #玩家移动按键 if keys[0]: playerpos[1]-=5 elif keys[2]: playerpos[1]+=5 if keys[1]: playerpos[0]-=5 elif keys[3]: playerpos[0]+=5 #跟踪箭头 if event.type==pygame.MOUSEBUTTONDOWN: shoot.play() position=pygame.mouse.get_pos() acc[1]+=1 arrows.append([math.atan2(position[1]-(playerpos1[1]+32),position[0]-(playerpos1[0]+26)),playerpos1[0]+32,playerpos1[1]+32]) #检查输赢 if pygame.time.get_ticks()>=90000: running=0 exitcode=1 if healthvalue<=0: running=0 exitcode=0 if acc[1]!=0: accuracy=acc[0]*1.0/acc[1]*100 else: accuracy=0 # 输赢显示 if exitcode==0: pygame.font.init() font = pygame.font.Font(None, 24) text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0)) textRect = text.get_rect() textRect.centerx = screen.get_rect().centerx textRect.centery = screen.get_rect().centery+24 screen.blit(gameover, (0,0)) screen.blit(text, textRect) else: pygame.font.init() font = pygame.font.Font(None, 24) text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0)) textRect = text.get_rect() textRect.centerx = screen.get_rect().centerx textRect.centery = screen.get_rect().centery+24 screen.blit(youwin, (0,0)) screen.blit(text, textRect) while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit(0) pygame.display.flip()
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