windows客户端开发--使用json11解析json
2016-03-28 22:41
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类似xml,JSON(JavaScript Object Notation) 是一种轻量级的数据交换格式。
json11是适用于c++11的一个轻量级的库,用于解析json.
什么是json?
JSON is short for JavaScript Object Notation, and is a way to store information in an organized, easy-to-access manner. In a nutshell, it gives us a human-readable collection of data that we can access in a really logical manner.
json如何存储?
var jason = { "age" : "24", "hometown" : "Missoula, MT", "gender" : "male" };
将json存为数组
var family = [{ "name" : "Jason", "age" : "24", "gender" : "male" }, { "name" : "Kyle", "age" : "21", "gender" : "male" }];
使用json11进行解析
#include <string.h> #include <cstdio> #include <iostream> #include <sstream> #include "lasote/json11/json11.hpp" #include <cassert> #include <list> #include <set> #include <unordered_map> using namespace json11; using std::string; int main(int argc, char **argv) { // STRING TO JSON const string simple_test = R"({"k1":"v1", "k2":42, "k3":["a",123,true,false,null]})"; string err; auto json = Json::parse(simple_test, err); std::cout << "k1: " << json["k1"].string_value() << "\n"; std::cout << "k3: " << json["k3"].dump() << "\n"; // JSON FROM LITERAL Json obj = Json::object({ { "k1", "v1" }, { "k2", 42.0 }, { "k3", Json::array({ "a", 123.0, true, false, nullptr }) }, }); std::cout << "obj: " << obj.dump() << "\n"; // CUSTOM CLASS JSON ENCODE class Point { public: int x; int y; Point (int x, int y) : x(x), y(y) {} Json to_json() const { return Json::array { x, y }; } }; std::vector<Point> points = { { 1, 2 }, { 10, 20 }, { 100, 200 } }; std::string points_json = Json(points).dump(); printf("%s\n", points_json.c_str()); }
josn11源码头文件
class __declspec(dllexport) Json final { public: // Types enum Type { NUL, NUMBER, BOOL, STRING, ARRAY, OBJECT }; // Array and object typedefs typedef std::vector<Json> array; typedef std::map<std::string, Json> object; // Constructors for the various types of JSON value. Json() noexcept; // NUL Json(std::nullptr_t) noexcept; // NUL Json(double value); // NUMBER Json(int value); // NUMBER Json(bool value); // BOOL Json(const std::string &value); // STRING Json(std::string &&value); // STRING Json(const char * value); // STRING Json(const array &values); // ARRAY Json(array &&values); // ARRAY Json(const object &values); // OBJECT Json(object &&values); // OBJECT // Implicit constructor: anything with a to_json() function. template <class T, class = decltype(&T::to_json)> Json(const T & t) : Json(t.to_json()) {} // Implicit constructor: map-like objects (std::map, std::unordered_map, etc) template <class M, typename std::enable_if< std::is_constructible<std::string, typename M::key_type>::value && std::is_constructible<Json, typename M::mapped_type>::value, int>::type = 0> Json(const M & m) : Json(object(m.begin(), m.end())) {} // Implicit constructor: vector-like objects (std::list, std::vector, std::set, etc) template <class V, typename std::enable_if< std::is_constructible<Json, typename V::value_type>::value, int>::type = 0> Json(const V & v) : Json(array(v.begin(), v.end())) {} // This prevents Json(some_pointer) from accidentally producing a bool. Use // Json(bool(some_pointer)) if that behavior is desired. Json(void *) = delete; // Accessors Type type() const; bool is_null() const { return type() == NUL; } bool is_number() const { return type() == NUMBER; } bool is_bool() const { return type() == BOOL; } bool is_string() const { return type() == STRING; } bool is_array() const { return type() == ARRAY; } bool is_object() const { return type() == OBJECT; } // Return the enclosed value if this is a number, 0 otherwise. Note that json11 does not // distinguish between integer and non-integer numbers - number_value() and int_value() // can both be applied to a NUMBER-typed object. double number_value() const; int int_value() const; // Return the enclosed value if this is a boolean, false otherwise. bool bool_value() const; // Return the enclosed string if this is a string, "" otherwise. const std::string &string_value() const; // Return the enclosed std::vector if this is an array, or an empty vector otherwise. const array &array_items() const; // Return the enclosed std::map if this is an object, or an empty map otherwise. const object &object_items() const; // Return a reference to arr[i] if this is an array, Json() otherwise. const Json & operator[](size_t i) const; // Return a reference to obj[key] if this is an object, Json() otherwise. const Json & operator[](const std::string &key) const; // Serialize. void dump(std::string &out) const; std::string dump() const { std::string out; dump(out); return out; } // Parse. If parse fails, return Json() and assign an error message to err. static Json parse(const std::string & in, std::string & err); static Json parse(const char * in, std::string & err) { if (in) { return parse(std::string(in), err); } else { err = "null input"; return nullptr; } } // Parse multiple objects, concatenated or separated by whitespace static std::vector<Json> parse_multi(const std::string & in, std::string & err); bool operator== (const Json &rhs) const; bool operator< (const Json &rhs) const; bool operator!= (const Json &rhs) const { return !(*this == rhs); } bool operator<= (const Json &rhs) const { return !(rhs < *this); } bool operator> (const Json &rhs) const { return (rhs < *this); } bool operator>= (const Json &rhs) const { return !(*this < rhs); } /* has_shape(types, err) * * Return true if this is a JSON object and, for each item in types, has a field of * the given type. If not, return false and set err to a descriptive message. */ typedef std::initializer_list<std::pair<std::string, Type>> shape; bool has_shape(const shape & types, std::string & err) const; private: std::shared_ptr<JsonValue> m_ptr; }; // Internal class hierarchy - JsonValue objects are not exposed to users of this API. class JsonValue { protected: friend class Json; friend class JsonInt; friend class JsonDouble; virtual Json::Type type() const = 0; virtual bool equals(const JsonValue * other) const = 0; virtual bool less(const JsonValue * other) const = 0; virtual void dump(std::string &out) const = 0; virtual double number_value() const; virtual int int_value() const; virtual bool bool_value() const; virtual const std::string &string_value() const; virtual const Json::array &array_items() const; virtual const Json &operator[](size_t i) const; virtual const Json::object &object_items() const; virtual const Json &operator[](const std::string &key) const; virtual ~JsonValue() {} }; } // namespace json11
哦对了,写到现在连个windows还没提到呢?难道博主是挂鸡头卖鸭头?
错。在客户端开发中,pc也好 移动也好,总是需要服务器返回的数据。
这个response往往就是json类型的,所以我们做客户端的需要对json对象进行解析,然后进行使用~~
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