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python实例-兔子和獾(塔防游戏)附源码

2016-04-05 11:51 260 查看
原文:兔子和獾大战python小游戏

英文:https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python

中文:http://blog.jobbole.com/46308/

贴上源码(亲试,已运行成功)

#coding:utf-8
#导入pygame库和一些常用的函数和常量
#1
import pygame
from pygame.locals import *
import math
import random

#2
#初始化pygame,创建了一个窗口
pygame.init()
width, height = 640, 480
screen=pygame.display.set_mode((width, height))
pygame.display.set_caption("game start")
keys = [False, False, False, False]
playerpos=[100,100]
acc=[0,0]
arrows=[]
#定义一个定时器,使得游戏里可以经过一段时间后就新建一只獾
badtimer=100
badtimer1=0
badguys=[[640,100]]
healthvalue=194
pygame.mixer.init()

#3
#加载本地图片
player = pygame.image.load("F:/BB_Resources/resources/images/dude.png")
grass = pygame.image.load("F:/BB_Resources/resources/images/grass.png")
castle = pygame.image.load("F:/BB_Resources/resources/images/castle.png")
arrow = pygame.image.load("F:/BB_Resources/resources/images/bullet.png")
#加载獾图片
badguyimg1 = pygame.image.load("F:/BB_Resources/resources/images/badguy.png")
badguyimg=badguyimg1
#加载健康图片
healthbar = pygame.image.load("F:/BB_Resources/resources/images/healthbar.png")
health = pygame.image.load("F:/BB_Resources/resources/images/health.png")
#加载输赢图片
gameover = pygame.image.load("F:/BB_Resources/resources/images/gameover.png")
youwin = pygame.image.load("F:/BB_Resources/resources/images/youwin.png")
#加载声音
hit = pygame.mixer.Sound("F:/BB_Resources/resources/audio/explode.wav")
enemy = pygame.mixer.Sound("F:/BB_Resources/resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("F:/BB_Resources/resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
pygame.mixer.music.load('F:/BB_Resources/resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)

#4
# 进入循环
running = 1
exitcode = 0
while running:
badtimer-=1

#5 设置黑色背景
screen.fill(0)

#6
# 循环画上背景
for x in range(width/grass.get_width()+1):
for y in range(height/grass.get_height()+1):
screen.blit(grass,(x*100,y*100))
#画上四个城堡
screen.blit(castle,(0,30))
screen.blit(castle,(0,135))
screen.blit(castle,(0,240))
screen.blit(castle,(0,345 ))
#画上小兔子
#玩家旋转兔子
position = pygame.mouse.get_pos()
angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
playerrot = pygame.transform.rotate(player, 360-angle*57.29)
playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
screen.blit(playerrot, playerpos1)
#画出箭头
for bullet in arrows:
index=0
velx=math.cos(bullet[0])*10
vely=math.sin(bullet[0])*10
bullet[1]+=velx
bullet[2]+=vely
if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
arrows.pop(index)
index+=1
for projectile in arrows:
arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
screen.blit(arrow1, (projectile[1], projectile[2]))
#画上獾
if badtimer==0:
badguys.append([640, random.randint(50,430)])
badtimer=100-(badtimer1*2)
if badtimer1>=35:
badtimer1=35
else:
badtimer1+=5
index=0
for badguy in badguys:
if badguy[0]<-64:
badguys.pop(index)
badguy[0]-=7
#獾冲过来并且在碰到城堡的时候会消失。尽管你看不到,獾实际上会降低你的健康值。
badrect=pygame.Rect(badguyimg.get_rect())
badrect.top=badguy[1]
badrect.left=badguy[0]
if badrect.left<64:
hit.play()
healthvalue -= random.randint(5,20)
badguys.pop(index)
#检查箭头
index1=0
for bullet in arrows:
bullrect=pygame.Rect(arrow.get_rect())
bullrect.left=bullet[1]
bullrect.top=bullet[2]
if badrect.colliderect(bullrect):
enemy.play()
acc[0]+=1
badguys.pop(index)
arrows.pop(index1)
index1+=1

index+=1
for badguy in badguys:
screen.blit(badguyimg, badguy)

# 添加时钟用来计时
font = pygame.font.Font(None, 24)
survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0))
textRect = survivedtext.get_rect()
textRect.topright=[635,5]
screen.blit(survivedtext, textRect)
#添加生命值显示
screen.blit(healthbar, (5,5))
for health1 in range(healthvalue):
screen.blit(health, (health1+8,8))
#7
# 刷新屏幕
pygame.display.flip()

#8设置游戏退出条件
for event in pygame.event.get():
if event.type == QUIT:
exit()
#定义玩家wasd四个按键用来控制方向
if event.type == pygame.KEYDOWN:
if event.key==K_w:
keys[0]=True
elif event.key==K_a:
keys[1]=True
elif event.key==K_s:
keys[2]=True
elif event.key==K_d:
keys[3]=True
if event.type == pygame.KEYUP:
if event.key==pygame.K_w:
keys[0]=False
elif event.key==pygame.K_a:
keys[1]=False
elif event.key==pygame.K_s:
keys[2]=False
elif event.key==pygame.K_d:
keys[3]=False
#玩家移动按键
if keys[0]:
playerpos[1]-=5
elif keys[2]:
playerpos[1]+=5
if keys[1]:
playerpos[0]-=5
elif keys[3]:
playerpos[0]+=5
#跟踪箭头
if event.type==pygame.MOUSEBUTTONDOWN:
shoot.play()
position=pygame.mouse.get_pos()
acc[1]+=1
arrows.append([math.atan2(position[1]-(playerpos1[1]+32),position[0]-(playerpos1[0]+26)),playerpos1[0]+32,playerpos1[1]+32])

#检查输赢
if pygame.time.get_ticks()>=90000:
running=0
exitcode=1
if healthvalue<=0:
running=0
exitcode=0
if acc[1]!=0:
accuracy=acc[0]*1.0/acc[1]*100
else:
accuracy=0
# 输赢显示
if exitcode==0:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery+24
screen.blit(gameover, (0,0))
screen.blit(text, textRect)
else:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery+24
screen.blit(youwin, (0,0))
screen.blit(text, textRect)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
pygame.display.flip()
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